#very useful
1 messages · Page 1 of 1 (latest)
for the longest time i’ve been looking for someone to make a faction overhaul for pve conflict with no luck but if i could do that myself with this that would be amazing
It actually jams the chosen groups into the default USSR faction forcefully on spawn, so you dont need to activate extra factions if you can ignore this inconvenience
For some, not retaining the faction might be an issue, but factions need to be setup in the faction manager beforehand for the mission, so this approach is easier
Anything that makes the game master more powerful and less reliant on custom scenario making in workbench is a huge win in my book
100% useful 
The configuration file for the halo video looks like this
{
"Groups": {
"_default": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
"FIRETEAM": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
"TEAM_AT": "{79DCB4E4B53AB8E5}Prefabs/Groups/INNIEFOR/Group_INNIE_HeavyFireTeam.et",
"TEAM_UAZ_ARMED": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
"TEAM_BTR": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
"TEAM_CIV_MEDIUM": "{79DCB4E4B53AB8E5}Prefabs/Groups/INNIEFOR/Group_INNIE_HeavyFireTeam.et",
"TEAM_SENTRY": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
"SQUAD_RIFLE": "{13C68F538DF24D94}Prefabs/Groups/INNIEFOR/Group_INNIE_Squad.et",
"TEAM_CIV": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et",
"TEAM_MG": "{79DCB4E4B53AB8E5}Prefabs/Groups/INNIEFOR/Group_INNIE_HeavyFireTeam.et",
"TEAM_TRUCK": "{13C68F538DF24D94}Prefabs/Groups/INNIEFOR/Group_INNIE_Squad.et",
"TEAM_CIV_SMALL": "{D151F086E72BD7F4}Prefabs/Groups/INNIEFOR/Group_INNIE_FireTeam.et"
},
"Vehicles": {
"TRAIT_ARMOR": [
"{90A8740800077BC2}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Chaingun INNIE.et"
],
"TRAIT_ARMED": [
"{90A8740800077BC2}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Chaingun INNIE.et"
],
"TRAIT_PASSENGERS_SMALL": [
"{57A441224AC02CF3}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_covered_CIV_Randomized.et",
"{49C909AFD66E90A1}Prefabs/Vehicles/Wheeled/S1203/S1203_transport_randomized.et",
"{1B0D46B41C50873D}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_uncovered_CIV_Randomized.et",
"{128253A267BE9424}Prefabs/Vehicles/Wheeled/S105/S105_randomized.et"
],
"TRAIT_PASSENGERS_LARGE": [
"{EEAC3A94929A2B55}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport_CIV_randomized.et",
"{DCAF0585D17B917A}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_ranomized.et"
],
"VEHICLE_CAR": [
"{3A1EC57A5E6DA374}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV INNIE.et",
"{E977024E1ABEB1D6}Prefabs/Vehicles/Wheeled/M12 FAV/M12 Cargo INNIE.et"
],
"TRAIT_MEDICAL": [
"{9E39BF534CF6B48C}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Medical INNIE.et"
],
"VEHICLE_HELICOPTER": [
"{07B8557C4E5F4006}Prefabs/Vehicles/Helicopters/UH-144/Falcon_Transport_Innie.et"
],
"VEHICLE_APC": [
"{90A8740800077BC2}Prefabs/Vehicles/Wheeled/M12 FAV/M12 FAV Chaingun INNIE.et"
],
"VEHICLE_TRUCK": [
"{239985D1A7CEC316}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport_INNIE.et"
]
}
}
It's not the final version of the syntax. I need to think about something for server owners to find out all the possible group and vehicle names without having to ask someone with workbench to feed the data to them. I would also provide some templates as presets to drop in.
World this work for non conflict scenarios? I’m needing a mod that spawns AI based on conditions
hell yeah
@umbral mountain
That was fast

amazin
Technically I'm overriding ambient patrol spawn point prefabs but I don't know what other missions use those
Escapists does seem to use it, so you could theoretically use this mod to swap out FIA or US team to zombies in it if you wanted to, not sure how well would it work tho
working on presets, so far I got:
Mod is ready for test, please carefully read description
https://reforger.armaplatform.com/workshop/64D72DC74D221A96-AmbientSpawnConfig
@umbral mountain
👀
It's not very easy to setup, I need to figure out a way for server owners to pull in relevant group and prefab IDs without using Workbench
Can't you create dictionary that maps a list of friendly group names into the actual group and prefab ids on with a JSON?
I dont know how to fetch all groups and vehicles for all available factions - not just ones added to faction manager
Not yet anyway
Hmm it could be done but only for vanilla factions - not ideal
Trainwreck spawn system mod does that. It pulls and list all of the factions you have and automatically adds them to the json config file. Also pulls all groups and characters. Might be worth checking out that mod 👍
I think it pulls all of the factions you have enabled in your scenario and not in your game files?
I think it still pulls them even when not enabled
Hmm ok
It pulls everything I think. It pulls your bacon ravage just by adding the mod to my server.
The spawnsytem is very nice to pupulate the world with AI. The only "problem" I see with it is that it only spawns AI inside buildings not outside in the open.
Bacon ravage is added to faction manager in game mode...
Yeah I meant I don't have to use workbench at all