#Sling Load Framework
1 messages · Page 1 of 1 (latest)
Hi, does it work in mp?
We want to use it but when we discovered it like 2 months ago it didn't work at all and tbh its a great feature, we got rid of Skyhook because it made all our arsenals fall in to the void and now we feel like something is missing lol
Also, do you plan to update it frequently to add more vehicles that can be attached?
To my knowledge it does work in multiplayer but I’ve only seen test vids of it from the author
I’d recommend joining his discord for any further updates
Do you have a link?
Check dm didn’t wanna get nuked for sending it here
this is what I was referring to just to save you some time
Yes it does work in MP, only a couple issues (for example if anyone enters the driver seat after sling load is attached, the sling load becomes unmovable, but irl riding in the sling load is not allowed for obvious safety reasons)
maybe make vehicle locked while attacked
simplest solution is always the best
Is this latest version of the mod? Is there a player in the vehicle?
I only ask because it is working fine in my server with others, would like to narrow down this issue if possible (mods loaded, etc.)
It is and no one was inside
Mods loaded?
How was the vehicle spawned? GM I assume lol, just trying to narrow down if possible. Did it work with any other vehicles or any other scenarios?
That is strange, for the player in the helicopter, did they see the vehicle attached on their screen or was it also stuck on the ground?
It was absolute madness
Lmao
The vehicle was flying everywhere at the speed of light 😂😂😂
It's a lot to try to ask you to do this, but can you load the mods by themselves (Sling load framework and Chinook for example) test, and report back? Otherwise I can start up a server quickly so it can be tested by y'all. I wonder if there is some shenanigans with another mod loaded.
Try loading into Sling Load Framework Test Server (search for it in community tab), I have a server up an running where you can join and test, lol.
Can't change it rn cs it's "public" and there is people playing
I'll try to join urs asap
Of course, actually I think I see the issue, I will verify something on my end first
I am noticing an issue when AHC is not loaded, let me fix this and get back to you
Update: It appears that the physics sync component was inadvertently deleted from all helicopter prefabs within the Sling Load Framework, meaning it will work if using Advanced Helicopter Controls, and will not work if not. Until I push an update to correct this, dedicated server functionality predicates using AHC.
Just pushed an update, please join and try it again :)
progress pic haha
It’s like them pirate ship rides at the parks lol
😂😂
This mod is not liked by the new Al-Hadra map. When loaded, it drops personal frames for everyone to like 2-30 FPS max, and I have a beast rig and I cannot get above 30 FPS. Any ideas why? It works fine on our Ruha map.
@next swift so umm is it easy for us too add more vehicles that can be towed or do have any plans on expanding that already?
If you let me know what you want to see I can add support to the mod, otherwise you can add it yourself by following the prefab examples in the mod
Pretty much I’d say most vanilla military vehicles ( at least US ones ), JLTV and FMTV
Those are the ones I think would make most sense for me
Yeah I need to figure out the weight situation with those as it would be extremely difficult to lift the LMTV and FMTV in real life