#The awakening
1 messages · Page 1 of 1 (latest)
hows the replication in MP?
not test for the moment i prefer to assume is shit and be amazed
i do not rember on how to do peertools the corect way
i will test it directly in a dedicated
HAILL the towing
Will this be standalone or apart of a larger mod?
i would like to create various trailer, but for me it's more important to give it to every player
i will discuss with all the people that work on the project to ask if it can be open source in order for the community to grow a strong mod standalone for everyone
But there are several people that i need to contact back before making any moove
i dont want any credit of this i am just the ahndyman who help at the end to bring back this awsome mod
Towing probably wont work in multiplayer unless you've done a big rewrite of how it works 😦 There are a few options to get around it that i've been working on, but haven't had the time
looks awesome though
yeah unfortunatly i have not been able to test it
thanks a lot to you for being the source off all of this
i would love to bring back to his full potential
i have dig on all the old acount you ve created back in the day to find info ^^
youtube video/post explaction/comment
Few options to make it viable in multiplayer you can try:
- Completely get rid of normal car setup for the trailer. Make it a generic physics object (you lose suspension & wheel physics that are built in) and control ownership of physics object. (you can do quick tricks for basic wheel physics) (won't work with towing base game vehicles since they are using car setup) [fastest, but most restricted MP way]
- Find a way to override ownership of the towed vehicles to be the owner of the primary vehicle (so the owner simulates all of the vehicles at once, this is the method i'm working on now because I don't want to lose all of the vehicle support). [not sure if possible with script, TBD, still experimenting]
i am also activly working on one off the biggest map of reforger called zimnitrita and we have attack the west side of the map so my achivement will be to drive a truck around
Yeah i thinks 2 point is much more apreciit it because for suspension / make animation of the ramp like you have done with your first trailer dolly
it was amazing
it will be a shame to lost all that
Nice trailer model
can i add you in a group chat with the other scripter that fix some of your code in order to ask you permission to make it open source and also hopefully with multiple brain try to find a mp solution ?
sure
I can put the source code on github. I meant to, but I forgot. I also do have a basic fix for the current one (only singleplayer) I should probably publish
If this works properly in multiplayer I could revisit my zu-23
based
man so much god in this thread i am going to cry
Have you experimented with one player controlling multiple characters before?
I think bacon encouter similar problem with his drone mod ?
One way around this is if I can have one player controller operate multiple ghost characters in the driver seat of each towed vehicle. Then they are all owned by same player and then simulated on owner
You should get some kind of medal for the level of jank you just described
It begins
please hold.
i ask a team of player in our community to go testing i put here the result as soon i received it, sorry Adam and bacon need to go sleeping (it's late here in france)
And i think i will be no use to you there is to much knowledge gap 
So unfortunately in mp it's not working i will dig a little bit the error i receive
Reason: NULL pointer to instance
Class: 'CAR_TowAttachment'
Function: 'OnCompartmentEntered'
Stack trace:
scripts/Game/Towing/CAR_TowAttachment.c:69 Function OnCompartmentEntered
18:47:30.194 WORLD : UpdateEntities
18:47:30.194 WORLD : Frame
18:47:30.194 DEFAULT : FPS: 60.0, frame time (avg: 16.7 ms, min: 13.7 ms, max: 21.0 ms), Mem: 2339971 kB, Player: 2, AI: 63, AIChar: 51, Veh: 1 (2), Proj (S: 0, M: 0, G: 0 | 0), Streaming(Dynam: 388, Static: 58568, Disabled: 175 | New: 0, Del: 0, Bump: 7), [C0], PktLoss: 0/100, Rtt: 19 ms, [C1], PktLoss: 0/100, Rtt: 172 ms
18:47:40.207 WORLD : UpdateEntities
18:47:40.207 WORLD : Frame
18:47:40.207 DEFAULT : FPS: 60.0, frame time (avg: 16.7 ms, min: 12.9 ms, max: 21.4 ms), Mem: 2339983 kB, Player: 2, AI: 63, AIChar: 51, Veh: 1 (2), Proj (S: 0, M: 0, G: 0 | 0), Streaming(Dynam: 388, Static: 58568, Disabled: 175 | New: 0, Del: 0, Bump: 3), [C0], PktLoss: 0/100, Rtt: 20 ms, [C1], PktLoss: 0/100, Rtt: 66 ms
18:47:41.406 WORLD : Frame start
18:47:41.406 NETWORK : PerformActions
18:47:41.406 SCRIPT : a
18:47:41.406 SCRIPT : b
18:47:41.406 SCRIPT : c
18:47:41.408 WORLD : UpdateEntities
18:47:41.408 WORLD : Frame
18:47:41.408 SCRIPT (E): Virtual Machine Exception
yea it use to slingshot with adams semi and trailer which sucks. would be cool to see it work at some point