Add a win streak system to Rematch that tracks consecutive victories in competitive matches. For example, if a player wins 5 games in a row, they hit a 5-win streak, and it keeps building as long as they don’t lose. Hitting major milestones like 10, 25, 50, or even 100 wins in a row could reward players with increasing amounts of XP, exclusive cosmetics like streak-only goal explosions, banners, or animated jerseys, and maybe even special in-game titles like “Unstoppable” or “100 Club.” This adds prestige, replayability, and a real reason for players to grind hard and stay sharp every match.
#Streaks System - Reward The Goats
1 messages · Page 1 of 1 (latest)
Cool idea but ppl gonna make Smurf accs to get these items
Makes the game more competitive
Then high streaks with a higher rank would mean more than a high streak with a low rank
How would people boost
And people can boost even without the streak system
That sounds like an overly-confusing system tbh
I'd rather make a streak of daily/weekly playing and add a bit of extra xp onto it, not really much but enough to make a slight diffrence
Yes but it incentivizes it
the competitive point of the game is on the field not on xp mechanics
cheaters would love that even more 🤣
Tbh I have over 2K hrs in Rocket League and play in comp leagues so that’s bs
Taking streaks and gaining streaks would be a new form of content and it shows who’s good and who’s not
It literally adds competitiveness
Why would you not want a streak system
I can agree maybe, though I think you see too much your point, the thing is - that rarley works in stuff like online comp games
Cuz it’s over complicated?
^
Having a system to mark streaks in game is a cool idea, but having permanent awards incentivizes people to get streaks by any means necessary for certain items or titles, even if that means smurfing, boosting, cheating, etc.
I think it’d be cool to have like a marker next to someone’s leaderboard slot or something on a win-streak tho
Like a fire icon if you’ve won your last 3+ comp games or some number
Yea
I see what you mean, there was this other game that was comp and online and it had win streaks, but didn’t have any rewards for the streaks
What you think about that
I’m a ranked setting where opponents get tougher ever match
Some people have no lives
I wouldn’t call anything impossible
Because like what if people did win let’s say 25 games in a row and they get nothing for it and no one would ever know
If you have a 50-50 shot of winning each game (which it should be around there if you’re playing ranked with SBMM), the chances of winning 100 games in a row is 1 in 1.26*10^30
Idk rank tracking websites in games can vouch
Or 1 in 1,260,000,000,000,000,000,000,000,000,000
If you win 25 games in a row that just means you are smurfing or the MMR in the game sucks ass
Even 25 is one in 33,554,432, so not completely impossible but more likely someone is smurfing, cheating, etc
The highest ranked winstreak I’ve ever gotten in 2.4K hrs in Rocket League is 12
Highest I’ve seen that I know is legit is 16
There’s like a realistic limit around the upper teens
Mayyyyybe lower 20s, but exceptionally rare
This doesn’t help your case of not being a casual
Maybe you have a 5050 shot of winning but not me
Not gonna lie the games not even out yet
Why are you comparing this game to rocket league?
Like I don’t mean to be rude but I see no problems with a streak system and the points your bringing up are severely minimal or just wrong
Like it’s hard to get a high streak? You’re not wrong but why does that mean it shouldn’t be added? It gives the players a goal and a reason to play, to either take streaks or get the highest streak
You can't overcome literally probability and statistics idk what to say
It's not just hard, it's pretty much impossible at a certain point
Bro your not young Sheldon and your saying it’s all a coin flip
And there’s no skill gap
In what world is winning games 50/50
Also getting a 100 streak is supposed to be rare
Not everyone is supposed to have it
No one is gonna have it unless they're smurfing or cheating lol
The funny thing about that is that you don’t know lol 😂
There’s no way you could know that
It literally is over the long term with SBMM. MAYBE like 52-55% since rank drifts up
I know that since I have done high school math lol
Does that ROBLOX game have a proper SBMM system lol
Like I could beat a plat Rocket League player 100 times in a row but that's not who I play in ranked
No but if you have a high streak all the best players are constantly playing you to try to take your streak
Lol it's completely different then
How did you come to the conclusion it’s a 50/50
Tell me the math equation
If you take every person to play rocket league, they all either win or lose. So for every game there is one winner and one loser, which makes it a 50/50
Or for any game
That's 1v1 or team v team
This is only true if:
Every player is equal in skill,
Teams are randomly matched,
External factors (communication, strategy, awareness) don’t exist.
