#The game is completely different now. (And boring)

1 messages · Page 2 of 1

amber willow
#

or faking a pass as well

versed hornet
#

Não vou mais comprar o jogo por conta dessas alterações

lost juniper
#

Of course, just opinion on macro level strategy/optimization. Couldn't tell you exactly what slider to move.

sleek glacier
#

Compared to the previous version of the game, absolutely yes.

versed hornet
#

Se resolverem eu penso em voltar atrás

#

Se você acha que não, ou não sabe driblar, ou não jogou a primeira beta

#

Caparam o jogo

#

Antes eu driblava 3 caras e tocava a bola pra um companheiro

#

Agora é uma desgraça completa

#

O passe vai pra trás

#

O drible não sai do lugar

hollow skiff
#

Ok now replace this with you tap the ball into the wall and then shoot it

versed hornet
amber bison
hollow skiff
#

Your gonna shoot it off the wall as the pass?

#

Yk the Main mechanic shown

sleek glacier
#

@hollow skiff Everything we say you found an excuse

hollow skiff
#

No

versed hornet
sleek glacier
#

are you rage baiting or something?

hollow skiff
#

Are you?

#

like you go

amber bison
hollow skiff
#

I think it should be balanced

versed hornet
amber bison
sleek glacier
#

You can't say that fake shots are in the game.

sleek glacier
versed hornet
#

Or something else

hollow skiff
#

Huh

#

Wait what

sleek glacier
hollow skiff
#

You just agreed with me darky

amber willow
sleek glacier
#

its a bait shot

#

you are actually shooting

#

not faking a shit

versed hornet
hollow skiff
#

Ok so the same as me shuugo

versed hornet
#

BUT ITS NOT

hollow skiff
#

No I didn’t

amber willow
#

Yeah but the difference is, you're doing tricks on that ting'

#

and on complete denial of everything negative 💀

proud escarp
#

i swear the dribbling is fine, im still cooking 2/3 players easily and the game feels almost the exactly the same as last beta just with worse matchmaking

hollow skiff
#

I’ve stated my u happiness with the game multiple tiems

#

I’ve said it’s not a balanced build

#

??

sleek glacier
amber willow
#

Has to be rage baiting PepeLa

versed hornet
sleek glacier
#

DAMN YES

#

those fucking dinosaurs chopping my legs off

#

every time

versed hornet
sleek glacier
#

yeah

proud escarp
#

could that just be a skill issue?

hollow skiff
#

Yes

versed hornet
amber willow
versed hornet
sleek glacier
versed hornet
sleek glacier
#

I can't dribble cause dribble got destroyed entirely

#

not cause i cant

hollow skiff
#

If you were a gokd dribbler

#

And drivbling is ass

amber willow
#

I was dribbling inside the GK's for a hot min then eventually screwed up

sleek glacier
#

And I still can dribble, but it's not fun

proud escarp
#

im ngl ive had no issue with the tackles nor dribbling this beta and last, im not saying its perfect but neither feels overwhelming one sided

hollow skiff
#

You’re still a good dribbler at ass drivbling

#

So you saying

#

I was a good dribbler trust

#

Now I can’t dribble

#

Just says I was not thag good actually

sleek glacier
hollow skiff
#

No

sleek glacier
#

what do you mean by no

#

like read

amber willow
#

on a 2v1 scenario dribbling. If the 1st guy sticks on you like glue you ain't getting away ttbh

hollow skiff
#

LMAO

versed hornet
sleek glacier
proud escarp
#

what is it specifically that makes the dribbling so drastically different for you personally? cause for me i dont notice much if any difference?

hollow skiff
#

Ok so you said Bith

amber willow
#

due to stamina. Iirc, dribbling didn't consume stamina

hollow skiff
#

So your uh

#

Neither then

sleek glacier
#

im what the game want me to be

versed hornet
amber willow
#

I just limit test dribble in quick plays like a madman but in ranked? im dropping that ball as fast as possible OMEGALUL

versed hornet
#

Because tackle takes the ball away

sleek glacier
#

yeah

amber bison
amber willow
#

Tbh rainbow was also slightly broken when you could spam it

proud escarp
#

u can just combine push ball with dribble to get away from tackles?

sleek glacier
#

this is unbalanced

versed hornet
sleek glacier
#

if the other beta was about dribbling

hollow skiff
sleek glacier
#

this is about anything else

amber bison
versed hornet
amber willow
hollow skiff
#

Tackle was always broken

versed hornet
hollow skiff
#

Hence whh they nerfed it

amber willow
#

Oh slide tackle ain't an issue for me idk, it's easy to predict for me xd

sleek glacier
amber willow
#

At least in quick play

sleek glacier
#

lmao

versed hornet
proud escarp
#

do they have patch notes that specifically outline any of the changes that people are saying they've changed from last beta?

versed hornet
#

Because it has a speed boost

sleek glacier
#

i mean, its clear

versed hornet
proud escarp
versed hornet
#

People don't want to defend and say "it's broken"

sleek glacier
#

got removed

#

you cant start it at your will

#

anymore

hollow skiff
#

Head tap was not broken lmao

#

It was literally just not necessary

proud escarp
#

oh yeah ive noticed that one just never really used it

hollow skiff
#

It served no real point besides looking cool

#

Yeah

amber bison
versed hornet
#

And remap the whole game too

hollow skiff
#

Yes it was

#

Just not that much

versed hornet
sleek glacier
#

like you say

hollow skiff
#

No

#

It was the oppiste AXTUALLY

sleek glacier
#

what? why not

hollow skiff
#

The average new player

versed hornet
sleek glacier
#

NAH CLEARLY Skill Issue

hollow skiff
#

Was complaining about drivlling and ball hogging

sleek glacier
#

:/

hollow skiff
#

That’s what deterred people

sleek glacier
#

A good defender can defend a dribbler

versed hornet
hollow skiff
#

Yes it is what bro

versed hornet
hollow skiff
#

It was a main complaint

#

It’s a online game

amber willow
#

this is what i do on tackles. I know this guy was a bit far but it's usually how i dodge em.

hollow skiff
#

That is such a nothing point

amber willow
versed hornet
hollow skiff
#

Like oh yeah bro just turn the pc off if your getting cyber bullied

sleek glacier
#

but i mean what about behind tackles

versed hornet
hollow skiff
#

Behind tackles

amber bison
# amber willow

my matches are fully comitting against one single person, especially so close to the goal

hollow skiff
#

Where you can’t see the person behind you as well?

versed hornet
amber willow
hollow skiff
#

Are hard to avoid

#

No way

#

I can never see that being a thing

sleek glacier
#

Bro stop being passive/aggressive

#

lmao

amber bison
versed hornet
hollow skiff
#

Literally

#

No im just pointing out like

#

Your saying skill issue to stuff

amber willow
sleek glacier
hollow skiff
#

And then when you give your feedback it’s always centered around yohr experience and it also just becomes

autumn viper
#

I feel the opposite tbh , the game has it’s weight now in a good way in my opinion , you can’t spam rainbow but you can still do the move and it still feels satisfying

sleek glacier
#

lmao

hollow skiff
#

A skill issue from your side

#

Like bro

#

Pick one are you bad or good

#

You said you can’t dribble

#

And then you could

amber bison
versed hornet
hollow skiff
#

Well yeah but he is giving contradictory points

sleek glacier
#

I can't dribble like i used to

#

bro

#

cause dribbling is different now

edgy hazel
#

im ngl

hollow skiff
#

Yeah but if you understood it and were good at it

#

You would still Yk

edgy hazel
#

dribbling feels so terrible now

hollow skiff
#

Undertabd it

#

And be gokd at it

versed hornet
edgy hazel
#

like genuinely bad and not worth to do

hollow skiff
#

It’s not like the drivbling became shit for just Yoh

edgy hazel
#

i dont understand the takes of "well they want you to pass more and not ball hog" so you completely kill dribbling to do that?

