#Everon Interactive Map Test

1 messages · Page 1 of 1 (latest)

proper pasture
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This looks awesome! What's the secret to capturing the map tiles? Did you use a Workbench plugin for it? If so, do you have any plans to release it as well?

sour oriole
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Then there's a script to compile the zoom levels, and finally a set of JS files which use LeafletJS to set up the map and plot the supply locations.

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Oh! And there's also a companion workbench tool to programmatically get the location of all supply depots, and write that to a JSON file

proper pasture
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cool, thats a neat idea

proper pasture
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do you have plans to release the workbench plugin the future too?

hushed spear
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This looks really cool @sour oriole!

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Do you think you would be able to tie in player locations with a mod?

sour oriole
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Yeah definitely. I made sure the in-game coordinates map 100%. All the supply location markers come directly from the editor data

hushed spear
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Would be awesome for administration

sour oriole
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Initially all I've made it for is locating supplies for when you're playing Conflict, but it can be extended by others. It's going to be on GIthub