#Everon Interactive Map Test
1 messages · Page 1 of 1 (latest)
This looks awesome! What's the secret to capturing the map tiles? Did you use a Workbench plugin for it? If so, do you have any plans to release it as well?
Yeah I've written a workbench plugin. It's not very elegant as you can't do things like ensure its an orthographic camera (it has some weird dark overlay when I use it), and we cant programatically control the FOV so the user has to set that up. But there is an automated capture, crop and stitch script to find the right size. It's currently just eyeballed, but it seems good enough
Then there's a script to compile the zoom levels, and finally a set of JS files which use LeafletJS to set up the map and plot the supply locations.
Oh! And there's also a companion workbench tool to programmatically get the location of all supply depots, and write that to a JSON file
cool, thats a neat idea
do you have plans to release the workbench plugin the future too?
This looks really cool @sour oriole!
Do you think you would be able to tie in player locations with a mod?
Yeah definitely. I made sure the in-game coordinates map 100%. All the supply location markers come directly from the editor data
Would be awesome for administration
Initially all I've made it for is locating supplies for when you're playing Conflict, but it can be extended by others. It's going to be on GIthub