#Frontline Ops: New PVE game mode!

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eager lance
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Exciting! Looks really cool!

lusty rapids
unreal sparrow
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@frank owl

wintry patrol
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EE_Infinite Mags for AI causes a mod conflict that stops server booting

lusty rapids
wintry patrol
lusty rapids
wintry patrol
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Amazing! Thatโ€™ll make it so much easier, Iโ€™m guessing this goes on in the same vein as a config?

lusty rapids
wintry patrol
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Dead on, thanks for answering that. Iโ€™ll have a go at setting it tonight. Iโ€™ll let you know too if we run in to any issues with anything else too!

frosty holly
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Nice will test tonight

lusty rapids
# frosty holly Nice will test tonight

I think you already have, this is basically the EE_Combat Ops: Reimagined but under a different name and thus I decided to make a new post for this. In the other thread it could get confusing since the mode started as something different lol

frosty holly
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Roger that as our co-op guys were running into limited supplies just making their standard kits from our GM server

lusty rapids
lofty wedge
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I am amazed on how good this mod is. Great work!

lusty rapids
harsh estuary
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This is so much fun! Very well done!

pastel kite
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Ahh very nice. I saw the previous mod I was using changed names last night lol. So this doesnโ€™t require its own scenario? Asking bc Iโ€™m still running the 1.0.15 version of combat ops reimagined in my I&A server. If I allow it to update to this will it work in other scenarios like the old version?

lusty rapids
frosty holly
lusty rapids
frosty holly
lusty rapids
frosty holly
lusty rapids
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But only the admin can do it.

frosty holly
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Yeah saw that in your video thanks!

lusty rapids
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update

-improved radio chatter voices
-improved radio chatter display UI
-improved commander voice to feel more authentic
-commander voice uses radio chatter display UI to keep consistency
-voices added to all current missions
-fixed bug where helicopter wreck was not spawning sometimes. please report if it keeps happening.
-finally, completely got rid of all map markers for missions, now all missions rely on map coordinates only.

lusty rapids
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update

-new mission added: Destroy the radar

The enemy have deployed a radar to monitor ground movement across the AO. Find it and destroy it.

ebon anvil
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Max recommended players?

lusty rapids
lusty rapids
violet basin
lusty rapids
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all jokes aside I'll try to fix that next update ๐Ÿคฃ

violet basin
lusty rapids
lusty rapids
gusty topaz
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Given this a go, and personally feel like this runs a bit more like Crazy Taxi than Arma.

Constantly being on a time limit to essentially drive from A:B, and this means that working as a team isn't really an option.

Having some sort of way to increase the supply limit, area size, and increase the amount of time to complete objectives would be a nice way to increase the scale a bit.

lusty rapids
# gusty topaz Given this a go, and personally feel like this runs a bit more like Crazy Taxi t...

Thanks for the feedback. This helps me to make a better mod. I spend most of my time modding rather than playing and can easily lose sight of the big picture.

This morning a was playing not for testing but actually intending to play my mod and was feeling kinda the same. I will probably get rid of the timers to be honest.

In my own play session I also reduced enemy count and it felt better too. But I was playing on Takistan

lusty rapids
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And more importantly I want to know if people actually like this kinda of game mode or this mod in particular.

It takes a lot more work to make stuff work in a multiplayer / dedicated server setting but I only do it so that people can play the mod on their servers. But if there's really no interest I might as well just develop this for myself without worrying about such things since I play alone lol

lusty rapids
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update

-timers removed from a couple of missions
-OPFOR and BLUFOR resources considerably increased.
-Frontline resupply mission rewards a lot more resources (still very risky... enemy earns the same amount if you fail)

Trying to make this into a bit more tactical experience. The timers didn't feel good.

violet basin
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How can I increase the difficulty/number of AI enemies? I also use CRX (not sure if frontline ops is compatible with it?) Thanks!

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wow I think after last update it is perfect, just had most intense firefight

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wtf this gamemode creates insane callofduty cinimatics hahaha! my hmmve after hacking antenas.

lusty rapids
violet basin
lusty rapids
violet basin
rare heron
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I've been having a great time on the Takistan version... I think it flows a lot better now the timers have gone and the resource counter has slowed... Can really dig down and have some good firefights!