sleek glacier
#

dribbling is shit for everyone

edgy hazel
#

"i can dribble just fine this beta must be a skill issue" you doing a tap touch once then passing isnt dribbling.

versed hornet
sleek glacier
edgy hazel
#

it objectively is worse than what it was

sleek glacier
#

It's a redundant speech

edgy hazel
#

theres a middle ground that can be met

versed hornet
amber bison
versed hornet
#

Looks like a 2nd division game

hollow skiff
edgy hazel
#

whoever made that one comment last night was right on the money, "i used to love the game now i just like it"

#

it 100% feels like just another game now

#

which is extremely unfortunate

#

regardless of what side you fall on

amber bison
versed hornet
amber bison
#

Honestly I see no improvement since the past beta

versed hornet
sleek glacier
#

probably

#

i said something like that

versed hornet
#

@sleek glacier Bro

#

You can say it

#

Did you play a ranked match?

sleek glacier
#

ofc

versed hornet
#

Did you see how ugly the matches are now

sleek glacier
#

matches are boring, lagging and is a bunch of the same thing again and again

versed hornet
versed hornet
#

Bugging the ball

sleek glacier
versed hornet
#

I never saw a bug before this beta

sleek glacier
#

yeah game is not enjoyable at the moment, not like it used to be. (FOR ME)

versed hornet
#

This os the first time i'm seeing then

sleek glacier
#

i forgot the "not"

sleek glacier
#

mb

sleek glacier
versed hornet
#

The plays i did

#

I also think they buffed gk

#

Because of the many quantity of mid field goals

amber bison
#

new forward dive feels... odd

sleek glacier
#

I always wanted to improve, now I'm playing but just to play. What is there to improve if I can't have my style of play

versed hornet
sleek glacier
versed hornet
amber bison
#

tbh my biggest struggle was to get used to another preset and the game in general again

#

this is the answer i got today about presets

#

it didn't answer anything indeed

sleek glacier
versed hornet
amber bison
versed hornet
amber bison
#

it's disrespecting for your own audience

versed hornet
#

The dynamical feeling

amber bison
#

there's no dynamics at all

versed hornet
#

Or a dribbler

#

With the aware of the defenders

#

Now just evade them

sleek glacier
#

game is static

versed hornet
sleek glacier
#

is a bunch of the same stuff again and again

#

and before that update it wasn't like that

sleek glacier
#

idk maybe im crazy

edgy hazel
#

pass slide tackle pass slide tackle pass shoot miss pass slide tackle

versed hornet
#

Im going fall sleep

#

Good night guys

sleek glacier
#

Good night, lets hope they fix this.

versed hornet
#

I swear they didn't killed rematch

versed hornet
sleek glacier
#

i need to sleep too.

edgy hazel
#

i have faith

#

let them cook

versed hornet
sleek glacier
versed hornet
#

And sometimes tackle

#

🔥 🔥

sleek glacier
#

sometimes goals and sometimes misses

#

but that the only difference i noticed lol

#

😴

bleak geode
#

If you're having a hard time with the game try different positions like midfield or centerback, made the game so much more engaging for me

severe geyser
#

So I've finally read through a large portion of this thread and holly heck I can't agree more with the game speed. I feel very sluggish in all aspects even outside of dribbling. With being slower it makes stamina management more difficult which is more of another facet of skill to deal with which is mostly fine. However I personally think the main things people are bringing up is that slowing the players down helps to prevent Main character syndrome and ball hogging. Something to consider is that at the start of any games life cycle offensive skill in players increases much faster than the ability to defend those players. So the reason so many people felt the "Man why does this guy always think he is the MC" in games was more than likely that play style was being rewarded by poor defenders or a lack of understanding how to deal with certain mechanics. SO in my view this problem would largely become a moot point not long into the games life. If we view this through the lens of RL there are always the players that want to be the next Squishy or Zen with perfect ball control hitting crazy shots and just ball chasing to get as many chances as they can. This was a large point of pain for the community early on however as people learned to deal with this players that pain and frustration was not as wide spread nor as intense. While yes it is still a problem to some extent there is not a direct way to get rid of this mentality entirely all you can do as a player is work around them and accept that you can't win every game in a team based game no matter what you do. I would be very interested to see stats on what aspect of the previous betas people found the most alluring. Furthering the idea is that people wanted a bigger emphasis on positional awareness and grounded team play, I feel that the previous version of the game already encouraged these ideas heavily. These things are what I would call fundamentals of the game IE how you win the most consistently. Previously I would have included dribbling in this list, now not so much.

Something that I found amazing about the previous iteration was that the game was able to be incredibly dynamic with positions because of the speed of the players making a flip from defense to offence was very fluid and easy to manage now it feels like its being punished because you can not get into position fast enough.

I know that people found Rainbow flicks to be a bit hard to deal with so in response the player in possession of the ball can now not interact with the ball for a very long time where as a defender can simply mash almost any button to magnet the ball and swipe it out from over your head. While this could potentially be fine if they had another use case that was prevalent IE avoiding slide tackles then it would be fine. However at current with the state of the servers it has felt impossible for me to make this happen. I feel heavily pushed to simply push ball on ground and take a fast pass rather than making any kind of breakaway or attempt at passing a defender in front of me. I really hope that this beta has missed a mark somewhere and that this is not the ultimately desired direction of the game. I truly loved the last beta truly truly loved.... this one had me playing other games inside of 4 hours.

My main problem with all of this game feel difference is the collapsing of skill differentials in lobbies. Where as before there was a large amount of space for individual skill to shine in moments and swing the momentum of a play or even a whole game. With the new state of the game making it pass a defender or a goalie in a 1v1 feels more like they messed up rather than I did something good enough to get past them. With this version of the game I'm feeling more and more at the mercy of my team on weather I win or loose and for me this is the fastest way to kill a game. I truly hope the devs take this feedback to heart but if this version leads to a larger playerbase then so be it.

river trail
#

I don't know how they are planning a solid full release but this aint boding well for the due date. They need to postpone it and give us more betas.

hot crest
#

As someone with 84 hours between the tests, I agree that the game feels completely different. It is not nearly as enjoyable as it was in the last tests. I definitely agree that the changes made to the dribbling are not very enjoyable at all. It feels like I have very few options in 1v1's.

river trail
hot crest
#

Yeah I will be entirely honest, I don't really like looking at changes made or anything, I go off of feel. The things that feel very different are the dribbling, how your character receives the ball, the overall amount of stamina you have feels lower or it goes down faster, the short lob pass animation is entirely different, and the physics of the ball on the ground feel like it drags more so it rolls not quite as far. I also feel like the curve you can put on shots seems somewhat smaller and for some reason the passing feels better. All of those are feel based so some might not have been changed at all and just feel different combined with other things.

raw wraith
#

man its sad to see peole completely missing the point of the complaints and just hard locking on "dribbling bad, oh he is just complaining that he cant solo god" No, you don't understand, dribbling bad affects many more people than just those solo dribble gods. I am not a solo player, I am a tactical player, I come from rocket league where my mechanics are dog but I could still hang in high level lobbies way above my mech level simply because I would outplay people with simple tactics/counters. The reason I loved this game so much before as because it FELT good, everything felt smooth, everything made sense. I could FEEL the potential there, I could SEE the potential. This beta has completely changed that feeling. Seems like a lot of people just aren't that sensitive to those details I guess, or maybe a lot of my issues are just lag and desync that a lot of people aren't experiencing 🤷

edit: alright glad to see a lot of support recently, this reply was to a section of push-back further up in the post from yesterday.

