#very useful

1 messages · Page 1 of 1 (latest)

sly pasture
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for the longest time i’ve been looking for someone to make a faction overhaul for pve conflict with no luck but if i could do that myself with this that would be amazing

proven hemlock
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It actually jams the chosen groups into the default USSR faction forcefully on spawn, so you dont need to activate extra factions if you can ignore this inconvenience

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For some, not retaining the faction might be an issue, but factions need to be setup in the faction manager beforehand for the mission, so this approach is easier

stone summit
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Anything that makes the game master more powerful and less reliant on custom scenario making in workbench is a huge win in my book

smoky bough
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100% useful catJAM_02

proven hemlock
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The configuration file for the halo video looks like this

{
  "Groups": {
    "_default": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
    "FIRETEAM": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
    "TEAM_AT": "{79DCB4E4B53AB8E5}Prefabs/Groups/INNIEFOR/Group_INNIE_HeavyFireTeam.et",
    "TEAM_UAZ_ARMED": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
    "TEAM_BTR": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
    "TEAM_CIV_MEDIUM": "{79DCB4E4B53AB8E5}Prefabs/Groups/INNIEFOR/Group_INNIE_HeavyFireTeam.et",
    "TEAM_SENTRY": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
    "SQUAD_RIFLE": "{13C68F538DF24D94}Prefabs/Groups/INNIEFOR/Group_INNIE_Squad.et",
    "TEAM_CIV": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
    "TEAM_MG": "{79DCB4E4B53AB8E5}Prefabs/Groups/INNIEFOR/Group_INNIE_HeavyFireTeam.et",
    "TEAM_TRUCK": "{13C68F538DF24D94}Prefabs/Groups/INNIEFOR/Group_INNIE_Squad.et",
    "TEAM_CIV_SMALL": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et"
  },
  "Vehicles": {
    "TRAIT_ARMOR": [
      "{90A8740800077BC2}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Chaingun INNIE.et"
    ],
    "TRAIT_ARMED": [
      "{90A8740800077BC2}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Chaingun INNIE.et"
    ],
    "TRAIT_PASSENGERS_SMALL": [
      "{57A441224AC02CF3}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_covered_CIV_Randomized.et",
      "{49C909AFD66E90A1}Prefabs/Vehicles/Wheeled/S1203/S1203_transport_randomized.et",
      "{1B0D46B41C50873D}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_uncovered_CIV_Randomized.et",
      "{128253A267BE9424}Prefabs/Vehicles/Wheeled/S105/S105_randomized.et"
    ],
    "TRAIT_PASSENGERS_LARGE": [
      "{EEAC3A94929A2B55}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport_CIV_randomized.et",
      "{DCAF0585D17B917A}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_ranomized.et"
    ],
    "VEHICLE_CAR": [
      "{3A1EC57A5E6DA374}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV INNIE.et",
      "{E977024E1ABEB1D6}Prefabs/Vehicles/Wheeled/M12 FAV/M12 Cargo INNIE.et"
    ],
    "TRAIT_MEDICAL": [
      "{9E39BF534CF6B48C}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Medical INNIE.et"
    ],
    "VEHICLE_HELICOPTER": [
      "{07B8557C4E5F4006}Prefabs/Vehicles/Helicopters/UH-144/Falcon_Transport_Innie.et"
    ],
    "VEHICLE_APC": [
      "{90A8740800077BC2}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Chaingun INNIE.et"
    ],
    "VEHICLE_TRUCK": [
      "{239985D1A7CEC316}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport_INNIE.et"
    ]
  }
}

It's not the final version of the syntax. I need to think about something for server owners to find out all the possible group and vehicle names without having to ask someone with workbench to feed the data to them. I would also provide some templates as presets to drop in.

ember iron
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World this work for non conflict scenarios? I’m needing a mod that spawns AI based on conditions

azure osprey
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hell yeah

umbral obsidian
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@umbral mountain

sinful spire
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That was fast aviator blobcloseenjoy

marsh oxide
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amazin

proven hemlock
proven hemlock
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Escapists does seem to use it, so you could theoretically use this mod to swap out FIA or US team to zombies in it if you wanted to, not sure how well would it work tho

proven hemlock
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working on presets, so far I got:

proven hemlock
umbral obsidian
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@umbral mountain

umbral mountain
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👀

proven hemlock
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It's not very easy to setup, I need to figure out a way for server owners to pull in relevant group and prefab IDs without using Workbench

ember iron
proven hemlock
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I dont know how to fetch all groups and vehicles for all available factions - not just ones added to faction manager

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Not yet anyway

ember iron
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Hmm it could be done but only for vanilla factions - not ideal

pliant mulch
proven hemlock
ember iron
proven hemlock
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Hmm ok

pliant mulch
proven hemlock
pliant mulch
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Yeah I meant I don't have to use workbench at all