#Corrupted Terrain
1 messages · Page 1 of 1 (latest)
Mhmm... crashlog is indeed useless in this case. Some shots in the dark here. But before doing ANYTHING backup your current state.
Firstly you could create a new project. Setup the terrain from the source files and then just copy the layers (Except the default layer) over. Only copy it when the engine is closed.
Second guess: Open up your layer you moved the world to in a textEditor (VS Code, Notepad++ or even just Notepad) and check if it looks ok. (Should start of with lots of numbers and end with your terrain settings (see image)).
If that looks ok. Open up your default layer and cut paste the entity into it (when the engine is closed) and then see if that helps.
That would be the things I would try.
so idk how to get the terrain coppied over cause I tried the layers and was able to get that just dont know how to do the terrain. With the second option the issue that came up is that new layer I made doesnt even exist, my world entity is still in its origional location. and it all looks like yours except the fact that mine is one line that's just super long for the world entity
Yeah for the first option you will have to do the basic setup again (terrain, satmap, basic managers, (basically everything in the main layer)) and then just copy everything else over.
For the second option it looks ok (some entries are missing, but nothing that should cause a crash), mine is also basically one line.