#Kirovograd

1 messages · Page 1 of 1 (latest)

past jackal
#

At the moment, the map is under development, as it develops, I will share screenshots and ideas about the map! I will also say right away that even after the map appears in the workshop, it will be constantly updated and improved! and also, after the map is released, a full or partial story will be written for it! if you have any suggestions on the map or questions, I will always be ready to give you an answer!

https://cdn.discordapp.com/attachments/1075759042003218532/1480924698224234507/250543.gif.jpg?ex=69b1721a&is=69b0209a&hm=be286aa16c56dc27c6f52cff84b575666451c6e4fb9ceaf6689a1e80ac05911d&

knotty siren
#

are you making the entire area?...

past jackal
past jackal
lavish quest
#

How big is the map going to be?

past jackal
knotty siren
#

looks really good

past jackal
#

This is what remains to be built for the complete construction of the city! after that, I will start dealing with a lot of villages and fields and forests with a lot of roads and various interesting places.

At the moment, the city is only 20% -25% built.%

knotty siren
#

ive always been interested in this area will you add some of russia aswell

#

will you make the terrain more arid in the west as it borders takistan?

tawdry cloud
#

Nice work!!

knotty siren
#

ohhhh i see

past jackal
fluid roost
#

Looks good. I look forward to seeing how your map develops 🙂

past jackal
#

Flag of the Free Republic Dobkovicy

tawdry cloud
#

Looking good 👍

past jackal
#

I also want to share with you several options for uniforms for the army of the FRD

knotty siren
#

Why are they are seperate country within the chernarus heartland

past jackal
knotty siren
#

cant have shit in chernarus

past jackal
knotty siren
past jackal
knotty siren
#

So the flags will not be included in the map?

#

If anything, you could have all the flags be FIA so people can change it to Chernarus or whatever they’d like

glossy marlin
past jackal
mossy lion
glossy marlin
#

Regardless, the map looks good man.

past jackal
#

The most difficult thing ahead is that I want to eventually make something like an airport terminal in a blender, as well as a large dispatch tower, but this is, so to speak, one of the last goals that have been set at the moment

past jackal
fluid roost
past jackal
#

This requires a script, and at the moment I don't know how to write scripts, and the RGS team currently also doesn't have a person in its team who could write a script for this.

fluid roost
mossy lion
#

@past jackal will the map expand the section of Chernarus going west towards Miroslavl?

past jackal
kindred path
#

looks fire u should add some ukraine war style trenches and basements for buildings 🗣️ 💯

real rapids
#

was about to say, if the lore fits would like to that or just general war torn areas. Nevertheless looks great!

past jackal
past jackal
#

I also want to make gas pipes in villages that are not underground! I want to know if this would be a good idea.

knotty siren
#

Would be good if they were connected to something, and just not everywhere - rarity makes objects stand out more

kindred path
past jackal
#

Again, work with repainting buildings so that the maps would be made in a more Soviet style of multi-colored garages

grim berry
#

this map finna be peak,question is will it be optimised?

past jackal
past jackal
#

?

past jackal
past jackal
tawdry cloud
#

👍

past jackal
past jackal
sleek sun
#

looks amazing man!, can’t wait to use this map

past jackal
#

The runway is 1600 meters long

#

The famous airport in 2022 was taken as the main idea))

past jackal
molten owl
#

Looks great! Keep up the good work man

past jackal
past jackal
#

I won't release the map today, but I hope that tomorrow I will be able to fix everything and finally release the map to the public

past jackal
past jackal
#

I've finally released the mod to the public and am already starting to make an update that will be released in the next 2 days.

knotty siren
#

link?

fossil lichen
#

Lyin ahh

sleek sun
sleek sun
#

Love the map so far, my only complaint is that it’s quite flat

#

Other then that it’s already taking it’s shape and looks pretty good!, keep it up

verbal echo
#

Just checked it out looks promising my only complaint is the dozen pools of water all being perfect circles looks quite unnatural unless that is intended

