#server authorative towing ๐Ÿ‘€ - still has

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haughty trail
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@fresh token It uses built in physics system, its just a joint that attaches them. So if you put a heavy vehicle behind a small vehicle it could overpower it when braking and become unstable. Towing just the m15a12 has significant drag on the one out front because of the additional resistance. So a stronger engine/torque delivered to ground does get simulated through normal wheeled simulation

fresh token
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I see

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Can this same system potentially be applied to Aircraft?

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Slingloading and such

haughty trail
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And no, I haven't done any procanims. I can't be bothered finding a good model for an A frame or something to do it properly, so don't care that much.

fresh token
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Dont need a model for a Frame, as most vehicles have tow hooks modeled onto them already

haughty trail
fresh token
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Just needs a big thick Cable to attach from here to the attach action on the vehicle being towed

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Instead of using the magic of the Force to pull it with sheer willpower

haughty trail
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yeah you could do that. but no way to animate cables correctly I believe

rocky quartz
haughty trail
haughty trail
# haughty trail

@mint socket yes-ish. Brakes cannot be set via script on helicopter so you are dragging it unless someone disabled the brakes before you attach it. Second issue is replication settings may not allow for it nicely, but im still playing around with it

silent summit
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Sweet. Finally something good comes of server authoritative vehicles! BI didn't do anything with it yet except make driving less fun.

rocky quartz
haughty trail
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works nicely in SP

rocky quartz
haughty trail
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I'll keep experimenting, maybe eventually it'll work

finite totem
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My semi one day can come back