#AAS I made using the conflict game mode
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campaignfactionmanager
and the faction the spawn point is for is set to playable?
is that in the spawnpoint prefab?
if its "spawn point enabled" then yes
In the faction manager, under each faction, there is a check box, "Is playable"
oh yeah its playable. Everything about the game mode works perfect no issues. I am just trying to set standalone spawn points that players can deploy to if they want, separate from a base. Theres an island far off mainland on kolguyev and i want a capture point in the middle of the island but with a spawn point for each faction on opposing sides of the island. If im in server during a live match i can just drop those GM spawn points down and it works flawless but I want it built into the scenario by placing them in world editor
I know that the spawn point does not show in the map under normal conditions.
Try the players hub and see what happens, that has a spawn point built in. PlayerHub_S_US_01.et.
ok that prefab is perfect for what i want, still not showing up on map or deploy screen though. ill try to add map component maybe?