#

Also navmesh isn't working correctly

past jackal
past jackal
past jackal
verbal echo
#

Weird water glitch when close

obsidian schooner
#

the shadows are glitched in and around these buildings

past jackal
#

Spoilers for the upcoming update!

obsidian schooner
fluid roost
#

Map is looking great, keep it up 🙂

past jackal
#

I keep making a map and here is a new area of the city! There will also be a new industrial zone and another small private sector.

sleek sun
#

Are Ai meant to not function as of current?. Probably stupid question. sorry.

grim tusk
obsidian schooner
past jackal
#

и да я ебанутый))

#

Это карта тестовая у меня она не работает так как я задумывал

grim tusk
# past jackal я всё с головы хуярил

Ингейм лучше выглядит конечно, но все равно выглядит странно. Кста хз у меня 1 так, но я как с мапы выхожу и захожу обратно террейн не грузится, только объекты (переустановка помогает)

past jackal
#

значит у тебя милион модов

grim tusk
past jackal
#

ну заначит или есть мод старой версии или хз

#

в версии мода должна быть обновлена гейм версия что бы с моей картой всё работало и моя карта не работает с WZ танками и турелями

past jackal
#

я думаю если ты посмотришь на него то сразу поймёшь с чего я брал референс

elder rose
#

You should read the rules you accepted at the start of joining the discord where the number one rule is 1. English only communication by everyone.
Exception might be staff explaining the rule. This covers both public and private text or voice.
Same exception may apply to language-specific channels (only if they do exist).

sleek sun
#

i wish to know what was being said

past jackal
#

At the moment, I am working on the chdkz and cdf 2025 mod.

past jackal
livid lake
#

Do you know if the drama with rhs will affect this? as vergys clothing is being removed.

real rapids
obsidian schooner
#

will the map be made compatible for ai in the foreseeable future?

livid lake
real rapids
grim berry
real rapids
past jackal
past jackal
real rapids
#

hey just wanted to let you know that the rufus clothes mod seems to have been taken off the workshop. It doesn't completely ruin the faction mod you made, like a couple of people have some clothes missing thats all.

obsidian schooner
#

will you add the new assets from terracore or do they not fit the vibe

past jackal
#

soon...

obsidian schooner
#

please… i want the p44k(/m?) to be playable😫

past jackal
#

Didn't get it a bit?

#

if you're talking about optimization, then you don't have to worry. After a major update, a large number of trees disappear, which greatly reduced FPS

#

I'm sorry that there haven't been any updates for so long, I just decided to take a creative break, but now I'm doing a major update and redesign of the city for you, and I've also added a river that runs along the edge of the map.

#

Additional details of courtyards and playgrounds are also being made for the map.

obsidian schooner
past jackal
#

These buildings?

verbal echo
#

Are they able to be entered?

sleek sun
obsidian schooner
obsidian schooner
#

and there is a way up to the top

sleek sun
#

thats cool

hardy rune
obsidian schooner
#

included in rhs terracore, their building pack

#

tbh i pulled an autism fuelled all nighter to find out about this building before i even knew it was in the pack, now i have construction manuals and more

past jackal
#

I will deal with my own buildings a little later, but I can say that I have a lot of drawings of Soviet buildings and even a small version of Moscow State University.

exotic ruin
#

Add a castle

#

No map can be better the A tier without a castle

obsidian schooner
#

maybe a monastery

severe basin
#

What house Mods did you use?

#

Wolfs building pack?

past jackal
past jackal
obsidian schooner
exotic ruin
#

Have a uni in the castle

past jackal
#

It's not a castle at all!

past jackal
past jackal
past jackal
livid lake
past jackal
real rapids
past jackal
real rapids
sleek sun
#

i just want a CDF mod thats faithful to Arma 2

past jackal
obsidian schooner
worthy mason
#

What map is this? This a new chernarus?

past jackal
edgy owl
#

when is the update?

past jackal
verbal echo
#

I'll have to check this map out again did you ever fix the navmesh?

past jackal
past jackal
verbal echo
#

Sweet when are you dropping the update?

past jackal
edgy owl
#

What size will the card be?

