#Enhanced Map Tool

1 messages · Page 1 of 1 (latest)

hollow galleon
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For my "Enhanced Maps" mod, I originally created the maps with the help of scripts, but also a large amount of manual work.
After its release, multiple people asked me about whether they could also have such a map, so I decided to create a fully scripted tool for this purpose.
Once set up, this new tool generates these maps with a single click from start to finish, automatically taking many variables into account.

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The first third party terrain to make use of this tool is Zimnitrita.

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During development, I tested this tool on a couple other terrains to ensure it works well in a wide variety of contexts...
I will not be releasing these, but will show a couple in case anyone is curious.

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Chernarus Reforged, by @sweet dragon

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Zarichne, by @ripe jackal

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Gogland, by @obsidian crag

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As I said, I will not include them in my Enhanced Maps mod, but if the authors wish they can of course use them in their terrains - either by downloading the tool themselves (there are customization options) or alternatively I can just send over the full res textures I already generated.

green linden
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Hi @hollow galleon
The whole Zimnitrita team says a huge thank you for your two tools.
Here are a few before/after screen shots

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Before

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After

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Focus on fine relief. Before :

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After :

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It's just one example !

Needless to say, improvements regarding the representation of wooded areas have been made.

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.
Regarding the satmap tool...

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Before :

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After :

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The textures after are much closer to the rendering close to the ground. So:

  1. We don't have the "color dropout" effect when the mixture of ground texture and super texture goes to 0 for the ground texture
  2. The super textures are much closer to the color of the ground texture
    This will be particularly noticeable for all the guys in the air
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❤️ Til

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And I think all the players should thank you too 😄 because these enhancements are for them (us) at fisrt !!

hollow galleon
# green linden

Glad you like it!
I believe you forgot to reimport the texture with ToSRGB enabled.

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That's why the trees appear so bright on the ingame map when compared to the image in or outside the WB.

green linden
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@agile abyss t'as encore fait de la merde 😄

hollow galleon
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If you prefer different vegetation colors, you can of course still change them in the generation config file.

green linden
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We will test some fine tuning, but it is already a HUGE progress ❤️