If you win games you'll drift to people at your own skill
It favors people unproperly ranked
Yeah, SBMM exists to keep matches fair, but it doesn’t make everyone's win rate exactly 50%. It just tries to stabilize it over time. But high-skill players often maintain win rates of 55–70% even with SBMM
I have a 52.4% win-rate in Rocket League over 10886 games, so just above 50% with a sample I would say is adequately large
So it’s a 50/50 if I find a million dollars on my bed because it could be there but it also could not be there
alr you gotta be trolling bro idc anymore
That’s your logic 😂 😂 😂
because they consistently outperform others in their rank bracket, or rank up faster than they decay.
Mathematically, even a 55% win rate gives decent odds of streaks:
And across millions of players and matches people will get High streaks
It’s ok to be wrong just own up to it
You don’t have to get mad
Put 0.55^100 in ur calculator rn
Even 0.7^100 to have your insanely generous estimate
Yeah, I did. It’s a super tiny number, butfor one player 😂 . But that’s not the point. The point is that in a game with millions of players, and hundreds of matches played every minute, even low-probability events happen.
Multiply it by 10 million
And say everyone person plays 1000 sessions ever of a 10 million playerbase, so multiply by 1000
And multiply by 100 for the percent
If every person has a 70% win-rate (which isn't possible but whatever), out of 10 million players playing to 1000 losses each, there is a 0.000323% chance that ONE of them will win 100 games in a row
You're right, the chance of a 100 streak for a single average player is insanely low. But that's the entire point of a legendary streak reward: it’s not supposed to be for everyone. It's like a world record or a mythic skin, something 1 in billions might achieve, and only under insane conditions.
Plus, most rewards wouldn't be at 100 anyway. They’d scale:
5 streak = Common XP boost.
Etc.
Exactly, it’s not supposed to happen often. You just proved my point. A 0.000323% chance means it’s rare, not impossible. And even if only one person hits a 100-win streak out of 10 million, that’s perfect. That makes the reward legendary.
I mean I don't hate like an XP boost for 5 or 10 games. But why even bother with 100 when it's overwhelmingly likely that no one will EVER do it legitimately. If they do, it's overwhelmingly likely through illegitimate means
99.99% of the ppl that would have that reward would smurf. I could make an alt account, tank 20 ranked games to get my MMR as low as possible, and just win 100 games
If someone actually hits 100 legit, that’s legendary, and that’s the entire point. It’s not about expecting everyone to get it, it’s about having something mythical to chase, even if 99.999% never reach it.
It's way more that 99.999% that would never get it
True, smurfing could happen, but that’s why you’d need anti-cheat systems and proper matchmaking enforcement, just like every other game with competitive streaks. If players are smurfing to farm rewards, the system will eventually catch up, and their win streak won’t matter.
This maybe could work better for a squad/clubs system!?!? The single system in a team game is a bit odd.
Plus, getting to 100 wins is still insanely hard, smurfing or not.
Yeah but it's at least like, doable
Exactly, it’s doable, but still insanely difficult. That’s what makes it meaningful. If it were easy, it wouldn't feel like a big deal.
It's doable if you're cheating lol
That's what I'm saying
but realistically not otherwise
I get that it sounds extreme, but realistically, it’s still doable with skill. Yeah, it would take an insane amount of consistency, but that’s why it’s legendary. Not everyone is gonna get it, and that's exactly why it should be a huge flex for those who do. If people are cheating, that’s on the system to prevent it
But all you're doing is incentivizing cheating. Yeah you can just ban them but why make it more rewarding to cheat
I get what you're saying, but making something rare doesn’t automatically incentivize cheating. Incentivizing skill is the goal here. The reward isn't just about getting 100 wins—it’s about pushing players to play at their best for something meaningful.
If I have a 95% win-rate, which I'd say is fair if you're REALLY good AND intentionally smurfing at a really low rank, I have a 0.59% of getting a 100-win streak for every session, which is unlikely but that's actually possible realistically, so those will be the only people getting a 100-win streak title
Smurfing isn’t guaranteed to give you a 95% win rate. Even if you're in a low rank, matchmaking still adapts and you’ll eventually face players closer to your skill level. You don’t just steamroll people every time.
