#Streaks System - Reward The Goats

1 messages · Page 1 of 1 (latest)

errant holly
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Add a win streak system to Rematch that tracks consecutive victories in competitive matches. For example, if a player wins 5 games in a row, they hit a 5-win streak, and it keeps building as long as they don’t lose. Hitting major milestones like 10, 25, 50, or even 100 wins in a row could reward players with increasing amounts of XP, exclusive cosmetics like streak-only goal explosions, banners, or animated jerseys, and maybe even special in-game titles like “Unstoppable” or “100 Club.” This adds prestige, replayability, and a real reason for players to grind hard and stay sharp every match.

neon garnet
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Cool idea but ppl gonna make Smurf accs to get these items

errant holly
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Makes the game more competitive

winter nest
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Yeah, not gonna work - boosting will be a problem

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also grinding

errant holly
errant holly
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And people can boost even without the streak system

neon garnet
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That sounds like an overly-confusing system tbh

winter nest
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I'd rather make a streak of daily/weekly playing and add a bit of extra xp onto it, not really much but enough to make a slight diffrence

errant holly
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No offense

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But that makes yall sound like casuals

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And not competitive at all

neon garnet
winter nest
hot grail
neon garnet
errant holly
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It literally adds competitiveness

errant holly
winter nest
errant holly
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Cuz it’s over complicated?

winter nest
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it's not overcomplicated, it's actually simple win=streak

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but it can be abused

neon garnet
# errant holly Why would you not want a streak system

Having a system to mark streaks in game is a cool idea, but having permanent awards incentivizes people to get streaks by any means necessary for certain items or titles, even if that means smurfing, boosting, cheating, etc.

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I think it’d be cool to have like a marker next to someone’s leaderboard slot or something on a win-streak tho

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Like a fire icon if you’ve won your last 3+ comp games or some number

errant holly
# winter nest but it can be abused

I see what you mean, there was this other game that was comp and online and it had win streaks, but didn’t have any rewards for the streaks

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What you think about that

neon garnet
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Also no one is ever gonna get a 100 win streak naturally

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100 is ridiculous

errant holly
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It’s possible

neon garnet
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I’m a ranked setting where opponents get tougher ever match

errant holly
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Some people have no lives

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I wouldn’t call anything impossible

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Because like what if people did win let’s say 25 games in a row and they get nothing for it and no one would ever know

neon garnet
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If you have a 50-50 shot of winning each game (which it should be around there if you’re playing ranked with SBMM), the chances of winning 100 games in a row is 1 in 1.26*10^30

neon garnet
neon garnet
chilly fjord
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If you win 25 games in a row that just means you are smurfing or the MMR in the game sucks ass

neon garnet
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Even 25 is one in 33,554,432, so not completely impossible but more likely someone is smurfing, cheating, etc

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The highest ranked winstreak I’ve ever gotten in 2.4K hrs in Rocket League is 12

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Highest I’ve seen that I know is legit is 16

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There’s like a realistic limit around the upper teens

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Mayyyyybe lower 20s, but exceptionally rare

errant holly
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Maybe you have a 5050 shot of winning but not me

errant holly
errant holly
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Like I don’t mean to be rude but I see no problems with a streak system and the points your bringing up are severely minimal or just wrong

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Like it’s hard to get a high streak? You’re not wrong but why does that mean it shouldn’t be added? It gives the players a goal and a reason to play, to either take streaks or get the highest streak

neon garnet
neon garnet
errant holly
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And there’s no skill gap

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In what world is winning games 50/50

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Also getting a 100 streak is supposed to be rare

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Not everyone is supposed to have it

neon garnet
errant holly
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There’s no way you could know that

neon garnet
neon garnet
neon garnet
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Like I could beat a plat Rocket League player 100 times in a row but that's not who I play in ranked

errant holly
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No but if you have a high streak all the best players are constantly playing you to try to take your streak

neon garnet
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Lol it's completely different then

errant holly
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Tell me the math equation

neon garnet
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If you take every person to play rocket league, they all either win or lose. So for every game there is one winner and one loser, which makes it a 50/50

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Or for any game

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That's 1v1 or team v team

errant holly
neon garnet
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It favors people unproperly ranked

errant holly
neon garnet
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I have a 52.4% win-rate in Rocket League over 10886 games, so just above 50% with a sample I would say is adequately large

errant holly
neon garnet
errant holly
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That’s your logic 😂 😂 😂

errant holly
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And across millions of players and matches people will get High streaks

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It’s ok to be wrong just own up to it

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You don’t have to get mad

neon garnet
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Put 0.55^100 in ur calculator rn

