#I made it, yeah its a bloodletter
1 messages · Page 1 of 1 (latest)
Imma just do a threads thing
@plush lark
but uh
you can't upload that to workshop
just making sure you know
well actually let me triple check
Its been out already for few weeks, we can until its not something ripped or stolen and you dont monetize it
sadly lot of people that bring warhammer 40k to arma steal things and pretend they did it, so obv after few checks they get banned
so its a model you made yourself?
While pretty impressive
uh
https://community.bistudio.com/wiki/Intellectual_Property
as you can see the quality isnt huge when you look at it close, but im happy with it
I think I see sculpting artifacts
how many polygons is it lol
so you might be fine?
But it's going to be a situation that an admin will probably fine this and inform/make a determinatoin
Now
if you make it not so
8 pointyish and change a few details and make it bright pink you can start to claim it as your own ip/idea
but eitherway
not a lawya
you're also dealing with da people who went after a battletech shop for having a mech called a "Warhammer" so ye
I mean there was a "speech" few months back regaring warhammer and shit, the only issue is that if you rip off stuffs. If you make them everything by ur hands you are good until GW changes that
BI admin confirmed it, obv if that changes i'll just adapt and make the changes i need to, but for now as theres an other team of devs that do warhammer we are good
eh hopefully stays that way
yep, either case if warhammer will be shutdown i still have my other mod that isnt warhammer related and i'll just keep creating creatures and monsters
But either way
hopefully that gives you some idea what you'll have to do for animating attacks
Unfortunately
you'll probably have to animate the prone and crouch attacks
They also use the following export profile for the melee attacks
254bis_UpperbodyADD_ArmsABS_RHandNone_SpineIK
#enfusion_animation message on god this saved my life
That's interesting!
In case you don't know, if you use 254bis_UpperbodyADD_ArmsABS_RHandNone_SpineIK
You need to add the SpineIK to the rig
It's just an empty object parented to child_Spine5