I was having an issue where the medivac casualties wouldn't be at the location when I got there, think this was a compatibility issue with ACE medical as I removed that and it worked fine.

I'm really enjoying this game mode! Can't wait to see what else gets added in ๐Ÿซก๐Ÿซก๐Ÿซก

lusty rapids
lusty rapids
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update

new mission added: *destroy the enemy command trucks. *

violet basin
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I cant download frontline ops from workshop for some reason. Can someone please send me zipped addon folder of frontline ops?
Thanks!

lusty rapids
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update

new mission added: Kill x amount of enemies in the AO

violet basin
violet basin
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Hello! I can suggest rework "kill X enemys in AO" to something like this:
The AO will have compounds/fortifications/prepared points in cities. There will be a certain amount of AI spawned from the defend waypoint and the task will be to take this "trigger"/point by storm. This is a very strong and interesting task that will allow you to effectively and immersively use a team of teammates (AI) and various kinds of support (APC/Heli), but you also need to do something considering the possibility of destroying such a compound with mortars / CAS, so for balance, I suggest making mortars with a large cooldown / in different "windows" during Game time (mortars need time to prepare and deploy, helicopter CAS will not be available all the time and is limited due AA/lack of helis in "fast access"). This is a very rough idea of such a task, and I do not know if it is possible to implement it correctly, but it would be very cool!
This is just my suggestion, I'm sure you already have similar ideas or are already implementing something similar. I understand how hard it can be to do something based on requests, but maybe you will really like this idea and you will do it with pleasure! Thank you for your hard work, Im really enjoys this gamemode (And domination PVE also, sometimes I prefer higher intensity firefights!)

I'm slowly collecting some more suggestions as I play, which I'll be happy to tell you in the future!

lusty rapids
# violet basin Hello! I can suggest rework "kill X enemys in AO" to something like this: The AO...

Hey! Sounds good. But maybe that can be another mission altogether. I already have a mission "clear the area" that I haven't implemented yet because I don't know the best way to do it, but your idea sounds like the best way to go for it.

I only have one problem that I need to figure out first, and that is how to prevent the objective targets from being killed by the friendly AI in the AO before you get there lol

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I will figure out a solution eventually! Been doing some experiments

rare heron
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Hello!

Really been enjoying the Takistan version of this, had some really good firefights on there...

Got me thinking, would you consider doing one on the Zarichne map? It's a relatively small map so ideal for infantry based gameplay. I don't know if you've used the map, but there's a few different types of terrain in there - you've got woodland, towns, open fields etc plus some trenches for some really gritty games.

I don't think it's been updated for 1.6 as yet, but there is a navmesh fix available.

lusty rapids
rare heron
lusty rapids
lusty rapids
rare heron
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The only thing I've picked up on, was the spawn location arsenal boxes have supplies enabled so I wasn't able to equip anything from there (due to no supplies!)

lusty rapids
lusty rapids
tropic flame
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Anyone know a good mod that replaces the US vanilla AI with a modern uniform pack ?

lusty rapids
rare heron
tropic flame
# lusty rapids I've just uploaded this mod https://reforger.armaplatform.com/workshop/66E7293...

Nice! Iโ€™ll definitely use it when I play that game mode, thanks.
However, Iโ€™d like to find the same kind of idea but without mission dependency and using RHS equipment, especially when Iโ€™m playing COE2. I did find a few things on the Workshop, but nothing that really fits what Iโ€™m looking for.

By the way, hereโ€™s a quick rundown of my gameplay experience with Frontline OPS, playing solo on PS5:

Right now, the game isโ€ฆ well, kind of broken, haha. Sadly, the performance isnโ€™t great, especially when there are mortar strikes or heavier effects going on. But overall, Iโ€™m still having fun.

I also wish there was some sort of building mode, so I could place vehicles and other objects whenever I want (and if it already exists, I havenโ€™t figured out how to access it). It would also be great to have the option to save your outfit, even if it includes items from another faction (if thatโ€™s even possible.)

