#Misriah Armory

1 messages · Page 1 of 1 (latest)

wary sleet
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Compacted with 4MMR Uniforms.

vagrant crane
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Like the idea! But those armor models need some work. They look soft and squishy more than hard and rigid

marsh marlin
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Looks pretty sick

wary sleet
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I agree though it does look that way in the SS. Unfortunately I can only SS in 1080p and not with my monitors integrated 4k. Pisses me off.

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I will say the black multicam variant is dark though its ment to make you almost invisible at night so- that one I will admit does look squishy and even in game is hard to see the weathering because its such a dark shade. We live with it for the drip though.

vagrant crane
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I think it’s more so the model shading I’m referring to, not the texturing. The mesh seems to have a lack of sharp edges and is lower poly than it should be imo

Like, comparing it to how detailed the gun model is vs the armor. It’s a big difference in quality

wary sleet
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The future of this project I aim to include the following.

  • Arcadia Conflict and GM map scenario.
  • ODST Armor
  • 3 More Marine Armor Camo Variants
wary sleet
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and because of my shitty output resolution. unless im continuing to misunderstand what your pointing out-

vagrant crane
wary sleet
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I see. Well to each their own

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As long as its constructive, which it was so thank you. Maybe ill look into it if im not already busy drowning myself in more work.

wary sleet
forest beacon
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You got a discord server you post updates in, or just posting it all in here?

wary sleet
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anyone else who wants to get more frequent updates on how the mod is going or provide criticism/ideas im always open to anything. discord is in my bio

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ill only be posting finished assets in here.

wary sleet
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Reference Art Image

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bottom piece of helmet is detachable so there will be 2 variants one that is just the helmet and one with the bottom piece which will act as a gas mask.

wary sleet
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Textures updated for weapons. Textures being redone now for armor as well to look less "spongy"

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Then v1 will be released. I expect to release this mod with all items shown in this thread by the end of the weekend

wary sleet
wary sleet
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Next project. ^

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Finished Army Ranger uniform/armor.

Kevlar undervest/shoulder pads/thighs. Heavy Plated Armor front and back/both forearms. Shoulders will be interchangeable with heavy plate shoulder armor. Kevlar will provide blase protection while if you switch them you will get more ballistic protection.

wary sleet
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Shoulders and forearms swappable. Now adding leg and thigh armor to also be swappable between the "extra" slots and the shoulder/forearm armor will be connected as one into a detachable addon for the vest.

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also i just noticed the wrist clipping the uniform, weight paint issue- will fix

Lastly, havent configed the ballistic protection yet however due to it being heavy plate armor in lore- it will probably have a little more capability than the base 6B3.

tight night
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Sweet!!

wary sleet
tight night
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Sweet

wary sleet
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boonie hats and bandanas fellas, like back in the old days.

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might throw a beanie in there too but i dont remember the CE marines using beanies- someone correct me if im wrong.

tight night
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Im not sure if they do but it still be cool anyway

valid vale
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This will be open to Playstation on 1.3 right? Cause me and my boys would love to download and support this mod

tight night
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I have questions, can use any clothing with the UNSC armors on?

wary sleet
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So you can use the uniforms I have made specific for the armor or you can use the different uniforms in the mod dependency.

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If you guys would like things done another way, please let me know. These assets are for you guys, not me. The only control I have was the CE armor because it’s my favorite armor so thats what I chose to bring in the game.

Any ideas at all or any criticism please feel free to post in here or DM me anytime. I will always listen to you all first on what you want to see next.

Once this mod is finished, ill be moving on to make some halo terrains for servers to run proper halo themed conflict modes.

wary sleet
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Misriah Armory, the name of the thread xD

not released on reforger yet, i refuse to release a mod until i 100% know there are no bugs, clipping issues in the armor, weapons fully functionable, etc

tight night
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Oooh that why

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Clipping issues like doesn't go on character and ended like a weird pose right?

tight night
wary sleet
tight night
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So they need to be updates by the modders?

wary sleet
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Correct.

tight night
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That explains a lot, thanks for telling me about it 😁👍👍

wary sleet
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Sure, no problem.

wary sleet
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Finally received all the "okays" from the model creators for some assets used in the mod.

This means the mod should be released within the next couple days.

Ill post final updates some time soon and a full list of what is included in the mod.

tight night
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Yay!!!

wary sleet
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Cataloged list

*MA5B
Uses RayZ Optic red dot
Compat with base game 4x20 red dot

*MA37
-Uses RayZ Optic Red dot
NOT compat with base game scopes

*BR55
-Uses RayZ Optic Leupold 8x25 Sniper scope
-compat with base game scopes

*SPNKR
-Iron Sights only
-RPG ammo use only, no missile tracking (yet)

*M6D
-Iron sight only but its a pistol anyways you'll never use it 😉

*M7 SMG Suppressed
-Can not remove suppressor (i know sorry)
-uses red dot barska RayZ Optics
-NOT compat with base game scopes

*Marine CE Armor [5 Different Variants]
Heavy Armor
Light Armor
Marksman Armor
Squad Leader
Grenadier Armor

(Single CE Helemet included with integrated Halo HUD)

*UNSC Uniforms [4 camo variants]
Grey
Multicam
Woodland
Digital Forest

tight night
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Awesome!

wary sleet
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Misriah Armory has been released for beta testing. Please provide feedback in our discord.