past jackal
#

May be 7000x7000

#

I can't say for sure right now.

worthy mason
#

Wat happened to wolfs chernarus? I cant find it

random flume
worthy mason
#

Holy shit! He spent years on that bless him

I pray this one dosnt get ripped in years to come

past jackal
molten owl
fossil lichen
#

I wanna fuck you

severe basin
grave swan
past jackal
runic mural
#

Is this mod released as a WIP or unreleased yet? I haven't checked

past jackal
#

The map is now publicly available, but it has been completely redesigned.

runic mural
obsidian schooner
simple sorrel
#

Are your buildings using own texture sets or did you reuse BI textures?

past jackal
past jackal
obsidian schooner
#

could the big running stadium be connected to a school?

past jackal
obsidian schooner
#

you had a big running (sports) stadium with a tribune next to the city that wasnt connected to a road and just out there in the field

tacit sphinx
#

@past jackal Looking forward to this, looks great bro.

past jackal
past jackal
past jackal
#

Soon...

past jackal
hidden pilot
#

The map is great but the AI in GM doesn't follow orders. They just sit there?

obsidian schooner
#

its probably to do with the AI navmesh, but idk really

hidden pilot
#

I hope it gets sorted. This is a cool map to do ops on

verbal echo
hidden pilot
#

Sweet!

upper horizon
#

Yo just saw this. This is sick! i love it!! 🔥

rugged shoal
#

Ah yes a super natural door at the airfield

past jackal
#

and how do you like the idea that I would build the second part of the map from new objects and buildings that will be released along with the update in which Kolguev will be released?

sleek sun
#

I heard that the Kolguyev update won't be until November

obtuse basalt
worthy mason
past jackal
#

And in order to start making the top part of the map, I need to redo the forests in the bottom half of the map.

obsidian schooner
#

im all for a really large city anyway, one thing that bothers me about “large” cities in AR is that they have the apartment blocks, but they are for one arranged in a nonsensical manner (not the case with dobkovicy luckily) and are way too small because of the engine limitations. i would be happy if we could have more buildings with no interior but a nice exterior and maybe a top floor thet can be used for sniping rather than have forcibly small cities. just one map, no forests just blocks upon blocks upon blocks and maybe parks.

cobalt bobcat
obsidian schooner
#

as i said, partially enterable buildings with interior in the accessible parts are imo better than fully modeled rooms without decoration

cobalt bobcat
sleek sun
obsidian schooner
# cobalt bobcat Judging by BIs approach it could be said that partially enterable buildings, ent...

doesnt stop anyone from doing it nonetheless. we already have apartment buildings with some apts locked (not enterable) and not having a modeled interior. what i am saying is that performance wise it would be a small sacrifice for a large gain, making urban warfare larger scaled and scarier. imo, dobkovicy is the prime example for a large modern urban area in reforger, though not as large as it could be.

cobalt bobcat
# obsidian schooner doesnt stop anyone from doing it nonetheless. we already have apartment building...

Arma 3 also set a new standard for map making and it didn’t stop people from making lower standard maps akin to Arma 2 or 1, but setting a new standard means that players will have higher expectations thus leading to the new standard being utilized more often by the modders, that’s mainly my point. I would rather encourage people to work up to the new standard or wait for Arma 4 when they are more ambitious with their modding rather than them lowering the overall quality to accommodate for the AR limitations

obsidian schooner
#

I do catch your drift, but the mods that are being made for AR are for AR at this moment. If we want to use maps in the game, we have to use maps that run well on the platforms that AR is available on. I do understand that AR is the stepping stone for A4, and much more an introduction to the new tools and assets that modders will get to use for content creation in A4, but still, accommodating for the lower spec computers and consoles should be taken into account. This is, of course, only wishful thinking from my side, but we can already see the Series S struggle in larger and more detailed maps, such as ExclusionZone and Zimnitrita. My idea was to reduce detail in certain buildings, which could be done very realistically still, by adding a hint to the doors saying that they are locked, which i would imagine is a very real phenomenon in battlefields.