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Even 0.7^100 to have your insanely generous estimate

errant holly
# neon garnet Put 0.55^100 in ur calculator rn

Yeah, I did. It’s a super tiny number, butfor one player 😂 . But that’s not the point. The point is that in a game with millions of players, and hundreds of matches played every minute, even low-probability events happen.

neon garnet
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And say everyone person plays 1000 sessions ever of a 10 million playerbase, so multiply by 1000

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And multiply by 100 for the percent

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If every person has a 70% win-rate (which isn't possible but whatever), out of 10 million players playing to 1000 losses each, there is a 0.000323% chance that ONE of them will win 100 games in a row

errant holly
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You're right, the chance of a 100 streak for a single average player is insanely low. But that's the entire point of a legendary streak reward: it’s not supposed to be for everyone. It's like a world record or a mythic skin, something 1 in billions might achieve, and only under insane conditions.

Plus, most rewards wouldn't be at 100 anyway. They’d scale:

5 streak = Common XP boost.
Etc.

errant holly
neon garnet
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I mean I don't hate like an XP boost for 5 or 10 games. But why even bother with 100 when it's overwhelmingly likely that no one will EVER do it legitimately. If they do, it's overwhelmingly likely through illegitimate means

neon garnet
errant holly
neon garnet
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It's way more that 99.999% that would never get it

errant holly
smoky cloak
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This maybe could work better for a squad/clubs system!?!? The single system in a team game is a bit odd.

errant holly
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Plus, getting to 100 wins is still insanely hard, smurfing or not.

neon garnet
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Yeah but it's at least like, doable

errant holly
neon garnet
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It's doable if you're cheating lol

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That's what I'm saying

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but realistically not otherwise

errant holly
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I get that it sounds extreme, but realistically, it’s still doable with skill. Yeah, it would take an insane amount of consistency, but that’s why it’s legendary. Not everyone is gonna get it, and that's exactly why it should be a huge flex for those who do. If people are cheating, that’s on the system to prevent it

neon garnet
errant holly
neon garnet
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If I have a 95% win-rate, which I'd say is fair if you're REALLY good AND intentionally smurfing at a really low rank, I have a 0.59% of getting a 100-win streak for every session, which is unlikely but that's actually possible realistically, so those will be the only people getting a 100-win streak title

errant holly
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Plus, the idea that only smurfs could get a 100-win streak is flawed because you’re ignoring how difficult it is to keep up that level of performance for 100 straight games. Even with a 95% win rate, you still need insane consistency over an extended period

neon garnet
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I'm not saying it's guaraunteed, I'm just saying that that's the only way you can achieve a realistic win-rate

neon garnet
errant holly
# neon garnet That's what my calculation is for lol

Also, your calculation of the 0.59% chance is valid for a single session, but we’re talking about millions of games and multiple players. It’s not “only smurfs” who might hit that streak, it’s also about the rare super-skilled players.

chilly fjord
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What happens when a rare super skilled players joins an ongoing match where his team is losing 0-3 and about to be mercy ruled?

errant holly
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Also I don’t think you can join ongoing matches, I might be wrong though.

chilly fjord
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You can join ongoing matchea

errant holly
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Oh thanks for letting me know, I didn’t know that.

chilly fjord
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And there are times when people will also disconnect mid game and put you at a disadvantage

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A streak would just be unreal to maintain even for esports

errant holly
errant holly
chilly fjord
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Like sure they can win many games but when the game equalizes you to players on your same skill brackets, if you havent met the quota for streak rewards, its going to only grt impossible to hit the streaks

errant holly
chilly fjord
chilly fjord
errant holly
chilly fjord
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it's just not a good idea

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And also there is a reason why this might not happen

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which is the MTX store

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if they are making cosmetics they are going to sell them

errant holly
chilly fjord
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or even better, juts give them through the steam achivements which there are already 36 of the or somewhere around that number

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I could see streaks working in one way though

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and it's just as a flavor thing

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Making it so that the team with the biggest streak get's their choosen stage put on from the get go, or the public cheers for them and boos the other

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just a cosmetic little thing to make it feel more lively when you are revered by the game for a win streak

errant holly
# chilly fjord just a cosmetic little thing to make it feel more lively when you are revered by...

I like the idea of having streaks tied to cosmetic rewards like achievements or stage preferences, it adds a nice touch of liveliness and prestige to the game. But I still think having a streak system for rewards, even at lower levels (like 5, 10, 25), creates more long-term goals for players to aim for.