Plus, the idea that only smurfs could get a 100-win streak is flawed because you’re ignoring how difficult it is to keep up that level of performance for 100 straight games. Even with a 95% win rate, you still need insane consistency over an extended period
I'm not saying it's guaraunteed, I'm just saying that that's the only way you can achieve a realistic win-rate
That's what my calculation is for lol
Also, your calculation of the 0.59% chance is valid for a single session, but we’re talking about millions of games and multiple players. It’s not “only smurfs” who might hit that streak, it’s also about the rare super-skilled players.
What happens when a rare super skilled players joins an ongoing match where his team is losing 0-3 and about to be mercy ruled?
Exactly, if a super-skilled player loses because they’re stuck with randoms, that’s on them for not carrying the team and for queuing with randoms. A streak system rewards consistency, and that means you have to overcome challenges like playing with randoms. It’s all about how you perform over time, not just in perfect scenarios.
Also I don’t think you can join ongoing matches, I might be wrong though.
You can join ongoing matchea
Oh thanks for letting me know, I didn’t know that.
And there are times when people will also disconnect mid game and put you at a disadvantage
A streak would just be unreal to maintain even for esports
True, disconnects happen, but that’s just part of the game. Even with that disadvantage, it’s still about overcoming obstacles
At the end of the day, a 100-win streak isn't meant to be easy, and overcoming these challenges is part of what makes it such a big achievement. If a player gets a streak despite those hurdles, it’s legit and earned.
Like sure they can win many games but when the game equalizes you to players on your same skill brackets, if you havent met the quota for streak rewards, its going to only grt impossible to hit the streaks
It’s true that once you hit a certain skill level, the competition gets tougher, but that’s what makes the streak reward special. It’s meant to be hard to hit, not everyone is supposed to get it. If you’re in a high skill bracket, it’s not going to be easy to rack up 100 wins, but that’s exactly why it’s legendary.
I mean a disconnect is not part of the game, it cn be cused by power cut offs or just trolls who disconnect or score own goals even
If someone really want that reward, that's going to cause the next:
- Player A sees how absurd it is to hit 100 win streak on his rank.
- Player A teams up with a team of people in a way lower rank than him to be paired up with less skilled people.
- Player A smurfs the game, boosts the other players and causes frustration for the other players
You're right, disconnects aren't part of the game intentionally, and they can be caused by trolls or power issues. But that’s exactly why systems like penalties for leavers and reconnect features exist in competitive games, to minimize the impact of those disruptions.
it's just not a good idea
And also there is a reason why this might not happen
which is the MTX store
if they are making cosmetics they are going to sell them
get where you’re coming from, but that’s exactly why anti-smurfing measures and matchmaking systems would be key to keeping things fair
or even better, juts give them through the steam achivements which there are already 36 of the or somewhere around that number
I could see streaks working in one way though
and it's just as a flavor thing
Making it so that the team with the biggest streak get's their choosen stage put on from the get go, or the public cheers for them and boos the other
just a cosmetic little thing to make it feel more lively when you are revered by the game for a win streak
I like the idea of having streaks tied to cosmetic rewards like achievements or stage preferences, it adds a nice touch of liveliness and prestige to the game. But I still think having a streak system for rewards, even at lower levels (like 5, 10, 25), creates more long-term goals for players to aim for.
The whole point of a 100-win streak is to give something big and rare for top-tier players, not just a cosmetic but something that feels like a true challenge
A 100 win streak is statistically impossible, so just bringing that number down to even 50 would still make it likely impossible but more plausible
you have to always take into account there are players who are going to look to exploit the game to get the most out of it
and by exploting here we get smurfing and cheating
since the harder the reward is to get, the more that people will look for less permissive ways of getting there
Let's take an example
Escape From Tarkov, has an achivement for killing "Killa" 100 times, Killa only spawns in 2 maps, with about a 10% chance of spawning and also the chance of being killed by another player or a computer controller npc
you wanna know what happens with that achivement?
anyone who has it, you can be assured they are cheating
straight up
The same will happen with a 100 streak win reward
you see someone has a 100 streak stage reward? You just leave the game since it's just safer to assume they are cheating
I get your point, rewards for extreme achievements can lead to exploitation, but that’s why games need strong anti-cheat systems and fair matchmaking to prevent smurfing and cheating. A 100-win streak is meant to be extremely difficult, not impossible, and only the top players should ever get close to it. Just like Escape From Tarkov, where extreme achievements come with their own risks, the reward should be about consistency, not exploiting the system.