#

The other thing is, this is 4v4/5v5 not 11v11 standard rules. If I've got 3 apes running me down why the tf shouldn't I be able to outplay them and leave them in the dust AND THEN pass to my teammate who is upfield? Why TF should I pass earlier and give them that time to turn back? Why TF? It's so braindead now, just pass instantly. Why??? Where did the punishes go? Boring playstyle. (Once again, I am not a solo god, but given the opportunity I would use mechanics to outplay players making terrible decisions)

#

and when I say leave them in the dust, please don't just presume something, I strictly mean leave them BEHIND the play and in a worse position, I would most definitely pass the ball upfield to my teammates. And ye I could just pass early, but that's boring, slow and predictable. Removes all creativity. Go play fifa kinda thing yk? I loved this game, I do not and will not ever play football games (fifa etc) simply because that type of pace and style doesn't interest me. I liked the individualistic control this game had before. Now it's trying too hard to be fifa or standard football and it's not it (for me anyway)

#

game is just boring now.

long moss
raw wraith
#

exactly its just a tackle shit show. perfect ape gameplay. Pressure, pass, tackle, repeat. boring af

#

I used to love watching my teammates outplay ape after ape. Most of the time I WAS the ape because I didn't understand the mechanics OR football properly yet. I had a lot of concepts from rocket league but I needed time to adjust. The point is I could see where I was going wrong making poor decisions based on the mechanics available and I saw opportunities to counter that dribble god. Now it feels like the game just absolutely shit on the dribble gods and in turn ruined a lot of the prior game feel which affected other play styles too.

raw wraith
# severe geyser So I've finally read through a large portion of this thread and holly heck I can...

100% agree. It's like they tried to make the game feel more like standard football with more tactics and less individual importance and in doing so just crushed the vibe it had 🤷 A lot of us rocket league players aren't massive football fans. We appreciate the skill but overall it's not the type of flow we like to "play". I'm sure there is a lot of us that were ready to dump rocket league which just seems to be abandoned now basically and commit to this game.

broken musk
#

Don't forget the horrendous sprint and stamina changes too guys
Now pushing the ball cost stamina, simply moving with the ball is punishing

hot crest
#

Ah so I wasn't crazy that stamina felt so much lower

broken musk
#

Before pushing the ball would let you regain stamina between the command and the completion of the pushing animation
Now it doesn't let you regain stamina, nor does it pause it, it COSTS you stamina
So when you sprint with the ball, you lose stamina by sprinting AND more stamina when pushing the ball

#

That's why you'll feel like playing a character with asthma so many times compared to first beta

raw wraith
#

this exactly. I was the playmaker not the dribbler. But I used and enjoyed the dribble mechanics all the same and I enjoyed watching my dribble god tm8s punishing apes. I would gladly feed outplays to a dribble god on my team (if they were actually good) and that was where a lot of the beauty was. A lot of playstyles just seemed to mesh so well.

broken musk
#

For me, I love creating space with a dribbles (sometimes into double-sprint) to then give a pass to my teammates after forcing a defender to move
But now dribbling and sprinting are too slow to create space as efficiently as before
Teamplay needs to stay a must, but these nerfs weren't needed

versed hornet
versed hornet
#

I used to act like tony kroos

#

And say like "through pass"

versed hornet
#

because they are slower than me in real life

raw wraith
#

yup :/

versed hornet
#

Now i need to hear Argentina players calling me monkey

versed hornet
#

But i still trying

#

Because the part that i liked was that

#

Dribble then passing

#

Not passing

raw wraith
#

ye.. and it wasn't even difficult to pass before!! I Was easily passing when I was getting pressed, IF I SAW A GOOD OPPORTUNITY FOR IT... now its just, well I gotta get rid of the ball. zzzzzzzzzzzzz

#

its literally an ape fest in the lower ranks rn, slide tackle frenzy worse than last beta

versed hornet
#

But we use the same server

long moss
#

I am glad I found people play a similar style to me because it could very easily turn into a debate of the two extremes, "only dribblers" and "only passers" which in my experience is so far from the way I and even my friends play the game.

versed hornet
versed hornet
raw wraith
#

yep, I'm neither. Im the opportunist. I prefer to adapt mid game and spot potentials, none of this pass fast keep the ball cycling crap. If its necessary sure, but otherwise I'm just as happy to outplay in other ways. The main goal for me is to get my goal scorers or mid players the ball in the best positions

#

ye also true and if that's the case (although i much prefer to be a defender so I am confident nobody is leaving last man unmarked) then I adapt and push up

versed hornet
#

Because i want to learn again

#

How can i dribble

versed hornet
#

I still don't know

#

Ranked matches looks like an UFC match

raw wraith
#

honestly idk what im doing anymore, i get the ball and immediately ive got 3 apes on me and I cant even make space to pass it now so normally i just get rid of the ball as soon as I can lmao. No room for anything interesting.

long moss
versed hornet
long moss
raw wraith
#

yep

versed hornet
long moss
raw wraith
#

ngl had some really good games today, when the entire team is actually playing football this new system does work well. Still preferred the old mechanics BUT im easing into the new system better than I expected. Fully dependent on solid tm8s tho. The game is tough rn lol

#

some games still turn into tackle fests though but could just be bcz im still low ranked

clever kiln
#

Just as a bit of a response to people saying it helps ball hogging, it doesn't.

#

It just means I get to watch my teammates run face first into opponents and lose the ball more often than before.

#

Losing the ball doesn't cause them to consider to pass, they don't have the brain capacity.

hot crest
#

Even when playing in organized play with teammates I trust I honestly just don't enjoy the feel of the game as it is right now. Imo, the game at the top level already heavily rewarded passing and defending was extremely doable even against the best dribblers, which would have gradually shifted down ranks as time went on. Now, you just can't do anything to dribble around. I don't really watch football, but I imagine it has a lot more solo 1v1 plays than this no?

sleek glacier
#

I think the problem is that they lowered the skill ceiling now compared to the previous version. Before, there was real room for skill expression in solo queue—mainly through smart movement, dribbling under pressure, creative wall plays, and using the map to your advantage.

Now that dribbling feels slower and easier to punish, that space for solo outplays kinda vanished. And you're right—shooting by itself isn't deep enough to carry the skill expression. That’s why so many of us are frustrated: it feels like the game lost a layer of depth it used to have.

#

just to clarify, when I talked about the skill ceiling, I didn’t mean it in the sense of just pulling off flashy plays 24/7. What I meant is: players who constantly go for insane skills will eventually hit a wall. They’ll realize that playing smart—like knowing when to pass—is what actually works.

A great example is the fake shot off the wall. In the last beta, it worked every time because goalies dove blindly. Now? It’s less effective—people are adapting. That is skill expression to me: figuring things out, learning what works, and evolving your style.

So the game should allow space for that growth, not shut it down by limiting movement or killing dribbles.

#

I totally understand why some people get frustrated with players who just go for skill after skill, playing solo and losing the ball. It makes sense—it can be annoying.

But the thing is, those players didn’t even get the chance to realize that that’s not how the game is meant to be played. Removing the ability to dribble properly just punishes everyone, including those who did figure it out—who understood that you need to pass, that you need teamwork, that it’s about having fun together.

Teamplay is 100% important. But we also need those little moments of individual brilliance. Because let’s be real—some people do want to be better than the others. And that’s the beauty of a competitive game, right?