The whole point of a 100-win streak is to give something big and rare for top-tier players, not just a cosmetic but something that feels like a true challenge

chilly fjord
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A 100 win streak is statistically impossible, so just bringing that number down to even 50 would still make it likely impossible but more plausible

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you have to always take into account there are players who are going to look to exploit the game to get the most out of it

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and by exploting here we get smurfing and cheating

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since the harder the reward is to get, the more that people will look for less permissive ways of getting there

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Let's take an example

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Escape From Tarkov, has an achivement for killing "Killa" 100 times, Killa only spawns in 2 maps, with about a 10% chance of spawning and also the chance of being killed by another player or a computer controller npc

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you wanna know what happens with that achivement?

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anyone who has it, you can be assured they are cheating

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straight up

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The same will happen with a 100 streak win reward

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you see someone has a 100 streak stage reward? You just leave the game since it's just safer to assume they are cheating

errant holly
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I get your point, rewards for extreme achievements can lead to exploitation, but that’s why games need strong anti-cheat systems and fair matchmaking to prevent smurfing and cheating. A 100-win streak is meant to be extremely difficult, not impossible, and only the top players should ever get close to it. Just like Escape From Tarkov, where extreme achievements come with their own risks, the reward should be about consistency, not exploiting the system.

chilly fjord
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That's exactly the point like you said there, the challenge "is meant to be extremely difficult, not impossible", a 100 win streak is impossible

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A game with a good ranking system will always normalize your matchmaking to a rate where you have about a 50% win rate

errant holly
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A 100-win streak might seem impossible at first glance, but it’s not. If a player has a 80% win rate, which is achievable with skill and consistency, they can realistically reach 100 wins in a row. The odds are tough, yes, but they’re not out of reach. The streak is meant to be incredibly rare and difficult to earn, but not impossible. It's designed for top-tier players who can maintain consistent performance over a long period of time. The challenge is what makes it valuable, if it were impossible, it wouldn’t be something to strive for, and the reward would lose its meaning.

chilly fjord
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player with 80% win rate is smurfing

errant holly
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That’s not true

chilly fjord
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That's just not how MMR works

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Let's assume I win the 25 first games in a row

errant holly
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It’s definitely possible to have an 80% win rate while not smurfijg

chilly fjord
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the game will now pair me with people on a higher skill level to normalize my matchmaking rate

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now I have less chances to win on an even lpaying field or even worse an unfaair playing field with more skilled players than me

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I don't think you understand very well how MMR works

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Games dont allow situations like these to happen because it just drives off players

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you win all the time, you dont come back

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you lose all the time, you dont come back

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That's studied game design throught all the years of online pvp gaming

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that's why games always will set you on a spot where you win half your matches and lose half of them

errant holly
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Your not understanding what I’m saying at all

chilly fjord
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Specially games with monetization that want you to come back

errant holly
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The average casual player would have about a 50% win rate

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But I’m talking about the top 1%

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That’s why streak rewards are meant to be for top-tier players—it’s not about everyone getting a 100-win streak; it’s about giving those elite players something to aim for. Yes, MMR adjustments may make the streak harder for everyone, but if you’re already at the top, you’re going to face tougher challenges, which is what makes the streak worth striving for.

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It’s not something everyone’s supposed to get

chilly fjord
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Faker, number 1 player in League of Legends of all time, he has a 67.1% win rate in the most hardcore server of LoL, Korea

neon garnet
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No one will get it unless they cheat

chilly fjord
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even for a player like Faker in Rematch it would be impossible

errant holly
errant holly
chilly fjord
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If not even the number 1 player can get it

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then... no one can?

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yeah this is just a reward for cheaters

errant holly
# chilly fjord So you are suggesting no one should ever get the 100 streak reward?

No, that’s not what I’m suggesting. It’s not about nobody ever getting it, it’s about making it an extremely rare achievement. Top-tier players with near-perfect consistency are the ones who should be able to earn that reward. The idea behind the 100-win streak is to reward the absolute best players in a game, just like how players like Faker stand out at the highest levels. Not everyone will get it, but that’s what makes it feel earned and prestigious when someone does.

chilly fjord
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I mean I applaud you for finding how to make a reward to find cheaters though

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BattleState approves

errant holly
smoky cloak
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What about something like score in 100 games in a row? rather than straight win?

chilly fjord
errant holly
smoky cloak
errant holly
smoky cloak
errant holly
smoky cloak
errant holly
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Yeah, I totally get that, it really does depend on how it’s implemented. If it’s done carelessly, it could easily backfire. But with the right systems in place, like anti-cheat, matchmaking balance, and fair reward scaling, it could actually add something really cool and motivating to the game.

mental cedar