#I made it, yeah its a bloodletter

1 messages · Page 1 of 1 (latest)

lyric orbit
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Imma just do a threads thing
@plush lark

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but uh
you can't upload that to workshop
just making sure you know

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well actually let me triple check

plush lark
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Its been out already for few weeks, we can until its not something ripped or stolen and you dont monetize it

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sadly lot of people that bring warhammer 40k to arma steal things and pretend they did it, so obv after few checks they get banned

lyric orbit
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so its a model you made yourself?

plush lark
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yep from scratch

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even the sword

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and textures too

lyric orbit
plush lark
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as you can see the quality isnt huge when you look at it close, but im happy with it

lyric orbit
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I think I see sculpting artifacts
how many polygons is it lol

plush lark
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not many

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lemme check

lyric orbit
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so you might be fine?
But it's going to be a situation that an admin will probably fine this and inform/make a determinatoin

Now
if you make it not so
8 pointyish and change a few details and make it bright pink you can start to claim it as your own ip/idea
but eitherway
not a lawya

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you're also dealing with da people who went after a battletech shop for having a mech called a "Warhammer" so ye

plush lark
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I mean there was a "speech" few months back regaring warhammer and shit, the only issue is that if you rip off stuffs. If you make them everything by ur hands you are good until GW changes that

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BI admin confirmed it, obv if that changes i'll just adapt and make the changes i need to, but for now as theres an other team of devs that do warhammer we are good

lyric orbit
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eh hopefully stays that way

plush lark
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yep, either case if warhammer will be shutdown i still have my other mod that isnt warhammer related and i'll just keep creating creatures and monsters

lyric orbit
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But either way
hopefully that gives you some idea what you'll have to do for animating attacks
Unfortunately
you'll probably have to animate the prone and crouch attacks
They also use the following export profile for the melee attacks
254bis_UpperbodyADD_ArmsABS_RHandNone_SpineIK

merry plaza
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In case you don't know, if you use 254bis_UpperbodyADD_ArmsABS_RHandNone_SpineIK

You need to add the SpineIK to the rig

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It's just an empty object parented to child_Spine5