#Project IQ - COB

1 messages · Page 1 of 1 (latest)

keen ore
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Oh mu can’t wait.

loud oak
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why would you show ai enhanced picture for showcase

static ivy
feral flower
turbid fable
finite shell
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Dont place too much props, those will eat fps so much. Looking good !. Less is more 😄

static ivy
static ivy
static ivy
split nebula
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Legend 👊

feral flower
static ivy
turbid fable
# static ivy Please teach me how. Thanks.

Open the Workbench, go to Workbench > Options > Shortcuts > World Editor
Change "Exit Play Mode" to a different key, I use End
Now Esc will acess the regular main menu and you can change graphics settings same as you would in the normal game

Think there's another way to access this menu in the editor but don't know it

static ivy
violet breach
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@round torrent

clever bough
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how long have you been working on this?

static ivy
vital root
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Looking nice keep it going, where have you been in iraq?

static ivy
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Here are some in-game screenshots of the progress I've been making on the map.

static ivy
serene kraken
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The level of detail is really astounding (especially at the edges of street corners), incredible looking map. This has potential to be one of the GOATs. Can't wait to see it released.

static ivy
# serene kraken The level of detail is really astounding (especially at the edges of street corn...

I appreciate it. It'll take a while before I can finally release it, it'll have an alpha release in 7 months, I just need to finish some of the desert areas and the main camp. Rural areas will be a bit heavy in detail and will have impact on performance, but as far as eye candy goes, many players will spend sometime admiring areas that will be as close as real life.

And overall visuals will be much smoother when ran on the videogame itself (Arma). Taking screenshots seems to drop the quality of what I'm actually looking at on the editor.

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Map will feature ~27 pivot irrigation installations which are widely common/seen in central Iraq.
Photo is a Work in Progress demonstration of the feature with background demonstrating sculpted mountains that have not yet been textured properly.

turbid fable
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Looks incredible so far

dawn adder
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Is it already published?

static ivy
static ivy
tulip wharf
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Wow

prisma acorn
clever bough
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staple item in farming near me

static ivy
feral flower
static ivy
signal folio
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This map looks already so real, I love it man

static ivy
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That's the aim. I appreciate your comment, thanks!

static ivy
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Hi folks,
I have finished nearly more than 50% of the buildings on Khazimiyah town - the biggest town on the terrain. Work is a bit slow on the high-density residential area, I'm populating these areas with the tiniest of details.

I have also spent the better half of the week optimizing, props, buildings and trees so that they may have less impact on performance, especially in town.

Attached are some screenshots demonstrating the work in progress on the town, I have included the FPS count for each area to indicate the optimization, on Ultra graphics. Averaging more than 65fps - lowest 57fps.

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Aerial view of town in progress

glacial lily
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Dope! 7051_fire
Suggestion: add occasional street debris and rubble.
This improves immersion and allows mission designers to create areas with concealed hazards or environmental storytelling, without giving specifics.