#

here they are

echo storm
#

hot take but if you were playing like the absolute best at all times and doing always the right play you wouldnt need to dribble

raw wraith
#

After several games it might be a huge part of my problems are a lot of desync too. Last game I just had was absolute chaos and mayhem. Nothing made sense, no touches connected as you'd expect, tackles connecting on dribbles that shouldn't etc.

echo storm
#

the dribble is a tool to chaange your position and been in the optimal place

raw wraith
#

which becomes even more apparent when all the movement got nerfed so ur constantly being pressured so a lot more chances for desync to happen between players

echo storm
#

for me now the dribble is the tool you need to repositioning and not spaming it

raw wraith
#

i understand you, maybe its different in higher rank lobbies

#

im stuck in a shit show at lower ranks bcz im not that great at football but understand the concepts from other games.

echo storm
#

i see it like in rocket league, you dont need to dribble in the air if you are in the correct position

raw wraith
#

but the dribble in the air is the correct play to make if there are defenders back and u are being pushed

echo storm
#

just like in rematch, if you go to the correct place and do the good options you have to do, you dont needd to dribble

raw wraith
#

and much harder to defend against

echo storm
#

true, but int he optimal play you dont needd to do it

#

it true that you wont be always in the optimal play

raw wraith
#

ye

echo storm
#

but i dont think is that such of an issue to be disscusing about if the dribble is so slaggish as the people say

#

mabye im wrong, but thats how i see it

raw wraith
#

idk man, I enjoy the game, I was pissed ystd and I think a lot of my issues might be the desync but at the same time I do feel a big difference in how the game feels overall (game flow etc). I think there is a portion of the playerbase here that really enjoy the tactical side of football with lots of intricate game plans passing plays pulling opps from their positions like a chess game, but there was also a portion of the playerbase that enjoyed the fast paced dribbling too. Tough spot i guess

echo storm
#

for me the changes they made allow you to be more tactical and chain more passes that is a playstyle i like

raw wraith
#

if they can fix the desync issues (maybe its just my connection and in that case rip for me lol) then I can probably adapt *and still enjoy it though

echo storm
#

yeah, i think so, becasue sometimes you have to be slow because of the connection and some issues that you cant control

raw wraith
#

i dont see that many ppl mentioning desync though just a handful so that really might just be ppl with bad connections :/

#

loads of times I've made touches that should have been mine or saves on goal line that were definite saves but still go in etc. It's super frustrating

sleek glacier
broken musk
#

The desync is horrendous but I assume that is something that will be worked on because it literally can't stay like this, so personnally i didn't bother mentioning it in my feedbacks

sleek glacier
clever kiln
clever kiln
#

Like everything is fine, then suddenly the ball is on the other side of the pitch and everyone has changed positions and don't know where they are lol

urban lotus
#

I dont think its overloaded servers...i think its the game

broken musk
#

Yeah but it's weird that it is worst than last beta, I thought it would be better

clever kiln
#

It wasn't present in last beta, yeah.

broken musk
#

In first beta it was laggy, but not unpredictable with random teleportations everywhere like rn

urban lotus
#

They need to email Embark and ask them how to get smooth as silk servers

echo storm
# clever kiln Maybe I'm not getting what you're putting down, but isn't this a bit like saying...

its not the same finding open teammates and been doing good passes that not having the control of the ball at all times because of the nature of the game, think that if your teammates have good communication and coordination, they will be always be options to pass the ball and allow play that doesnt need to dribble, in the other hand you will need to tackle because and some point you will lose the ball eventually, sometime because you shoot and the keeper have block it or you have score a goal

clever kiln
#

I still get put in US-East servers sometimes, the usual bag ping situations there and obviously won't go away, but the teleporting and stuff is different and seems to happen to mosst games regardless of where it's hosted.

raw wraith
# sleek glacier yes exactly, the feel of the game is different. As I said: "I used to love this ...

yep, if they fix the desync i will think about adapting but thats just because I'm a tactical player anyway, was in rocket league too. Feel bad for all the mechy players here that are getting shafted. I had no problems with the dribble mains before and enjoyed making space and plays for them tbh :/. Didn't mind getting out mech'd by them either, just made me excited to learn how to counter it. Dunno how it evolved at the higher ranks maybe it was cancer idk 🤷

clever kiln
#

Part of it is inevitable. If it was already this way before, and it changed to the way it was previously then you'd have people asking for this back too.

#

That's not really anybodys fault, it's just that people grew to enjoy whatever came first and now it's kinda pushing against why they stuck around.

raw wraith
urban lotus
#

A game about timing your inputs top of the list is to have smooth servers or the game is unplayable

raw wraith
#

glad its not just me with the desyncs. Feel a lot more confident in that being addressed 👍

#

My ping is same as last time too, so i feel like it's something a bit more serious than just server load though. Hopefully it's not too difficult to pinpoint and adjust :/

urban lotus
#

Its the game, which is a big worry for me.

sleek glacier
pallid orchid
#

best feedback ever in 3th beta

sleek glacier
#

I've been in queue for 7 minutes now

#

crazy ngl

opaque fern
#

Game is just not that fun anymore...

versed hornet
#

The passing was better

lime sigil
#

Don't agree tbh - i have no problems dribbling. I win 1v2 most of the times and get a good cross in.

What I really hate is, that tackling and slide tackling is too strong. It should leave u at a disadvantage if you miss the tackle and give more advantage on hit, BUT the slide tackle is too active, you get hit even after outplaying it, and the standing tackle is too spammable. These are the only things i agree with, but this is more an issue how OP tackles are right now, not dribbling imo.

sonic steeple
#

About the dribbling, yeah it's a bit slower, the animation takes way too long when someone tackles you and you'll loose the ball most of the times, but i've also seen people adapting with the push control where it's alot faster than actually dribbling and people are adapting to use it alot more often in 1v1s.

#

Don't know if someone already adressed it in this thread but what I mostly dislike is the GK hitbox, as it is just too big and in most circumstances the keeper will get the ball even if the dive was in a different direction of the shot.

ornate harness
#

Game is great. Just learn to play it

versed hornet
#

Not because it is

sonic steeple
ornate harness
#

Just learn to use the tap key, it's a very useful button for dribbling

ornate harness
sonic steeple
ornate harness
#

that's a good thing i think

#

But you can also still use rainbow flick and stuff, it definetly works. Just requires better timing and anticipation

#

If you use the same skill all the time you'll be too predictable

sonic steeple
#

It works mostly when the opponent is coming behind you, if he's in front of you the animation won't go off in time to actually pass the defender

ornate harness
#

true i think, yet i rarely used it in front so far so i can't tell

#

It's true predictable

#

Even in last beta, people barely could pass me like that

#

I just waited for the trick then tackled

knotty wind
#
  • all the glitches totally fun killer
opaque fern
knotty wind
ornate harness
#

Obviously, they need to fix the ball desyncs, the crashes etc..

#

Crashes atm is what ruins everywhere. You can't have a proper 5v5 ranked match

knotty wind
#

Before was teamplay oriented, now its just slow.

ornate harness
#

I don't have this issue wdym

knotty wind
#

Idk if all of you are godlike players, but us in dia 3 is so boring

ornate harness
#

I guess you just have to anticipate more, work on positioning , vision etc

knotty wind
#

That's how football should be played, not rematch.

#

I do not want a fifa wannabe

opaque fern
#

Nice said

knotty wind
#

It's not Pro Team

#

Its rematch

ornate harness
#

Its still very arcade though

#

but still soccer too. That's the choice of devs design for the game. They've always said they wanted competitive game where teamplay is rule n°1

#

And personally i'm 100% with it

knotty wind
#

Sure, the game must be team oriented, which was. But before you could express yourself as player more than now, now you are just a pinball wall

ornate harness
#

It have lot of esport potential

knotty wind
#

No, with current state esport will be really boring to watch, old beta tournaments were astonishing

ornate harness
#

Tbf you can still enjoy some dribbling here and there, they requires just more comitment and are more risked. You can't just spam them all the time

knotty wind
#

Even before vs a nice team you could not spam, but you had freedom of movement

#

As I said, now seems like players are just pinball bouncers, stay still and pass around

#

Once you could do insane stuff redirecting the balls on walls during dribbling and be creative to setup your friends, now if you try to do the same you literally pass the ball to the opponent

ornate harness
#

i mean why does slow means not fun ?

#

Why would we need it to be fast

knotty wind
#

Slow != fun

#

not because of being slow, but because of being stiff.

ornate harness
#

and its not thaat slow

#

imo

knotty wind
#

I mean, slow it's not the right term, I'm more oriented about fluidity and reaction times

#

The player is not anymore kinda super human (which should be since we literally fly to shoot), seems an old man carrying a bag of groceries

brittle hemlock
knotty wind
#

3 (good) players

ornate harness
#

idk I think it should be either close to real football flow, or 100% arcade and in that case, you should have power ups and stuff, but I don't think the in-between is a good thing it's like it the game didn't know what to be

knotty wind
#

tbh I want where they received the feedback that the game should be like is it now. Everyone was in love last beta, now I see only complains

ornate harness
#

Like initially when I heard about that game i thought it was gonna have really high kicks, lot of wall tricks etc.. but since first beta it's never been that but rather closer to actual real soccer teamplay

brittle hemlock
#

Yeah only gameplay complaints in the last beta were GK is too strong/too weak and wall bounce is too strong/too weak

knotty wind
#

It was a nice mix in the first beta, now it's 85% real footbal with very little springle of arcade... which then meh, play fifa

brittle hemlock
#

And some rainbow flick spam but that was because you could chain it with headers

#

Literally no one who played previous beta said the game was too fast

knotty wind
#

We have fifa for purists, and volta football of fifa (see fifa street) if you want solo play.
Rematch was perfect fitting right in between

ornate harness
#

nah

#

its not the same at all than fifa or whatever

knotty wind
#

have you ever played old fifa streets?

