#Bicycle now realised on the workshop 🫡
1 messages · Page 1 of 1 (latest)
I have noticed a slight change since going from exp to stable which has put the pedals out of sync. Working on a little hot fix now
Oh you know I'm grabbing this
A small suggestion:
||The intensity of the light should change according to the speed of the bike.
That's how the coils worked before batteries.||
Love it, great job! ❤️
I learn something new every day haha. I never knew that, its something that can be looked at later down the road for sure
I'm sure that in the #enfusion_scripting channel they can give you some advice or just make you a little code to fix it. 🫡
How awful when you go biking with friends and it suddenly starts raining! 🚴♀️🚴♂️🚴🌧️
Nice screenshot
The feeling is great, the bicycle effect is very well achieved.
You should try to add the Arma 2 models and maybe even the Arma 1 model (very low poly).
https://community.bistudio.com/wiki/Category:Public_Data
Can I use these screenshots for the workshop? They are really good
Once the framework for the bike is done then I will make a few more less rusty ones for sure. I am not happy with the feet and pedals at moment and there's one or two more idea's I have for it.
Of course... you can use my bike captures freely. 👌🏼
Well that it looks rusty in the Reforger universe is normal, the 1941 Truppenfahrrad was already a few years old and had a lot of use in 1989.
I'm going to try setting up a new bike model with it
Give it a go, if you can work out the syncing of the feet and pedal animation let me know 🤣
Suggestions:
-You must add that in a certain blow (perhaps because of the damage that the bike is done) it falls to the ground and you have the function to lift it up (complicated to adjust this part).
-Another detail of these bikes that you may not know, my father had one and the brake... is the reverse of the pedal. To go in reverse you can only do it by pushing with your feet.
-It is not destroyed, the bikes are tough, but they should be able to be destroyed.
-Mmmm this is kind of crazy but, a bike can be taken. What if you give it the function as if it were a backpack or the secondary weapon on the back?
-It is not necessary to hide the backpack or weapons in this vehicle. Do not activate the option to hide those parts.
-Do you dare to add a passenger?
Will do. I used an asset on unity for bicycles and setup a couple.
Oh my gosh... I hit a cut tree stump, got blown up, and the bike continued down the mountain until it hit a tree and broke it! 
I finally broke the tire!
Going back to your points
"You must add that in a certain blow (perhaps because of the damage that the bike is done) it falls to the ground and you have the function to lift it up "
Do you mean when it falls there is currently no way to pick it up?
"Another detail of these bikes that you may not know, my father had one and the brake... is the reverse of the pedal. To go in reverse you can only do it by pushing with your feet"
Agreed a reversing animation is needed and its something to think about going forward
"It is not destroyed, the bikes are tough, but they should be able to be destroyed"
I have thought of this, i don't want the bike blowing up of course why would it, but could it be totalled? I got the wheels blowing out for now but I am not sure if it would suit for them to be totalled.
Mmmm this is kind of crazy but, a bike can be taken. What if you give it the function as if it were a backpack or the secondary weapon on the back?
Agreed, I will remove hideloadout from the animation
Do you dare to add a passenger?
Yes but not for this bike, I am thiking of stunt pegs for the passenger and stunt pegs only suit BMXs
The bike has no engine breaking of course, so there is a script to turn on the handbrake when you get out, it works but not when your ejected. So that should stop it rolling all the way to Tanoa when its fixed
the SPACE brake works
"Do you mean when it falls there is currently no way to pick it up?"
The problem is that if I fall, but the bicycle always remains standing.
You should open a post on #1049297536617291827 @crimson jewel, this bike is very addictive!
Ah yeah I get what you mean, yeah it does at the moment.
Thanks dude and thanks for the feedback it really helps. I like the way it rides, a few tweaks needed for it to be really there but I am soley working on it now as my other mods have been updated and there now out of the way
The bike now flips on player ejection, that will help with the endless rolling and it makes for some good rag dolling
I created a show case https://discord.com/channels/105462288051380224/1355201510996443437 so anything further, just reply in there