#Enhanced Map Tool
1 messages · Page 1 of 1 (latest)
For my "Enhanced Maps" mod, I originally created the maps with the help of scripts, but also a large amount of manual work.
After its release, multiple people asked me about whether they could also have such a map, so I decided to create a fully scripted tool for this purpose.
Once set up, this new tool generates these maps with a single click from start to finish, automatically taking many variables into account.
The first third party terrain to make use of this tool is Zimnitrita.
During development, I tested this tool on a couple other terrains to ensure it works well in a wide variety of contexts...
I will not be releasing these, but will show a couple in case anyone is curious.
Chernarus Reforged, by @sweet dragon
Zarichne, by @ripe jackal
Gogland, by @obsidian crag
As I said, I will not include them in my Enhanced Maps mod, but if the authors wish they can of course use them in their terrains - either by downloading the tool themselves (there are customization options) or alternatively I can just send over the full res textures I already generated.
Hi @hollow galleon
The whole Zimnitrita team says a huge thank you for your two tools.
Here are a few before/after screen shots
Before
After
Focus on fine relief. Before :
After :
It's just one example !
Needless to say, improvements regarding the representation of wooded areas have been made.
.
Regarding the satmap tool...
Before :
After :
The textures after are much closer to the rendering close to the ground. So:
- We don't have the "color dropout" effect when the mixture of ground texture and super texture goes to 0 for the ground texture
- The super textures are much closer to the color of the ground texture
This will be particularly noticeable for all the guys in the air
❤️ Til
And I think all the players should thank you too 😄 because these enhancements are for them (us) at fisrt !!
Glad you like it!
I believe you forgot to reimport the texture with ToSRGB enabled.
That's why the trees appear so bright on the ingame map when compared to the image in or outside the WB.
@agile abyss t'as encore fait de la merde 😄
If you prefer different vegetation colors, you can of course still change them in the generation config file.
We will test some fine tuning, but it is already a HUGE progress ❤️