#The awakening

1 messages · Page 1 of 1 (latest)

carmine folio
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i give it some really utility #logistic power

light ridge
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hows the replication in MP?

carmine folio
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i do not rember on how to do peertools the corect way

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i will test it directly in a dedicated

upbeat vault
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HAILL the towing

hollow ferry
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Will this be standalone or apart of a larger mod?

carmine folio
# hollow ferry Will this be standalone or apart of a larger mod?

i would like to create various trailer, but for me it's more important to give it to every player

i will discuss with all the people that work on the project to ask if it can be open source in order for the community to grow a strong mod standalone for everyone

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But there are several people that i need to contact back before making any moove

i dont want any credit of this i am just the ahndyman who help at the end to bring back this awsome mod

somber haven
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Towing probably wont work in multiplayer unless you've done a big rewrite of how it works 😦 There are a few options to get around it that i've been working on, but haven't had the time

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looks awesome though

carmine folio
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i would love to bring back to his full potential

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i have dig on all the old acount you ve created back in the day to find info ^^

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youtube video/post explaction/comment

somber haven
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Few options to make it viable in multiplayer you can try:

  1. Completely get rid of normal car setup for the trailer. Make it a generic physics object (you lose suspension & wheel physics that are built in) and control ownership of physics object. (you can do quick tricks for basic wheel physics) (won't work with towing base game vehicles since they are using car setup) [fastest, but most restricted MP way]
  2. Find a way to override ownership of the towed vehicles to be the owner of the primary vehicle (so the owner simulates all of the vehicles at once, this is the method i'm working on now because I don't want to lose all of the vehicle support). [not sure if possible with script, TBD, still experimenting]
carmine folio
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i am also activly working on one off the biggest map of reforger called zimnitrita and we have attack the west side of the map so my achivement will be to drive a truck around

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Yeah i thinks 2 point is much more apreciit it because for suspension / make animation of the ramp like you have done with your first trailer dolly

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it was amazing

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it will be a shame to lost all that

somber haven
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Nice trailer model

carmine folio
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can i add you in a group chat with the other scripter that fix some of your code in order to ask you permission to make it open source and also hopefully with multiple brain try to find a mp solution ?

somber haven
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sure

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I can put the source code on github. I meant to, but I forgot. I also do have a basic fix for the current one (only singleplayer) I should probably publish

oblique mountain
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If this works properly in multiplayer I could revisit my zu-23

carmine folio
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man so much god in this thread i am going to cry

somber haven
carmine folio
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I think bacon encouter similar problem with his drone mod ?

somber haven
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One way around this is if I can have one player controller operate multiple ghost characters in the driver seat of each towed vehicle. Then they are all owned by same player and then simulated on owner

oblique mountain
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You should get some kind of medal for the level of jank you just described

somber haven
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worth a shot

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Actually.

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I have a new idea

oblique mountain
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It begins

somber haven
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please hold.

carmine folio
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i ask a team of player in our community to go testing i put here the result as soon i received it, sorry Adam and bacon need to go sleeping (it's late here in france)

And i think i will be no use to you there is to much knowledge gap blobdoggoshruggoogly

carmine folio
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So unfortunately in mp it's not working i will dig a little bit the error i receive

Reason: NULL pointer to instance

Class:      'CAR_TowAttachment'
Function: 'OnCompartmentEntered'
Stack trace:
scripts/Game/Towing/CAR_TowAttachment.c:69 Function OnCompartmentEntered
18:47:30.194 WORLD        : UpdateEntities
18:47:30.194  WORLD        : Frame
18:47:30.194   DEFAULT      : FPS: 60.0, frame time (avg: 16.7 ms, min: 13.7 ms, max: 21.0 ms), Mem: 2339971 kB, Player: 2, AI: 63, AIChar: 51, Veh: 1 (2), Proj (S: 0, M: 0, G: 0 | 0), Streaming(Dynam: 388, Static: 58568, Disabled: 175 | New: 0, Del: 0, Bump: 7), [C0], PktLoss: 0/100, Rtt: 19 ms, [C1], PktLoss: 0/100, Rtt: 172 ms
18:47:40.207 WORLD        : UpdateEntities
18:47:40.207  WORLD        : Frame
18:47:40.207   DEFAULT      : FPS: 60.0, frame time (avg: 16.7 ms, min: 12.9 ms, max: 21.4 ms), Mem: 2339983 kB, Player: 2, AI: 63, AIChar: 51, Veh: 1 (2), Proj (S: 0, M: 0, G: 0 | 0), Streaming(Dynam: 388, Static: 58568, Disabled: 175 | New: 0, Del: 0, Bump: 3), [C0], PktLoss: 0/100, Rtt: 20 ms, [C1], PktLoss: 0/100, Rtt: 66 ms
18:47:41.406 WORLD        : Frame start
18:47:41.406  NETWORK      : PerformActions
18:47:41.406   SCRIPT       : a
18:47:41.406   SCRIPT       : b
18:47:41.406   SCRIPT       : c
18:47:41.408 WORLD        : UpdateEntities
18:47:41.408  WORLD        : Frame
18:47:41.408   SCRIPT    (E): Virtual Machine Exception
pseudo apex
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yea it use to slingshot with adams semi and trailer which sucks. would be cool to see it work at some point

carmine folio