That's exactly the point like you said there, the challenge "is meant to be extremely difficult, not impossible", a 100 win streak is impossible
A game with a good ranking system will always normalize your matchmaking to a rate where you have about a 50% win rate
A 100-win streak might seem impossible at first glance, but it’s not. If a player has a 80% win rate, which is achievable with skill and consistency, they can realistically reach 100 wins in a row. The odds are tough, yes, but they’re not out of reach. The streak is meant to be incredibly rare and difficult to earn, but not impossible. It's designed for top-tier players who can maintain consistent performance over a long period of time. The challenge is what makes it valuable, if it were impossible, it wouldn’t be something to strive for, and the reward would lose its meaning.
player with 80% win rate is smurfing
That’s not true
It’s definitely possible to have an 80% win rate while not smurfijg
the game will now pair me with people on a higher skill level to normalize my matchmaking rate
now I have less chances to win on an even lpaying field or even worse an unfaair playing field with more skilled players than me
I don't think you understand very well how MMR works
Games dont allow situations like these to happen because it just drives off players
you win all the time, you dont come back
you lose all the time, you dont come back
That's studied game design throught all the years of online pvp gaming
that's why games always will set you on a spot where you win half your matches and lose half of them
Your not understanding what I’m saying at all
Specially games with monetization that want you to come back
The average casual player would have about a 50% win rate
But I’m talking about the top 1%
That’s why streak rewards are meant to be for top-tier players—it’s not about everyone getting a 100-win streak; it’s about giving those elite players something to aim for. Yes, MMR adjustments may make the streak harder for everyone, but if you’re already at the top, you’re going to face tougher challenges, which is what makes the streak worth striving for.
It’s not something everyone’s supposed to get
Faker, number 1 player in League of Legends of all time, he has a 67.1% win rate in the most hardcore server of LoL, Korea
No one will get it unless they cheat
even for a player like Faker in Rematch it would be impossible
Exactly, Faker is a perfect example of elite skill and consistency. 67.1% win rate at the highest level in a hyper-competitive environment like the Korean server is incredible, and that’s the kind of consistency I’m talking about. Even the best players in the world don’t have perfect win rates, but they still manage to dominate their field over time.
You keep saying the same thing and just ignore my points
So you are suggesting no one should ever get the 100 streak reward?
If not even the number 1 player can get it
then... no one can?
yeah this is just a reward for cheaters
No, that’s not what I’m suggesting. It’s not about nobody ever getting it, it’s about making it an extremely rare achievement. Top-tier players with near-perfect consistency are the ones who should be able to earn that reward. The idea behind the 100-win streak is to reward the absolute best players in a game, just like how players like Faker stand out at the highest levels. Not everyone will get it, but that’s what makes it feel earned and prestigious when someone does.
I mean I applaud you for finding how to make a reward to find cheaters though
BattleState approves
I get where you’re coming from, and I definitely don’t want the reward to incentivize cheating. That’s why I’m all about creating systems that are hard to exploit, the goal isn’t to make it so easy to get that cheaters have an advantage, but to create a prestigious challenge for the best players who earn it legitimately.
What about something like score in 100 games in a row? rather than straight win?
That sounds better, still nearly impossible but more doable
I like that idea but it is less competitive than the 100 win streak
I think the win streak thing can maybe work but for a club system rather than individual goals!?
Or maybe reduce the number...
That’s a cool twist! A club system could work really well for win streaks. Instead of just focusing on individual achievements, it would add a layer of teamwork and strategy.
Yeah exactly then you get shared rewards associated for that club
What if we keep the 100-win streak as the end goal, but reduce the required number of wins for rewards along the way? Like, 5 wins, 10 wins, and 25 wins in a row, each with its own reward, but the 100-win streak is still the ultimate achievement.
Depends on how it's handled... as others have said it can be a tricky minefield...
Yeah, I totally get that, it really does depend on how it’s implemented. If it’s done carelessly, it could easily backfire. But with the right systems in place, like anti-cheat, matchmaking balance, and fair reward scaling, it could actually add something really cool and motivating to the game.
Maybe win streaks could give more ranked points too