#Atlas Issues

1 messages · Page 1 of 1 (latest)

burnt linden
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I'm going to thread this to make it a little easier to follow.

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Lets take this example; A grid of squares and circles; That are in alternate positions on the Atlas.

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Offsetting it in the material editor, the values provided translate perfectly to what is support to be displayed.

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Atlas Issues

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Once we pull it into the world editor; The first example is shown as you would expect

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However if we adjust the U offset to 0.5; In the material editor we get the expected result , while in the world editor and at runtime, we get the result in the second image.

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Using full values for either U,V the resulting part of the atlas isn't displayed at all in world.

grim fox
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no idea tbh

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and if you use say 0.75 offsets?

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same as 1.00 / 2.00 offsets?

burnt linden
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I've been scratching my head about this for the last couple of days.

grim fox
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maybe @tight helm might know something about it....

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or maybe @graceful hedge

burnt linden
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I've opened a feedback ticket anyway just in case.