But honestly, the objectives are varied and Iโ€™m enjoying the game a lot, so thanks for that!

rare heron
# tropic flame Nice! Iโ€™ll definitely use it when I play that game mode, thanks. However, Iโ€™d li...

I think the only problem with the building aspect is that it'll be removed every half an hour - so seems like a bit of a waste of time perhaps? Shrug
A light vehicle point would be good tho, at the spawn points - specifically to spawn in modded vehicles - What are your thoughts on this @lusty rapids ? I appreciate helicopters would probably be unnecessary, and heavy armour would be way too OP lol.

The actual gameplay of this scenario is great, really enjoying it! breath of fresh air into the game!

tropic flame
lusty rapids
# rare heron I think the only problem with the building aspect is that it'll be removed every...

Yeah a light vehicle point could work. The only reason I didn't include it is because I want to force players to use the radio request system, since you can pretty much request any type of vehicle from there, (although only works for vanilla vehicles) and was planning to eventually tie it to the resource system so that players would think twice before requesting stuff depending on how many resources are left. BUT maybe this can still be achieved using the vehicle depot somehow. For now yeah I'll probably add the vehicle depot to the spawn point. Should be easy.

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and regarding building, I do have an idea that I want to implement. I want to add an item to the arsenal called "construction box" or similar that you can take with you and you should be able to build stuff by dropping it on the floor and interacting with it. I already have a working prototype but still need to figure out the best way to implement it.

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Oh and also keep in mind that currently you can just use the radio to request a construction truck

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But I don't know if you can build with it, I've never tried it. lol

rare heron
# lusty rapids and regarding building, I do have an idea that I want to implement. I want to ad...

I 100% think that CAS & Mortar should be linked to the resource system - stop players from spamming (as cool as the CAS looks ๐Ÿ˜‚ )

I think the build element would compliment a defend the area objective - like there'd be a radio message saying "enemy reinforcements heading towards XXXX, stop them taking that area" and you'd then get 5 mins or so to dig in and set up some defences etc, especially if the "construction box" you mentioned could be delivered by air via the radio, similar to the supplies box.

rare heron
lusty rapids
rare heron
rare heron
lusty rapids
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But noticed there's a weird bug where one or more compositions may not spawn at all randomly. I think it's because of the size of the spawnpoint area. happens rarely but I will try to fix it

rare heron
lusty rapids
# rare heron I'm sure you'll sus it out! Had an idea for an objective: Attack an enemy mort...

yeah very possible!

I've been thinking about something like that. But the mission would have to be outside the AO for it to make sense lol It would be cool tho! trying to find them outside the AO.

The problem with the mortar cooldown is that I'm not really sure I want the mortar to stop since they add so much immersion ๐Ÿ˜…

but maybe for that mission I can make mortar much deadlier to players like making mortar more likely to spawn near players until that mission is over

rare heron
# lusty rapids yeah very possible! I've been thinking about something like that. But the miss...

mmmm yeah, good point - 100% adds something to it...

If you made the mortar position quite far away, it would be a nice excuse to use the helicopter transport option ๐Ÿ˜‰

you could add Game Master FX as a dependency and use the "huge" mortar shells perhaps? I assume 99.9% of servers have it anyway and a larger explosive shell would give players more of an incentive to go and clear it out? ๐Ÿค”

lusty rapids
rare heron
rare heron
lusty rapids
lusty rapids
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Took me 20 tries to hit the helo with the rocket this mission is hard lol

rare heron
lusty rapids
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update

Lots of little changes...

-Resources have been adjusted to allow more tactical play
-Recover the black box mission now spawns a marker if the black box is dropped
-Recover the black box mission starts a timer if the black box is dropped. if you don't recover the box before timer runs out, mission fails. If you recover it timer goes away.
-Destroy the helicopter mission now can fail. the helicopter will fly away after some time. If it flies away, you fail the mission.
-Added penalty for friendly fire. if you kill a friendly the whole server will get a notification stating how many resources were discounted and who was the player that did the friendly fire.
-Voices were added to player character when you kill an enemy (doesn't happen all the time)

rare heron
lusty rapids
rare heron
rare heron
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Hey @lusty rapids - Are you still working on this?

lusty rapids
rare heron
lusty rapids