#usable knifes

1 messages · Page 1 of 1 (latest)

deft thicket
#

Good stuff! Did you figure out the physics of the bayonet when dropping it? I did something similar not long ago, but ran into issues with physics simulation from making it a wieldable weapon and being able to drop it like an weapon with Tab + X

olive widget
#

what issue do you have?

feral crescent
#

This needs to be in vanilla

uneven heron
#

Would be really funny if it wasn’t a one shot kill and you had to stab someone 10+ times to kill them

dim berry
#

I think it'd be interesting if you could hold the knife up at a ready stance

deft thicket
# olive widget what issue do you have?

They might’ve fixed it in a patch, but when dropping the knife, it would just float mid air in its last position. The solution is to change the physics simulation, but its model geometry is poor and allows it to fall through the map when dropped with physics.

Then adding geometry through the RigidBody component also didn’t work because it was bugged and would still fall through the ground.

If this isn’t an issue for you, awesome!