#

Sorry for the spam, i will stop now 😄

past jackal
obsidian schooner
past jackal
sleek sun
#

When was your planned update again?, can't wait!

tawny brook
#

Is this map on the workshop yet?

#

Looks fire and kinda gives me Chernobyl vibes

sleek sun
#

it is, but its currently waiting on a major update, i just don't remember when its planned for

past jackal
sleek sun
#

good to see the progress, everything looks like its coming together well

obsidian schooner
#

maybe you can even finish before the manw deadline

past jackal
past jackal
tawny brook
#

Looks fire so far, gives Chernobyl vibes and ive been looking for a Chernobyl map lol

severe basin
past jackal
severe basin
past jackal
past jackal
marble bear
#

I was on the map earlier, it's very good, looking forward to seeing how it pans out

past jackal
#

The update will be released today!

past jackal
#

I have updated the map and fixed the artificial intelligence. Now everything should work. If you have any problems or bugs, please write here and I will fix them.

grim berry
past jackal
fossil lichen
#

how did you paint without the materials like grass being white?

grim berry
#

will you ever try recreate chernarus map from a2 or no?

#

also just curious,where'd you use this mod on the map?

fossil lichen
grim berry
fossil lichen
#

The last guy who made a chernarus map got it removed

#

It’s not allowed for some reason

grim berry
#

if its not allowed how do we have Chernarus map from A2 in A3?

#

It got removed because he used a DayZ height map,not an A2 one

fossil lichen
#

Oh nvm then

tawny brook
#

Oop

past jackal
#

I don't understand what the problem is! I have completely set up Aiworld manually, but nothing helps. the infantry reacts only to two orders to attack and defend, but also if you put this order on the opposite team or on your own, and with equipment, on the contrary, the commands for equipment are commands to move normally, forcibly, or patrol! I no longer know what to do, I am very annoyed that artificial intelligence is working so poorly on my card. If anyone can help me fix this problem, please write to me. Thank you in advance!

past jackal
rugged shoal
#

Hey man if you don’t mind me asking . Will there be more than one city??

past jackal
severe basin
#

could we an airport tower like this?? pls 🙏

would be dope

past jackal
#

I would really like to do these things now, but at the moment I am limited by the time of the competition, so I try to cover the entire map faster so that it is fully ready.

#

At the moment, I'm working on two unfinished maps. The first one is a detailed recreation of the Latvian–Russian border region. The second map is designed for conflict scenarios, rich in tension and dynamic elements.

severe basin
past jackal
real rapids
#

Are you going to redo the chernarus faction btw? Or has it been fixed already?

past jackal
#

I no longer have access to the mod that I made the very first one, so a new mod was created.

obsidian schooner
#

Hi, the mod doesnt work anymore due to a dependency being banned. do you plan on reviving it?
from the pictures we have of the kolguyev assets (buildings) you could maybe replace a few once the update reaches the main game

sleek sun
#

yeah i just saw that too, Mordor Assets was banned

obsidian schooner
sleek sun
#

not sure

past jackal
obsidian schooner
#

what does that mean?

daring moss
sleek sun
#

damn, ripped DayZ assets?, that's unfortunate

past jackal
cerulean trout
#

has it been appealed?

obsidian schooner
#

that was the status a few months ago

hybrid nymph
hybrid nymph
#

I hope the Bohemia bastards don't add a built-in workshop to ARMA 4.

harsh valve
#

Well they will and you'll have to follow their rules then too

daring moss
past jackal
severe basin
past jackal
severe basin
#

pls trenches

real rapids
#

Glad the mod is still running, seems to be one of the few that’s focusing on chernarus

grim berry
past jackal
past jackal
grim berry
past jackal
past jackal
severe basin
past jackal
#

I think that in the next update I will build a destroyed city after the fighting.

fossil lichen
#

The new Kolguyev map looks like it has some great assets for this map

past jackal
heady nebula
#

Does the map work right now?

