#Tracked Sim

1 messages · Page 1 of 1 (latest)

hasty willow
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On-the-Spot Rotation:
In a nearly stationary position, pressing A/D results in opposite track rotation for in-place turning. CarTurbo increases the rotation speed.

Steering Effect:
The impact of steering (W + A/D) varies depending on the tank's speed. At low speeds, the effect is stronger, while at high speeds, it is weaker.
In this case, both tracks rotate in the same direction, with the inner track moving more slowly.

Tank Mass Distribution:
Controls the mass distribution between the front and rear of the tank.
The front of the tank is heavier, while the rear is lighter.

Effect of Braking and Acceleration:
Calculates the impact of braking and acceleration based on the tank's mass distribution.
For example, during acceleration, the front of the tank lifts while the rear settles down, and the opposite happens during braking.

grave latch
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This is what we need, keep up great work we support you!

mental mountain
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Can you show how this works in multiplayer with 100 ping?

hasty willow
mental mountain
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If you are using physics against a server authoritative vehicle it will desync pretty quickly, hence my question

It might be bad for the owner but not so bad for proxies

hasty willow
tepid mural
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Omg

mental mountain
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When I did steering and turret stabilization for tanks the vehicles were not server authoritative so it was easy

tepid mural
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Ok, forget it, I'm deaf.

hasty willow
hasty willow
mental mountain
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Yes I had no desire to try to implement it with server authoritative vehicles

hasty willow
mental mountain
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Honestly no idea 😄

Prior it was called Simulation_SA and Simulation, then Simulation became the SA, now I dont know

hasty willow
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In any case, I set everything possible to be calculated server-side if Multiplayer is enabled.

It’s possible that if the functions meant to run on the server are specifically used from the VehicleWheeledSimulation_SA_B class, then no additional handling is needed—or at least, I’m not sure.

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@queen mason
Do you have any references on what turning radius it can achieve at different speeds?

mental mountain
hasty willow
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Hehe, are you eager to hear the news that it failed?😆

I don’t even know how to test this yet.

mental mountain
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Actually I am excited to see something working properly, you can test using peertool and a third party app like clumsy to inflate your ping

hasty willow
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Thanks, I'll optimize a few more things and then see how this can be tested.

mental mountain
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I love turning on a few peertool clients and inflating my ping to 300

proven falcon
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Makes me wish bohemia would let us know which features will be getting native support so you guys wouldn't have to waste dev time on stuff that's probably only going to get implemented well on an engine/source level basis.