#I'm trying my best to follow the
1 messages · Page 1 of 1 (latest)
Gonna start a thread before this becomes 1/64 of the channel's text
Actually w8
Have you made the workspace needed for theM320?
@glacial thicket
Are you following dis guide? https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Animation/Setup#Animation_Workspace_Preparation
Yeah that's the one
And yep I've got the workspace stuff sorted, anims are assigned in the animation editor
I haven't done anything with the agr and weapon/player asi's, only created them
Atm I've just got ak74 stuff in there
yeah you'll need to do the agr/asi stuff
You'll need to make sure to assign these three animations as described in the tutorial.
https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Animation/Basic_Tutorial#First_Time_TXA_Export
I see now that I missed an entire fucking part of the tutorial HAHAHAHA fuck
Lel
@glacial thicket Also you'll want to use your safety animation for Idle_Finger
Otherwise your weapon will not be held normally when you lower the weapon
In the future you'll want to copy the safety animation, name it Idle_finger or finger_pose (as in ak74 example) with the right index finger extended
Remember trigger discipline is moi importante
Will do, thanks heaps mate. Love your MAAWS btw
Making some progress at least
fuck Imma krill myself
what do you plan to use for a sight btw?
Vibes for now
Fucking lol
I can't send you my model but I can send you a blend file wth conveniently placed empties with range numbers that I used to assist my friend with his M320
Also you can see what animation export BI uses for each node,
Also ERC, CRO, and PNE is Standing, Crouch, and Prone
Switch_Mode_Dep_On/Off
The Dep means deployed, as in using bipod/resting on a table
ngl I found this out like a week ago Dx
nah we'll just aim up
you sound like my fuckin friend
I'm guessing it's bad practice to just use a massive offset lol
wdym?
I can set an offset on the prefab which would make everything line up
I would avoid doing it on the prefab side
Generally most o the time you'll want the weapon skeleton (and origin point) to be at 0,0,0 and near/ in the trigger
Yeah the skeleton is definitely at 0,0,0
you still having massive issue with the weapon being off center?
Yeah unfortunately. Not sure what I've done wrong but I've fucked up something at some stage
you available to stream in the creavity lounge? https://discord.com/channels/105462288051380224/360679067395031050
Really appreciate the offer, but I'm currently at work remoting into my PC 😆
I'm using my roommates laptop (probably going to be mine at some point) to work on mods at wrk too lol
Okay I think I've found the problem
My Armature is at 0,0,0 but the scale isn't set to 1, I thought it was
I'm setting the scale to 1 but it's just making the armature fucking HUGE
Oh yeah, apply trasformations is always important
Ngl sometimes I just apply rotation and scale just out of habit
apply all if I don't have any empties selected
It's up there on like the 10 commandments to refourgor moddin
send picture of the offset?
Still this
can I see the blender ik?
and does it show like that in animation editor?
I see the problem is now in blender, this is what happen when do method one on the tutorial
When it snaps to right hand
Does that mean the Armature isn't at 0,0,0?
I would say ping me so I get to you faster
but for sum reason I haven't been hearing the pings
Anyways, looks like Prop.R is... in the wrong spot?
Hmm, might need to either move Prop.R or where your skeleton origin (and thus gun) sits
Generally probably good idea to move the skeleton in this case, as sometimes the inbetween animations will default and prop.R might snap into a weird spot
Soz just trying to not be annoying
I must've moved it by accident at some stage
yeah, I'm trying to do reticle textures leave me alone!
jk
the most annoying shit possble
this is usually why I save a + copy (blender wil leither add a 1 or increment by the last number)
for example this is the default rifle pose with the CPW
The skeleton is copying the transforms of prop.R
the w_root bone is the selected one (teal color)
though for my cpw I did end up moving the prop.R
but it's still pretty close to where the original prop.R is, atleast in the x/z axis, just moved forward in Y axis
Back on a fresh blend. So I should move prop.R forward?
Tbh I have no idea what I moved in the last iteration lol
Oh no I'm just showing my example
I guess send me a pic of what it looks like with the rifle pose and prop.R?
@fierce whale
So should I be moving the hand down to fit?
I just thought it would snap a lot better
not sure why but it's really dark
I think it'd be better if you moved the guns skeleton up
Oh wait
can you share you copy transforms modifier?
I think you're parenting the gun maybe?
Like maybe.. I'm not sure how to explain it
this is the usual gun in refourgor
the w_root (bottom of the trigger guard) and meshes origins arfe all at 0,0,0 on the xyz
w_root is definitely at 0,0,0, but I don't think the meshes are. That might be it
Nvm they are at 0,0,0
I've looked at the modifier, it's set up the same as the tutorial's one
@glacial thicket Does your have this unde relations? (under object properties on the right)
Also i'm not sure but you mentioned not knowing what I was talking about when it comes to copy transforms but your weapon should look like this
Now I'm getting a bit lost. The tutorial says to set the parent of the meshs to the armature which should be renamed "Weapon", then on "Weapon", set the target to Character and the bone to RightHandProp
Yes
So setting the parent of the emshes to the weapon armature is done either by shift dragging in the top right menu (View Layer menu)
or setting object relations in the 2nd above image
then when you gun and weapon skeleton are with the Animrig example dude, you use copy transforms on the weapon skeleton to tag it to prop.R
Imma making a short vidya maybe help explain it rahter than text
It got three minute to process
By prop.R do you mean RightHandProp? That's what it's called in my blend anyway
1 sec
No there should be a skeleton named prop.R
sorry bone* in the IK
this thing right here
Ah yep I can see it, but it won't come up when I search for bones
vid is private
I didn't hit save fml
Okay I'm with you now, i set the target for the weapon to rig instead of character, and set the bone to prop.R
Aaaaaaand same problem oml
This shit suuuuuuuuucks