vocal night
severe basin
vocal night
#

Server is up btw if you wanna join we had the first skirmish

severe basin
hoary minnow
#

For some reason when I try to use dobkovicy on my console it crashes immediately

heady nebula
#

I get "Banned Assets" when i try to download the map

hoary minnow
#

That’s the old map

heady nebula
#

what's the new map name?

hoary minnow
#

It’s the same but with a diff pic

obsidian schooner
#

the ai dont work properly once again, any chance of this getting a fix?

gloomy mountain
#

a good chernarus map again only for something to happen to it 😭

hardy rune
gloomy mountain
hardy rune
past jackal
past jackal
#

Autumn soon....

past jackal
gloomy mountain
past jackal
obsidian schooner
past jackal
gloomy mountain
#

how are ai working on it rn

past jackal
obsidian schooner
past jackal
#

Everything will be fixed in the new version.

lone tundra
#

Banned??

hardy rune
#

Really should change the name so it's not getting confused with the other one, like "Knise's Chernarus"

old dew
#

Is this full chernarus from dayz/arma 2?

sleek sun
#

no, its just inspired by it

#

its a take on a area of chernarus not previously seen

lone tundra
#

UH.... what did i miss?

hardy rune
#

wait why are you using wolfpack? That mod has been discontinued and isn't updaated anymore

obsidian schooner
#

its still working though afaik

gloomy mountain
hardy rune
gloomy mountain
hardy rune
gloomy mountain
hardy rune
gloomy mountain
hardy rune
#

Is English your secondary language or primary?

gloomy mountain
#

i now see my mistakes

gloomy mountain
severe basin
hardy rune
severe basin
obsidian schooner
#

any news?

final radish
#

Please add some random trash on every balcony

obsidian schooner
#

gonna be real bad on performance probably

final radish
#

Not if theye are compositions, not just separate entities

past jackal
past jackal
final radish
#

Add random stuff to balconies please

#

And swear words and stains from a gas lighters on the walls

past jackal
#

Kirovograd

past jackal
final radish
past jackal
floral crow
#

cant wait for the release, its looking great. when do you think it will be ready for use?

gloomy mountain
#

new name

past jackal
sleek sun
#

why the name change? if you don't mind me asking

past jackal
obsidian schooner
#

Anything new?

gloomy mountain
obsidian schooner
gloomy mountain
obsidian schooner
gloomy mountain
obsidian schooner
#

is this supposed to be sarcasm or irony? in any case i do not get what you mean 😭

lethal edge
obsidian schooner
#

yeah okay but he didnt say anything?

#

or wait did he say "nothing new"?

lethal edge
#

No when you asked anything new he was saying "what he said" because he was wondering the same

obsidian schooner
#

ohhhhhh that makes sense too sorry yeah

lethal edge
#

All good I was a little confused when I first started reading that as well

obsidian schooner
#

thx (the undiagnosed autism is heavy with this one)

sleek sun
#

how goes making map

past jackal
#

I'm here again!

past jackal
past jackal
obsidian schooner
#

thats why hes the GOAT

severe basin
#

Something good

zealous dust
#

@past jackal when can we expect an update at the workshop? 😉

past jackal
past jackal
#

01.01.2026

zealous dust
# past jackal 01.01.2026

But will there be a playable map? With multiple points on the map? 🙂 Because I would have already uploaded it to the server👀

past jackal
past jackal
past jackal
sleek sun
#

Looking amazing dude, keep it up!

marble bear
#

👀 🔥

zealous dust
obsidian schooner
#

Any news on 1/1/26?

vocal night
#

?

past jackal
obsidian schooner
#

HE HAS AWOKEN

#

welcome back

vocal night
#

can’t wait for the release

past jackal
#

new location

vocal night
#

this is tuff

past jackal
vocal night
#

when will this releases

vocal night
#

5.26.26

past jackal
#

I now want to completely finish at least all the main locations so that the release will take place ##.05.2026

vocal night
#

oh okay

past jackal
#

My plans are to make locations like: a quarry, a large factory, a large military base, and so on to make another small city. And there are many small villages.

