#usable knifes
1 messages · Page 1 of 1 (latest)
Good stuff! Did you figure out the physics of the bayonet when dropping it? I did something similar not long ago, but ran into issues with physics simulation from making it a wieldable weapon and being able to drop it like an weapon with Tab + X
what issue do you have?
This needs to be in vanilla
Would be really funny if it wasn’t a one shot kill and you had to stab someone 10+ times to kill them
Hie wus stabbed mate 🇬🇧🥷🏾
I think it'd be interesting if you could hold the knife up at a ready stance
They might’ve fixed it in a patch, but when dropping the knife, it would just float mid air in its last position. The solution is to change the physics simulation, but its model geometry is poor and allows it to fall through the map when dropped with physics.
Then adding geometry through the RigidBody component also didn’t work because it was bugged and would still fall through the ground.
If this isn’t an issue for you, awesome!