#

if not, then you will never see why rematch falls in between

ornate harness
#

The simple fact that you have an enforce 3rd person view changes everything

knotty wind
#

I'm totally okay, again, to restrict how much a player can "solo" play, do whatever mechanic to stop that (like not being able to do no more than 2 headers after rainbow flick, or other kind of stuff).
Do not restrict the player creativity on the field. It's an arcade game, not a simulator, let the field be a playground for EACH single team member so that more stuff happens.

ornate harness
#

and the fact that there are no stats. Every player is equal

#

So the game requires you to also learn the non individual and technical soccer skills which I find very cool. Yet like I said you can defintely still dribble if you'd like

knotty wind
#

we have goddamn walls surrounding ALL the field, now you can't use the left and right wall to do ANYTHING or you'll lose the ball

brittle hemlock
#

You can dribble but there is no reward for it anymore. You just end up passing right after anyway since you are drained

ornate harness
#

tbh even in previous beta I barely saw people using those walls on the side. Most use it above the goal

knotty wind
#

You can do tons of unexpected plays on side walls

brittle hemlock
#

You can't even dribble down the wing to cross properly anymore (against good players)

knotty wind
#

Now you can't, you run out of stamina if you try to dribble like that

jaunty narwhal
#

Disagree with this entire post, i feel like people are jsut used to "egoing" too much. Game now allows for more creative passes

ornate harness
#

I will try in next games because I haven't tried it

#

maybe its more useful in 3v3 an d 4v4 too. 5v5 is bigger field so its more for teamplay

brittle hemlock
knotty wind
#

I can still put off high pass on the wall to simulate "rainbow flick", but that's just it

#

Again, in a premade team, be able to dribble 1, 2, 3 people DO NOT means that this player will end up going to score, but rather let the field BE CLEAR to your friends to score.

jaunty narwhal
brittle hemlock
knotty wind
#

I do not see any, if I see dribbling is either desynced or just "move left and then right"

ornate harness
#

so maybe they should increase the stam a little bit

#

I would agree that it depletes maybe too quickly now indeed

knotty wind
#

I think, imho, they should bring back the same exact old beta mechanics and tune down or nerf (NOT REMOVE) some of it.

ornate harness
#

I'm gonna play some 3v3 to see

#

haven't even tried it once xd

knotty wind
#

I still have the old game, you can literally compare how bad it is now compared to before

south drum
#

I mean while i can still get some crazy dribbling plays on the fact that my character has to slowly run up to the ball and then do something with it is really annoying so i agree

knotty wind
#

It's not brain fog

jaunty narwhal
knotty wind
#

Dribbling was not only rainbow flicking, also stretching the ball was faster, smoother and easier to control

jaunty narwhal
#

i know

knotty wind
#

Or changing directions, that's why I'm leveraging old mechanics but tune them down.

jaunty narwhal
#

but in previous tests the former was spammed far more

ornate harness
#

I've just managed to pass through a winger then cross using a sudden acceleration

knotty wind
#

Just tune it down, make some kind of "fatigue" system

ornate harness
#

I could stream the game if you want

#

get your opinion

knotty wind
ornate harness
knotty wind
#

you don't have any time to for example, shoot the ball to the front wall because the animation is too slow that the opponent will catch up

ornate harness
#

or i could have hold the ball too

#

but cross was better option at that time

knotty wind
ornate harness
#

Yeah probably so that's about stam managemenet

#

Always keep an eye on it, try to not use it when not necessary etc

#

Its here for a reason

knotty wind
#

ofc, again the discussion is about opportunities completely removed from the game.
if the dev team want a slower game, tune down the old one

#

rn is either completely removed, or so nerfed that you don't even consider it anymore

#

opinion from someone who played TONS of hours, only with a group of 5 friends.
I don't even know how matchmaking is.

sleek glacier
ornate harness
#

It's not a true statement saying it's completely removed though

knotty wind
#

Juggling is completely removed

#

For no reason.

#

Do not bring the “spam” stuff, make it that each single juggle drains tons of stamina

ornate harness
#

No its not I see people using it, and me included

#

just not as often than before true

knotty wind
#

No no, is completely removed, I can show you the old beta. (Game still on the hard drive for offline use)

ornate harness
#

Come on my stream I can show you rainbow flicks if you want

#

I can't promise I will success most of them because Im not that great dribbler but I can

river trail
river trail
magic swift
# river trail That best way to describe it honestly. A pinball game!

Agree, its insane how much it HAS to be a pinball game to because the amount of people i see try to take control of the ball and get tackled or something is insane, its a constant back and forth for a fake sense of control unlike before, if youre bad youre getting your ankles took and now your team is 1 man down to defend. Game's in a weird spot rn for sure

knotty wind
river trail
jaunty narwhal
#

i think its good that they experience with the pace of the game to try and find the right balance

river trail
magic swift
brittle hemlock
river trail
#

How bad was the servers for yall?

jaunty narwhal
#

I think current stamina is better than previous but juggling should get added back

magic swift
brittle hemlock
magic swift
magic swift
jaunty narwhal
river trail
#

Dawg I love how we are all agreeing on something hahah. This beta brought us all together, this shit no joke is extremely disappointing for a beta.

brittle hemlock
magic swift
magic swift
brittle hemlock
#

I wish we could go back to arguing about if GK is too weak or too strong and nonsense like that

river trail
#

Even on NA the ball was literally flying raijin in my net.

magic swift
#

maybe rainbowflick juggling across the field was a bit much. not even saying its strong, it just forces everyone to watch you act like a monkey for acouple seconds theres no point in having that

ornate harness
river trail
#

My question is, how the hell are they going to prepare this game for full release in 3 weeks in this abysmal state?

brittle hemlock
#

Now we have 100k players on steam, release might even have 300k. Good luck with the servers

ornate harness
pulsar moat
#

This post is spitting 📠, the game feels dramatically worse than last beta. So many more goals per game last beta. Much more fast paced, responsive, expressive with skill.

Now it's sluggish, laggy, boring.

magic swift
river trail
knotty wind
#

the rubber banding we have in this beta is CRAZY, old one was not perfect but surely not in this state.
player numbers are not that different though

#

how you can regress so much in a month?

river trail
#

Someone should make a post and say “DO NOT RELEASE… NOOOOO!”

jaunty narwhal
ornate harness
jaunty narwhal
#

people complained about the keeper getting bumrushed, people complained about rainbow-flicks, just last beta.

river trail
#

I heard the Fortnite beta was in a similar state when it first came out. And now look at it!

next anchor
#

man i just want to use the old keybinds 😭

knotty wind
#

I'm so disappointed, angry and sad that a truly talented game studio was pulling off so good and they are throwing so hard rn.
Semi-confident that they'll figure it out

jaunty narwhal
#

its a bit silly to act like the pace of the game rn is SO bad that its not fun to play (its really fun to play?)

jaunty narwhal
#

its ONE beta patch

#

do you think especially with all the feedback that theyll never touch the game again

knotty wind
#

I'm a software developer myself and regressing so much is not a good sign

jaunty narwhal
#

Ofcourse they will - but devs sometimes have to make decisions that dont please everyone

pulsar moat
magic swift
river trail
# jaunty narwhal its ONE beta patch

I agree but it’s natural to feel a decline in confidence from a beta that regressed from a previous version that was supposed to be the stepping stone.

jaunty narwhal
knotty wind
magic swift
jaunty narwhal
magic swift
knotty wind
jaunty narwhal
river trail
jaunty narwhal
knotty wind
pulsar moat
#

Why do goalkeepers seem so much better this beta? Like it was difficult to be a goalkeeper last patch, yet now everyone is Lev Yashin.