#

I'm also trying to make the map less flat and add more mountains and lowlands.

cobalt bobcat
past jackal
cobalt bobcat
past jackal
past jackal
past jackal
past jackal
#

What places would you like to see on the map? Offer your ideas.

obsidian schooner
#

maybe a subway or light rail line?

#

not a place necessarily, but trolleybus cables

#

bomb shelters in urban areas?

past jackal
past jackal
past jackal
#

Kirovograd is 90% built
Berezovsk is 80% built
Seversk is 30% built
Matveev is 15% built

spark grove
#

Im sooo looking forward to this!

past jackal
past jackal
dreamy lichen
past jackal
#

Seversk is 100% built

past jackal
past jackal
#

The map is available for download again. The issue with the navmesh has been fixed and everything should now work properly.

The map is still not fully finished, and new updates will be released soon.

Enjoy the game!

If you find any bugs or issues, please report them here and include a screenshot.

https://reforger.armaplatform.com/workshop/6608D15676B2EACC-Kirovograd

Arma Reforger

Kirovograd is a region and city based on the real map of Chernarus, set in early summer of 2015. The map features a large urban area, smaller towns, villages, and industrial locations.

past jackal
#

A small update with fixes will be released later this evening!

somber spear
#

Hey @past jackal how big is this map?

past jackal
#

Did you like the latest update?

obsidian schooner
#

its great honestly, next matveevka?

past jackal
obsidian schooner
#

maybe a few hotels for the tourists arriving and departing from the airport as well?

obsidian schooner
#

ahh, that makes sense

#

no need for a terminal huh

past jackal
#

Yes

obsidian schooner
#

maybe a hotel in the city though?

past jackal
#

May be

#

I also want my map to be the first one where bridges can be destroyed.

peak badge
surreal root
#

Awesome!

vocal night
#

@past jackal can you make a combat ops for the map?

peak badge
#

You can!

past jackal
grim tusk
#

flying bushes

past jackal
dreamy lichen
#

@past jackal Your prefab flew off the map

#

I wonder why the hell they're tilted

past jackal
past jackal
grim berry
#

Man if this guy made a Fulda map

past jackal
grim berry
#

i mean a europe map that isnt ukraine would still be real nice

past jackal
# past jackal

This is what my next map will look like.
I will make it 1:1 with the real terrain, since I know what everything looks like in real life.

grim berry
#

Alr

knotty siren
past jackal
past jackal
past jackal
#

A big update for the map will be released tomorrow!

#

I am sure you will like it as about 10 new villages have been built!

#

Also, a lot of different little things were added to the map and the map became more optimized as I replaced large useless forests with wheat fields.

#

I've also redone or finished different places on the map!

zealous dust
#

@past jackal The map looks phenomenal, there is one problem, the size of the mod

past jackal
# zealous dust <@474122092275826691> The map looks phenomenal, there is one problem, the size o...

I aim to make the map feel as alive and detailed as possible, with many points of interest spread across the entire world. I believe there are no maps quite like mine. In my opinion, the creators of the Zimnitrita map do not fully understand how courtyards, cities, and villages in former Soviet countries actually look.

Even though I live in Europe, I know this atmosphere very well because I live in the Baltics, where all of this still exists in everyday life. That is why everything on the map was created almost entirely from scratch, based on my personal experience and imagination.

My goal was to create a map with a city and the spirit of the post-Soviet environment without touching politics or real wars. I was also greatly inspired by the story concept of ArmA 2, so I wanted to create something connected to a fictional conflict. That is how the Kirovograd map was born!

past jackal
zealous dust
past jackal
#

The map has been updated. If you find any bugs or unfinished areas, please report them here.

I have also decided to stop using the Naughty Boys Soviet Buildings mod, as I realized there was no longer a reason to include it.

wanton halo
zealous dust
#

@past jackal In general, any plans to expand the upper part of the map? Compared to the southern part, it's practically empty. Other than that, it looks fantastic.

past jackal
#

I will also try to further optimize the map by adding more wheat fields and reducing the number of forests, as trees put a heavy load on the computer.

flat fossil
kindred quest
#

Has this been fixed? @flat fossil