#US or USRR

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vivid tiger
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US

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nice little potato cannon model ๐Ÿ™‚

golden topaz
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Looks really good

golden topaz
vivid tiger
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When I implement the proper models and animations, you will be able to disassemble it and carry baseplate and tube separately

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But that needs either a game mechanic for carrying, or a mortar backpack which will be additional work ๐Ÿ˜„

golden topaz
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Wouldn't it be easier to set them as pickable objects with an important size ? This way it fits in empty big backpacks

vivid tiger
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yeah, that's doable as an intermediary step

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I want to fix other stuff first before I get to that though

golden topaz
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Or even cooler, as the system autorize two guns to be carried at the same time, you could make them like guns, so one guy can carry the whole but gunless or two guys

golden topaz
vivid tiger
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still needs the disassembly step

golden topaz
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Yep

vivid tiger
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Which isn't trivial

golden topaz
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I cannot tell that must be difficult you have no sample for disassembling static gun

vivid tiger
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exactly ๐Ÿ˜„

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Took me long enough to figure out all the stuff I have now ๐Ÿ˜†

golden topaz
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I bet ๐Ÿ˜‚

vivid tiger
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using a mortar calculator, getting in editor, plugging 10 digit grids and precisely hitting an artificial Ivan for the first time was really satisfying though ๐Ÿ˜Ž

golden topaz
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I guess that's the whole point : figuring out things and making it works ^^ you're brave thought, no doubt samples will be added later on and you made it all by yourself

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Next step : the devs will use your mod as an official sample ๐Ÿ˜‚

vivid tiger
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doubt ๐Ÿ˜„

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There's still a lot that's wrong with it and the folder structure and code is not 100% to their standards. Pretty sure of that.

golden topaz
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To them the workshop must be a goldmine of examples for coding, even if they rework it

vivid tiger
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Oh and emplacements are vehicles btw ๐Ÿ˜›

golden topaz
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Wasn't that already the case in Arma 3 anyway ?

vivid tiger
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I never got into modding Arma 3.
I saw sqf syntax and was like "nah." ๐Ÿคฃ

golden topaz
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I've heard so many complaints about it I understand you x) I'm more of a mission maker, and tbh the new editor is a whole lot, but a least you don't have to code basic stuff to make it work, like objectives in mp for example

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Harder to get the primarly grip, easier to work on it afterward, the same may go with other tools

vivid tiger
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I like working with this engine/workbench a lot tbh

trim lichen
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Is there a rangetable for this?

golden topaz
vivid tiger