#

There's no skill in it. I can't tell if it's desync and bad lag or they buffed them somehow?

knotty wind
magic swift
river trail
brittle hemlock
pulsar moat
pulsar moat
#

Goalkeeper was so fun to play last patch. As much as any other position on the pitch. Now it's just so boring. I truly hope the Devs listen to the feedback, because whatever they've changed since last patch has unfortunately not worked.

Gone from a day one purchase to a "possibly never if it's not fixed".

knotty wind
#

I'm gonna still buy it on day one, for sure not special edition. If in the first 2 matches is in a bad state is an instant refund

magic swift
# magic swift I guess i can clarify imean people who tried the old beta but i think its for th...

I played The Finals beta alot and i fell in love with the game. I thought it was gonna blow and stay around, and the game dropped. They literally slowed the game down so much, it was like moving in mud. I absolutly despised it never gave it more than 30 mins when it dropped and its basically dead now. It wasnt fun for long even for those who didnt know what the beta was like, but a better vision existed and it could be alive and thriving right now. Whole aspects of the game were gone, you cant jump from one roof to another, thats a pretty major option just removed.

knotty wind
pulsar moat
#

Netcode wasn't amazing last patch either but somehow it's gone backwards instead of forwards.

knotty wind
#

Last patch the community was not that angry, there's a reason for that

magic swift
brittle hemlock
#

Community was excited the last patch because core gameplay was so fun

magic swift
#

they need to do something, even addressing it would save me abit

pulsar moat
#

The gameplay of last beta was like crack. I was addicted.

magic swift
barren lava
#

this should really be taken to general channels cause the mods prob read this like once a day

magic swift
knotty wind
#

Me and my friends used to have neither the time nor the energy to connect after work and play games in the evenings because there was nothing exciting, but when this game came out in beta, we played day and night like kids. With the latest patch though, we're completely fed up... what a terrible end.

jaunty narwhal
knotty wind
#

We even tried to find pauses during work to just play one more game, we don't have that sentiment now

jaunty narwhal
#

I think the dramatic part is more the attitude towards the devs, acting like "a gem was destroyed" or "the game will never be good again"

magic swift
knotty wind
jaunty narwhal
#

The people who work at Slopclap have experience designing and balancing games, that doesnt mean all their decisions will be automatically right or good but it means that they know how to finetune.

jaunty narwhal
#

Have you ever considered that your opinion is not fact

magic swift
knotty wind
#

they could*

barren lava
knotty wind
jaunty narwhal
#

i find the regression little, the buff to Gk was too much opposed to last one, i think its better if theyre a bit weaker. Slide tackling / tackle spam is also something to be looked at

magic swift
magic swift
jaunty narwhal
#

its a 4 day beta - and its like day 2, youre giving the devs way too little time to adjust or respond

brittle hemlock
#

It's fine at least we get to give them money for ronaldinho skin

knotty wind
#

I don't think we'll see tuning of mechanics during the beta

magic swift
jaunty narwhal
magic swift
knotty wind
#

They'll collect feedback, and then once release we finally see the final version of pinball

#

joking

brittle hemlock
#

I think it's a good strategy. Slow the game down so a lot of people quit and servers can finally handle it

pine compass
#

LOL

#

fair enough

knotty wind
#

should be a DLC "old mechanics pack"

jaunty narwhal
#

blue lock crowd finally filtered as the game now requires for them to pass once in their life..

magic swift
#

addressing the bluelock crowd like youre not in it is hilarious

knotty wind
#

or maybe they want to pickup players that are bad at fifa and playing this monstrosity

#

have a feel of "I KNOW HOW TO PLAY FOOTBALL"

brittle hemlock
#

Once you reached ranked in previous beta everyone was already passing

knotty wind
#

people that like the new state of the game just play casuals.
hate how a skilled player can make fun of them

jaunty narwhal
sonic steeple
dreamy elbow
#

Ok, sorry guys if my english is not perfect (not my native language). For all the people who thinks this game is doom and destroyed, i think you guys never like the game core essence and only want to make tik tok and reels of making insane goals juggling the ball all the time, i played in the last 2 betas and in fact i see a nerf in dribbling but i think is perfect, this game is not to be neymar and not passing the ball for 5 minutes in a 6 minutes total game, i played last night with my friends and i have some insane games passing 2 defenders easily so the game is not dead, and in fact to think that this game is doom because a patch in a live game is really silly. Thats my opinion

jaunty narwhal
knotty wind
#

insanely fun 😂

river trail
#

“Insanely” is stretching it but I agree. I still had some fun games with my team for sure

jaunty narwhal
#

lmfao

knotty wind
#

"insanely" is having me laugh

dreamy elbow
#

i only use the same bar of you guys if you think this game is doom and destroyed i will use insanely and perfect

bright saddle
#

It's unplayable. I'm so close to fisting my PC to Valhalla this SHIT GAME. ANYTIME I try to pass the damn ball, it goes in a random direction. IT MAKES NO SENSE. Am I too fast for the slow-motion animation? They tell us, "The animations have more fps now… hö hö." Yeah, perfect. Animations now take too long; we can't even break them up. But this pass mechanic, god, to the love of god, I want to destroy something. They should roll back to the previous version, not kidding. There is seriously some shit going on, whether it's the walk/run animation or the dribble animation. Some of these animations trigger a wrong pass direction if you want to play fast.

dreamy elbow
#

people tend of be overdramatic on internet

knotty wind
dreamy elbow
#

i dont think it is

knotty wind
#

do you think call of duty is the same game if you remove sprinting from the game?

#

or another game?

brittle hemlock
#

Rocket league with boost removed

river trail
#

Hahah

dreamy elbow
#

what mechanic is completely removed from the game?

knotty wind
#

every change they did transformed the game

bright saddle
river trail
#

The game most definitely feels different than the previous iteration and not in a good way

dreamy elbow
#

but all that changes can easly mold, is a live game with patch notes nerfs and buffs

river trail
#

The game isn’t ready for release

dreamy elbow
#

The last beta was a month a go i think and made all this changes

river trail
#

Unless the technological advancement is profound that they can make big changes in a short time span.

river trail
dreamy elbow
#

I understand that people don't like the changes but need to chill a bit

pulsar moat
runic swan
#

.

dreamy elbow
pine compass
#

The beta's are legit to test stuff right so

#

just wait ti lrealease lol

dreamy elbow
#

Exactly

pine compass
#

but i do agree that this beta is way less fun then the last one

dreamy elbow
#

Totally valid. My point is that this game is "doom" is completely overdramatic

ornate harness
barren lava
pine compass
#

u can barely do a 1-2 pass because youll be out of stamina once u get it

ornate harness
#

not mine though

river trail
#

Well, if they are really passionate on executing their vision and working for this to come to fruition I guess we give them the benefit of the doubt but doesn’t mean we should pay for it until we see some major improvements.

calm pecan
#

im not having the same vibes of the last beta

#

its just became boring idk why

ornate harness
pine compass
#

The gameplay is extremely slow

ornate harness
#

that's more tactical yes

#

not less boring

#

you can play 3v3 for faster pace i think

#

Or maybe what they could do is make 3v3 and 4v4 faster but keep 5v5. I like how 5v5 is rn

magic swift
magic swift
magic swift
severe geyser
# dreamy elbow but you can do it

