#test ragdoll reforger - 4
1 messages · Page 1 of 1 (latest)
mh I'l l probably add a toggle for that so you can disable it if that's affecting you
probably should have thought of that before
Thanks!
alright, I pushed an update, they were 2 different things. Lemme know if it works for you
so just tested but how do i toggle the option?
it should be on automatically. People should drop dead from the car and start ragdolling
if it's not doing that, delete and reinstall the mod
the toggle is for collisions with vehicles, so if you hit someone with the car the car won't bump
it's in settings -> mod
lemme know if it works
alright thanks
so the mod just makes my game master fail to start now.
oh its just the battleye thing ill disable it
right so its 100% not battleye. tried reinstalling the mod and uninstalling battleye but it just does this at start up for game master
I really need a better way to get notifications from this kind of stuff. Reinstall Mod Configuration Framework
Delete and reinstall
then it's gonna work
ok thanks
Let me know if it works, if it doesn't feel free to dm me
Please lemme know here, 'cause I'm biased toward my own stuff and I wanna know some external feedbacks
Looks nice, but the limbs definitely wiggle around too much on the floor making it look a bit un-natural.
I think so too, but it’s look really nice except this !
gettin there
I love it! The flopping is a nice touch. Just needs some tweaks to look a little less cheesy but a huge improvement!
Perfect, that's what I needed to know, thanks guys
Wanted to add that it looked great but it seems a bit easy to kick around bodies that might make it harder to loot them due to the context menu being on the body, not sure the best way to go about it but something to keep in mind
noted, but it's still pretty hard to kick them around. Right now the biggest problem is a bug with Reforger itself, sometimes ragdoll disappears and that makes it pretty much impossible to loot enemies.
thanks for the tip though man
Absolutely amazing but I think the value for the chance of the wiggling animation should be reduced so it’s more rare, people can seize up like that when they die but it only happens occasionally. Also in a future update you should add more variations of the wiggling animation
The wiggling looks kinda.. deliberate? I'd imagine you'd see more quick and jerking movements.
they kind of wiggle when they ragdoll sometimes, kinda weird
overall amazing!
@strange thorn Absolutely love your work. Has inspired me to take a look into the code (which is pretty neatly done!) but I'm not familiar with the structure we're aiming for.
Plenty of animation guides but haven't found any for ragdoll (i.e. triggering ragdolls and the muscle movements post death)
hopefully you didn't see it before I cleaned it up
'cause there are no guides
I saw it after you got the post-death anims in - looks sweet
I'm trying to understand how it all works by myself for now, it's not optimal and it slows things down but it's doable
thanks man
Ahhh. Makes sense. Damn I really want to figure this out. Only had about a half hour to look through it so far. Managed to remove the default anims like your first mod version but nothing else.
do you have experience with unity\unreal or similiar engines?
I think the few major issues remaining are (and by no means easy fixes).
- Weird friction against ground (shows when using post-death anims, maybe too strong?
- No momentum on death - either from character movement speed or from anim-joint speeds
- No trail off from strength over time until ragdoll is frozen
Not much, only hlsl and manual code things. Not quite up to date with the workflow on something bigger like this.
- Still trying to fix that, it's mostly tweaking at this point
- I've got some code to handle that but it's incomplete
- Not sure I understand what you mean, could you explain it?
man I really have to get into HLSL, I started with some ambient occlusion shaders but I kinda gave up after a week or something
The writhing animation gets frozen at some point like instant rigor-mortis. Not sure if that's because your animation stops or if the ragdoll actually times-out (like physics stops completely on it?)
yup that's it
it's a timeout for the ragdoll, I've extended it. latest versions of my mod does not suffer too much from it afaik
I mean, I haven't noticed too many strange occurrences in the last day or two
Ah I see! Nice. Guilty for asking but there's no way to copy mods for making tweaks to them is there?
there is, you can copy and paste my script into a mod of yours and it'll work just fine
just make sure that everything is where it is supposed to be
On the script level, yeah ok that's where I'm at now haha
also, it'll probably crap itself over the modified .ragdoll location so you'll have to change that in my function to regen ragdolls
Not competing - only curious 😆
Haha, cheers - I'll take a peep at the update
i hope to finish some stuff I added by today, but the current version is still a lot better than what I had some days ago
Oh shit that's a big step up from even Wednesday. Nice
told ya :p