#profileGameStart observations
1 messages · Page 1 of 1 (latest)
Dedicated server:
Most is data loading (pbo/ebo)
Next significant is stringtable and config parsing, as well as config merge
Followed by eventhandler processing (cfgFunctions and preInit?)
most is not covered by subscopes - so hard to tell what is happening
That is hard drive though right?
finally animPreloading - from what i understand due to animCache it should be different from time to time
Slowness is probably rather from RAM exhaustion
Your CfgMerge takes almost 8 second.
Even with a ton of mods mine doesn't take more than 1
@pulsar loom is that A3+DLC+CDLC SPE or also mods ?
Yes but server (shrinked data) - SPE loaded also as PBO version
A3 is on CT1000MX500SSD1 (SSD)
what's the total size (of the all data), just for approximation
Actually not shrinked data for profiling
With workshop folder?
ye, all what's loaded
would take in ideal case 13 seconds to sift thru all the data (teoretical 550MB/s max on SATA) in reality it would be 2-3 times more (that's just total numbers, in reality the headers / config data will take way less time)
A3 itself is 70 GB
@@WW2_SPE is 29,5 GB
F:\Workspace\A3Data@SPE_Dev is 762 MB (old intel M SSD)
but i have also -filePatching - i guess that may count towards that overall loading time
filePatching needs to look up every file read separately on disk. That may indeed cause some delays.
plus old CPU+RAM speed could also slow down, no?
CPU - Intel Core i7 3820 @ 3.60GHz
RAM - 16,0GB DDR3 @ 787MHz (11-11-11-28)
i will retry in coming days with no other apps running + ram free
client naturally has some more scopes - what is a bit strange here that it lists the modfolders twice
client loaded also way faster (~7s vs 37s for IBankAddon, 2,3s vs 6s for stringtable, 3,8s vs 5,9s for configs) - both runs with -fP
profile loading on client (~2s) - probably contains way more stuff, vs minimal for DS profile
additional notable scope on client are draw viewdistance, simul weather prep, world loading (why EHs does that cover?), vehicle preload
anim preload is almost same for DS and client (17 vs 18s)
should be more than twice actually.
addons, dta, campaigns?
The first big script block is preStart.
The second one is some preInit in the main menu background world
You are flooding me with alot of useless info
see the initial message in the thread
@waxen sail seems mostly the config merge. however it lacks the subscopes to really tell.
you could try -noLogs and see if this only cuts down the rpt part (300 ms or 0.01% of the 370s), or actually more
PhysMem: 64 GiB, VirtMem : 131072 GiB, AvailPhys : 44 GiB, AvailVirt : 131068 GiB, AvailPage : 57 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory, CPUCount : 8
CPU: AMD Ryzen 7 3700X 8-Core Processor
give your hardware (i guess a NVME or fast SSD too), Dedmen may be interested to learn more. probably best to DM him the logs as he may no notice otherwise
the EH processing with 44s seems also very long - yet also much not covered by subscopes
anim preload with 58s seems also very long
yeah SSD is NVMe M.2 WD_BLACK SN7100
OS is latest win11 I guess
what is also different to mine that you have no additional threads (but one for file loading)
this is mine (for same game version) - yet way older hardware
like you load way more mods, yet seems strange to me the way the profiling looks. maybe Dedmen can tell more from it, or will need to add more subscopes first to understand better