I highly disagree. You would not have the stamina to do anything after the tackle and 1 push ball after running to it. While yes you can still clown on people its the feel of executing that play that has ultimately been affected and lead to this feeling of "game boring"

versed hornet
sonic steeple
magic swift
#

man i love this game

#

loved

#

its not THAT crazy of a change but theres a spark to it that it lost for me ngl

#

im a good dribbler so i can still at the very least control and make a play in this version but power like this is missed when its gone

ornate harness
dreamy elbow
ornate harness
#

either version you chose you can do this if the defense is bad

magic swift
magic swift
versed hornet
dreamy elbow
#

im from Sa xd

dreamy elbow
ornate harness
#

I can understand some people get frustrated not to dribble as much as before

magic swift
ornate harness
magic swift
barren lava
ornate harness
#

was already the case in previous version

magic swift
barren lava
#

I wish i saved some replays like that from the first beta

magic swift
hushed coral
#

I understand wanting to dribble past everyone and all tackles because it can be fun, but I think making the tackling more responsive and adding stamina to dribbling raises the skill ceiling. You now have to think about when to use your dribbling instead of spamming it. Not only that but it incentivizes team play over taking on the whole team by yourself.

brittle hemlock
magic swift
#

teamplay is better when everyone is strong

barren lava
rotund goblet
#

I think the game is ok with the dribbling stamina and such but idk if it’s the lag or what it is but slide tackles are overpowered and make certain situations just unfun

brittle hemlock
#

Slow pace is boring and fast pace is fun

hushed coral
#

Holy guys, one at a time, XD

magic swift
#

you hit a nerve bro

versed hornet
#

YOU CANT STAND INFRONT OF 3 PEOPLE

hushed coral
brittle hemlock
#

It's sad you can't properly dribble down the wing anymore to get a cross in

versed hornet
rotund goblet
#

I’m not trying to take a whole team on, I only try to realistically dribble past one maybe two people but it’s unpredictable atm. Again idk if it’s the lag or if it’s because of the dribble nerfs but it’s so cooked 😭

hushed coral
rotund goblet
#

Dribbling past one or two unless the defender is incompetent, is a coin toss rn

hushed coral
hushed coral
versed hornet
#

that sucks

knotty wind
versed hornet
#

they killed the game we bought

knotty wind
#

i don't see why we should not be able to do that anymore... what's wrong with that? how you deal in that situation with TEAMPLAY

magic swift
# hushed coral Yes

You cant tell how different and restricting it is now? thats being objective, anything else trying to justify it is the definition of cope

#

it was better, period

versed hornet
river trail
severe geyser
# magic swift bro i fell in love

I was so ready to preorder this game truly I was. I have the money on my steam account. I convinced myself to just play this last beta before I committed to it because I generally dislike pre-ordering anything. For the last beta I was willing to make an exception I just can't get behind this new style/direction.

This change makes me worry for the future direction of the game. Where as before I could totally see that game just being released after a few QOL updates and then just being left to sit pretty much. This version makes me think that the balance team might be more active in deciding how the meta shakes out which is not what I would want to see from a game like this. I again think of RL that has had like 2 minor changes to its mechanics through its entire life time and is still an amazing game that strikes such a good balance between team and individual skill. With the current state I see much more change on the horizon.... they still want to add fake shots and potentially other skill moves if all of that is not ready on release and are added later they will have to be tooled/balanced. If the balance team wants to dictate the direction of the meta I could see certain aspects of the game getting changed overtime to point the players in a certain direction

hushed coral
hazy widget
#

I bet they're gonna fix it on launch
sloclap respond to the community and there's no way they're not fixing this after the backlash

brittle hemlock
knotty wind
#

sloclap balance team

river trail
brittle hemlock
#

If this is their vision for the game they won't change it

rotund goblet
hazy widget
rotund goblet
river trail
hazy widget
#

I believe they're just testing stuff and see if we fw or not, remember this is the point of testing

magic swift
pure torrent
river trail
pure torrent
#

Previos beta was FUCKING AMAZING

magic swift
# knotty wind look how beautiful it was

and actually the point still stands, even tho im cold like that and theyre gonna have to nerf these hands if they wanna stop me...I still only scored that due to the situation. I would not have seen that option if the 3 random events didnt happen before. then it became clear that lead to goal, versus me creating that in the old beta

hazy widget
river trail
clever kiln
#

I do wonder how much of it is the newfound networking issues. There's times when I've seen and heard the ball leave the ground while tackling, then both of us get confused because suddenly it's gently rolling along the ground next to us lmao

river trail
clever kiln
#

The build itself will be at least a few weeks old. Hoping those issues get ironed out because it wasn't as bad last beta

magic swift
#

I actually been liking discussing the game no ones a hater its fun actually

brittle hemlock
hazy widget
brittle hemlock
#

Then we have Valve with Deadlock where they keep adding more speed and cool moves even though no one is asking for it and it just makes it more and more fun because fast pace is more fun than slow pace

magic swift
river trail
#

Yo get on the game and lets get some games in, I haven't played since lat night

#

We gotta give them as much constructive feed back as needed

brittle hemlock
scarlet iron
#

U can perform more than two dribbles in a row ill gladly break the mechanics down more if u need it otherwise i dont know im sorry u feel like its not in depth enough

river trail
severe geyser
brittle hemlock
scarlet iron
brittle hemlock
knotty wind
#

Honestly, I'm a bit baffled by the negative feedback on the game's mechanics and speed in this previous beta.
From everything I saw and heard after the first beta, there was so much genuine hype and excitement.
People seemed really into it, practically itching to play this new version.

If the game was in such a seemingly good state back then, with tons of YouTube videos and Twitch streams showing it off, why take such a massive risk with major changes just weeks before launch?

It honestly feels like it's backfiring right now, which is exactly what you'd expect.
Why not focus on refining and polishing what was already there and just fix the things that were actually broken in the first beta?

They could have presented a product that felt much more finished, especially being so close to release.

scarlet iron
#

What else do u expect do be able to do with dribbling ? U mean to lean into more galactik football type stuff that would be dope what u think ? @brittle hemlock

river trail
scarlet iron
raw wraith
scarlet iron
#

@knotty wind they might paid actors man

raw wraith
knotty wind
#

Also plenty of discussion about that, but not a word from anyone of the sloclap team... which is weird

urban lotus
# sleek glacier same here

My team has quit playing due to the dysnc, im sure many players will do the same. Its basically unplayable.

jaunty narwhal
knotty wind
#

Also, something weird, no changelog about numbers of this patch. The changes are major so I expected at least some % showing off

clever kiln
clever kiln
#

It's the community managers job to collect all that and distill it down so they can actually see it later

coral mulch
#

In the last beta passing was 100% better than just dribbling the ball and trying to beat the defender but dribbling was still viable, but in this version they made trying to dribble past a defender super unreliable and made passing the only reliable action with the ball which imo makes the game super 1 dimensional and boring.

pine compass
knotty wind
knotty wind
jaunty narwhal
#

"feels like its backfiring right now" outside of this discord echochamber channel.. not really?

knotty wind
#

I don’t act like that, people are losing interest in keep the grind on the game, that’s all those posts around discord, are you blind or what?

jaunty narwhal
#

beta has been barely out for a day, what grind lol

knotty wind
#

You live in a bubble brother it seems

rotund goblet
#

It’s a grind to get better

#

Rn it’s hard to find the reason to grind because the gameplay is inconsistent due to the lag

jaunty narwhal
#

agree on that

#

the desync and packet loss would be my biggest gripe with the game as of rn

#
  • server/region select for the love of god
pulsar moat
#

There's contrarians with almost every game when people raise concerns. I've seen it so many times over the past ten years.

A large group raise concerns. A small group say "you're being dramatic". Game releases in a shit state, players drop off, and then the small group wonder why player numbers are bad.

