#I'm trying my best to follow the

1 messages · Page 1 of 1 (latest)

fierce whale
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Gonna start a thread before this becomes 1/64 of the channel's text

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Actually w8
Have you made the workspace needed for theM320?

glacial thicket
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And yep I've got the workspace stuff sorted, anims are assigned in the animation editor

glacial thicket
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Atm I've just got ak74 stuff in there

fierce whale
glacial thicket
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I see now that I missed an entire fucking part of the tutorial HAHAHAHA fuck

fierce whale
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@glacial thicket Also you'll want to use your safety animation for Idle_Finger

Otherwise your weapon will not be held normally when you lower the weapon
In the future you'll want to copy the safety animation, name it Idle_finger or finger_pose (as in ak74 example) with the right index finger extended

Remember trigger discipline is moi importante

glacial thicket
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Making some progress at least

fierce whale
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fuck Imma krill myself

fierce whale
glacial thicket
fierce whale
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Fucking lol
I can't send you my model but I can send you a blend file wth conveniently placed empties with range numbers that I used to assist my friend with his M320

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Also you can see what animation export BI uses for each node,

Also ERC, CRO, and PNE is Standing, Crouch, and Prone

Switch_Mode_Dep_On/Off
The Dep means deployed, as in using bipod/resting on a table
ngl I found this out like a week ago Dx

fierce whale
glacial thicket
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I'm guessing it's bad practice to just use a massive offset lol

glacial thicket
fierce whale
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Generally most o the time you'll want the weapon skeleton (and origin point) to be at 0,0,0 and near/ in the trigger

glacial thicket
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Yeah the skeleton is definitely at 0,0,0

fierce whale
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This skeleton fits nicely into prop.R
Then wrap hands around it for the IK

fierce whale
glacial thicket
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Yeah unfortunately. Not sure what I've done wrong but I've fucked up something at some stage

fierce whale
glacial thicket
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Really appreciate the offer, but I'm currently at work remoting into my PC 😆

fierce whale
glacial thicket
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Okay I think I've found the problem

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My Armature is at 0,0,0 but the scale isn't set to 1, I thought it was

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I'm setting the scale to 1 but it's just making the armature fucking HUGE

fierce whale
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Ngl sometimes I just apply rotation and scale just out of habit
apply all if I don't have any empties selected

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It's up there on like the 10 commandments to refourgor moddin

glacial thicket
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Damn, wasn't the problem

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Scale is definitely set to 1 but it's still offset

fierce whale
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send picture of the offset?

glacial thicket
fierce whale
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can I see the blender ik?
and does it show like that in animation editor?

glacial thicket
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I see the problem is now in blender, this is what happen when do method one on the tutorial

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When it snaps to right hand

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Does that mean the Armature isn't at 0,0,0?

fierce whale
# glacial thicket

I would say ping me so I get to you faster
but for sum reason I haven't been hearing the pings

Anyways, looks like Prop.R is... in the wrong spot?

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Hmm, might need to either move Prop.R or where your skeleton origin (and thus gun) sits
Generally probably good idea to move the skeleton in this case, as sometimes the inbetween animations will default and prop.R might snap into a weird spot

glacial thicket
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I must've moved it by accident at some stage

fierce whale
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yeah, I'm trying to do reticle textures leave me alone!
jk

fierce whale
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for example this is the default rifle pose with the CPW
The skeleton is copying the transforms of prop.R
the w_root bone is the selected one (teal color)

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though for my cpw I did end up moving the prop.R
but it's still pretty close to where the original prop.R is, atleast in the x/z axis, just moved forward in Y axis

glacial thicket
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Tbh I have no idea what I moved in the last iteration lol

fierce whale
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I guess send me a pic of what it looks like with the rifle pose and prop.R?

glacial thicket
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@fierce whale

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So should I be moving the hand down to fit?

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I just thought it would snap a lot better

fierce whale
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not sure why but it's really dark

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I think it'd be better if you moved the guns skeleton up

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Oh wait

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can you share you copy transforms modifier?

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I think you're parenting the gun maybe?

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Like maybe.. I'm not sure how to explain it

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this is the usual gun in refourgor

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the w_root (bottom of the trigger guard) and meshes origins arfe all at 0,0,0 on the xyz

glacial thicket
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w_root is definitely at 0,0,0, but I don't think the meshes are. That might be it

glacial thicket
fierce whale
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@glacial thicket Does your have this unde relations? (under object properties on the right)

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Also i'm not sure but you mentioned not knowing what I was talking about when it comes to copy transforms but your weapon should look like this

glacial thicket
fierce whale
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Yes

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So setting the parent of the emshes to the weapon armature is done either by shift dragging in the top right menu (View Layer menu)
or setting object relations in the 2nd above image

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then when you gun and weapon skeleton are with the Animrig example dude, you use copy transforms on the weapon skeleton to tag it to prop.R

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Imma making a short vidya maybe help explain it rahter than text

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It got three minute to process

glacial thicket
fierce whale
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1 sec

glacial thicket
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Ah yep I can see it, but it won't come up when I search for bones

glacial thicket
fierce whale
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I didn't hit save fml

glacial thicket
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Aaaaaaand same problem oml

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This shit suuuuuuuuucks