Discussion is healthy and good, but let's not minimise people's concerns and result to petty insults or arguing when someone complains.

rotund goblet
urban lotus
rotund goblet
#

Fuck the gameplay changes, this is what needs to be addressed before all else. Consistent predictable mechanics in gameplay must be a priority.

coral mulch
rotund goblet
#

I think that the gameplay changes aren’t really that massive. I think the lag is exacerbating the severity of them.

coral mulch
#

idk the last day of the previous beta was a lag fest and I still enjoyed it, this version even if i get a game with minimal issues i still prefer the last version with issues

rotund goblet
#

Don’t get me wrong I don’t like the changes either bro, but the lag is what makes it unbearable. I’d there was no lag people would adapt, maybe still have the same opinion that they like the faster gameplay but the biggest issue is the lag

thick oasis
#

Arent there like 5x the amount of people playing this beta?

severe geyser
rotund goblet
severe geyser
#

In total since this beta includes console there may be more but on PC its about the same

rotund goblet
coral mulch
rotund goblet
#

I was playing at like 8pm-1am

#

Maybe I didn’t notice much lag because I could actually dribble but it feels like the lag is much worse this time around

urban lotus
sleek glacier
#

fs

coral mulch
ornate harness
rotund goblet
urban lotus
rotund goblet
#

And they expanded matchmaking areas. Which in turn will make lag worse 😅

coral mulch
urban lotus
brittle hemlock
#

Servers were not even that bad in the last beta except when it put you in the wrong one

rotund goblet
#

Yes the difference is now there’s PS5 Steam and Xbox player all on the same servers. Last beta we had steam users only

clever kiln
#

It still does put you in the wrong one occasionaly, but outside of that the local servers still feel a touch worse.

#

No idea if that's game changes, server changes, or server overloading etc. That's the main problem.

coral mulch
urban lotus
rotund goblet
#

Last night, I played from about 19:30-1am and everyone 4v4 or 5v5 game I played was pretty bad on lag.

#

Ok how do you figure it’s the network coding and not the servers I’m curious

#

I can’t even say short form of network coding 😂 wtf

coral mulch
rotund goblet
#

Clearly the animations will never be super smooth like something you would find on fifa but it doesn’t need to be because everything is very manual. As long as what you’re seeing represents what’s happening or going to happen in game I think it’s good enough. And I believe the game has that judging from the previous beta. But the reality is the servers must be strained with the large influx of players that are not only on steam now since last beta but also two other consoles whose player base is as large if not larger

jaunty narwhal
#

the animations are really smooth, not sure what u mean

rotund goblet
#

Replay screens for example you’ll never see exactly what the other person sees it jumps around a little compared to what you would see if you were looking at their screen

#

Obviously your own players animations are perfect

#

But that’s what I’m talking about with network coding. As I said I think that the network coding is fine. Servers on the other hand, they gotta figure out what they’re gonna do with them

jaunty narwhal
dusty monolith
#

this game doesnt look ready for 3 weeks later

#

such a disappointing. I wanna play so bad but when I play its so boring.

#

aerial pass looks so trash

#

it felts like my character aged 20 years from last beta XD

coral mulch
dusty monolith
brittle hemlock
coral mulch
#

only way that works for me

#

and im on us servers

dusty monolith
#

i though the game will be like blue lock / galactic football

brittle hemlock
dusty monolith
#

but right now it seems like fifa

coral mulch
dusty monolith
#

i was even expecting some skills like based on a formations.

coral mulch
#

but, i still find it playable and somewhat enjoyable at this stage, and when they make, imo, some pretty bad changes and the game is still somewhat fun i still have hope that the devs can bring it back to what it was

dusty monolith
#

hope they listen the players feedbacks

sleek glacier
dusty monolith
#

as i remember when i sprint with a ball it was just pushing the ball forward 1 time now its 2 right?

#

handling the ball with a sprint much harder

brittle hemlock
rotund goblet
dusty monolith
#

adjusting the pass side sens is too high it has to be changeable

coral mulch
# dusty monolith hope they listen the players feedbacks

Yea when i was trying to sell this game to all my friends i was telling them that this game has a low skill floor (aka u can still pass, shoot, dribble without that many hours) unlike other games such as rocket league but the skill ceiling is pretty high (aka you get rewarded for playing good) but now it feels like they lowered the skill ceiling and its not rewarding at all if u are better than your opponent (at least in a 1v1 situation)

rotund goblet
dusty monolith
raw wraith
rotund goblet
#

But yet it works, last beta you could get away with the dribbling but that plus the issues with desync or lag is a bad combo

dusty monolith
#

slide has to be more cooldown

raw wraith
#

having a lot more fun today ngl, adapting to the 1 dribble pass system but still fun to greed if im allowed

coral mulch
dusty monolith
#

cross pass is impossible bro im just touching my mouse when im passing but it immediately turns 90degree

sleek glacier
brittle hemlock
#

I had fun with games ending 6-5 but now it's all 1-0

sleek glacier
coral mulch
brittle hemlock
#

Ranked is not working for me anymore but in quickplay everyone is so bad I see why some people think dribbling is viable. You can 1v5 in quickplay but that's not how the game actually is

frigid ether
raw wraith
bleak socket
#

Last beta had way better matchmaking because it priorized getting you a match fast, it didn't try to connect you to a server you have close

coral mulch
hazy widget
bleak socket
hazy widget
#

yea its much better than whatever yesterday was

coral mulch
versed fog
#

Bring back self chip into volley we want the game to have a higher skill ceiling please🙏🏾

bleak socket
raw wraith
rotund goblet
#

You can still do it RB+X+A

#

Anyways before any of those mechanics I’d like to see the desync issues fixed 🥲

brittle hemlock
frigid ether
# raw wraith ye and watching my clip back i guess the "correct" (and boring) play would have ...

For everyone (both haters and supporters of slower pacing and toned down dribble) would be better to clearly split game mechanic and control issues.

And we need to remember, that both controllers should be balanced. I can clearly see why MK players are upset this new method doesn't work (and I noticed it quite quickly, even though i play 90% on gamepad) but on the other hand, if keyboard would get back the instant pass without looking, so should be the case with gamepad.

In competitive games You CANNOT have one controller beeing clearly better tooled than the other.

Thats why You dont want share lobbies in FPS between PC and consoles. Everyone understand why.

versed fog
versed fog
frigid ether
#

WSAD passing that mk had in last beta is something completely different to how You would pass on a controller

left cliff
#

Game def stepped it up for skillbase! LOVE the changes hope they dont revert to anything

rotund goblet
left cliff
rotund goblet
#

Yeah servers imo should be the first priority. Very fun still and it ushered people in to a more passing playstyle rather than try to take in the whole team by rainbow flicking

#

Hopefully servers will be better today than last night

versed hornet
ripe frost
#

-movement in general nerfed, controlling the ball in any way is just slow and unresponsive.

-dribbling/stamina nerfed, the individual skill cap and creative options are just destroyed by this change

-shooting ballspin, also nerfed. any sense of skill cap on shooting removed

the game was already pretty low skill cap but atleast it felt fluid and responsive with some options for creative outplays, now it feels like running through mud to do anything, removed all individual skill which causes an insanely boring game play loop.

coral mulch
versed fog
versed fog
austere flame
#

or just pass the ball

boreal raven
#

Even last beta, I found it to be more skillful with good dribbling and good passing rather than this beta with it being passing focused, definitely ruined such a big component to the fun and addictiveness of this game

granite lion
#

I agree

frigid ether
#

Pressing W, than S can be done instantly after each other.
On controller it takes MUCH more time to pass in another direction than You are currently facing.

coral mulch
austere flame
frigid ether
#

Thats why mouse pass/shot is required. Both controllers should be on even ground.
Too bad the first attempt is so bugged at the moment.

coral mulch
austere flame
ripe frost
coral mulch
coral mulch
ripe frost
coral mulch
#

dont get me wrong i had way more fun in the last beta but i think the devs are trying to push that style of play

ripe frost
frigid ether
ripe frost
#

again, the changes to slow the game decrease teamplay if anything not increase, it just makes the game less stressful for bad players

boreal raven
coral mulch
ripe frost
coral mulch
frigid ether
#

Id rather have a tactical depth of positioning (which is much more demanding with slower speed) than 'press f to pass the defender'

ripe frost
#

then why are you tell me about having a slower pace game is better because 'people refuse to pass' like what? lmfao