tight night
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Sweet

ruby wasp
wary sleet
ruby wasp
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Ah okay

wary sleet
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however, it reads explosions and ragdolls you and AIs into the air based on damage, angle, how big the explosion, etc.

ruby wasp
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I tried it with the gmfx explosions in a private gm and it didn't work.

wary sleet
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example- the halo armor is pretty heavy and has a shit ton of kinetic and ballistic protection. explosions do not ragdoll the halo characters unless they are significant. like an rpg at your feet or something.

ruby wasp
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Dumb question but does it only work with the halo armor or does it also work with base game and rhs stuff?

wary sleet
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works with anything- the armor just effects how the mod works.

ruby wasp
wary sleet
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VERSION 1.0.8

Added Halo Wars Marine Armor 5 different Variants
(Rifleman Armor)
(Heavy Armor)
(EOD Armor)
(Marksman Armor)
(NCO Armor)

Added Halo Wars Marine Helmets 4 different Variants
(RTO Helmet [integrated radio transmits 1500m])
(Up Armor Helmet)
(Basic Helmet)
(Helmet w/ Cam)

Added 3 new weapons
(SRS50-P)
(BR25-HB)
(VK78)

Added New H2 ODST Armor 4 variants (removed old armor)
(Heavy Armor)
(Rifleman Armor)
(Marksman Armor)
(EOD Armor)

Added new ODST Modular Helmets 4 variants
(RTO Variant)
(Basic Helmet)
(Helmet w/ Cam)
(Helmet w/ Crab Mesh)

Added 2 Shoulder pads
(EVA ODST Shoulder NCO RED)
(Heavy Plate ODST Shoulder LT YELLOW)

Added 2 forearm pad armors
(Heavy Plate Armor)
(Light Plated Armor)

Added 2 balaclavas for Marine and ODST helmets

Reworked SPNKR - New model and scope

Zero'd all weapons once again to be right on the crosshair of any scope with ranging up to 1500m

MOD OVERHAUL

ODST Armor now swappable between forearms and shoulder pads. More customization items to come for marine armor to add on top of forearms/leg plates etc.
Added additional friendly AI groups with new armor and weapons.
Added additional OPFOR Rebel/Special forces groups

tight night
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Nice

wary sleet
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refining the MA Ragdoll physics mod

@ruby wasp

ruby wasp
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Damn. I can't wait to go on a patrol and watch my teammate step on an IED and go flying 20 feet into the air.

wary sleet
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explosions also have to be more direct impacts, so yes stepping on IEDs would work.

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armor values take into effect such as if your wearing heavy armor it wont propel you much if at all since the heavy armor weighs you down, things like this.

wary sleet
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New insurrectionist/rebel faction.

tight night
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Interesting

wary sleet
wary sleet
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Misriah Armory’s first “revamp” release is as follows.

Halo 3 Full Marine Gear (Green and Tri-Color DCU)
4 Different Thigh attachments
4 different vests
3 different chest pieces
3 different shoulders

Fully customizable/kit-bashable with UC mods

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Coming soon

  • Long Sleeve BDU
  • Fingerless gloves
  • Light forearm armor
wary sleet
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Oh yeah and the mod will be broken up now to save console players.

This mod with the H3 gear is now released. Name is “MA 2552”

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Each new mod will be named with the lore year where the equipment was used.

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[HALO] Misriah Armory

wary sleet
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example of an armor kitbash with UC and MA armors

wary sleet
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Misriah Armory

eager bluff
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invalid inv btw

wary sleet
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Jackal progress

bright orbit
wary sleet
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discord.gg/misriaharmory

new jackal progress update.

Along with this, lets post all of the current MA mods that are released / in development.

https://reforger.armaplatform.com/workshop/66C92C49F5CC1D6A-MAWeapons%26Equipment

WEAPONS AND EQUIPMENT

Adds halo weapons in to the game as well as working variable zoom halo style scopes.
Will eventually also add equipment such as medigel, medical pack, biofoam, etc.

https://reforger.armaplatform.com/workshop/66BC5A733C6A160F-MAAnniversary

MA ANNIVERSARY

Adds all of the Halo 2 Anniversary armor including the OG Odst armor.

https://reforger.armaplatform.com/workshop/66C2611FECFDBA62-MACore

MA CORE

Scripts. Needed for all MA mods.

https://reforger.armaplatform.com/workshop/66DC279EEC281C33-MAHaloPhysics

MA HALO PHYSICS

The updated version of "MA Ragdoll Physics" for the new arma update. This mod has been re-released under this name and also includes new tweaks that make the ragdolling upon explosions more realistic. Also, now gives you an actual directional push from where the explosion happens rather than before when it would just toss you in a random direction. (Please also note, you dont always get "thrown", it really depends on how the explosion happens and how the engine rendered the damage on your character from the explosion to determine if you should be thrown or not, this makes it out of my hands to "force" a knockback effect every time.)

https://reforger.armaplatform.com/workshop/66DB3A8FED050FF5-MAProps

MA PROPS

Adds halo props to the game. Barricades, walls, barriers, etc.

https://reforger.armaplatform.com/workshop/650E1A88337954CC-MAFirstContact

MA FIRST CONTACT

adds Halo reach marines and ODST armor/gear.

Arma Reforger

Halo 2 Armor.

contributors - Binns

Arma Reforger

Core mod for all Misriah Armory extensions.

Arma Reforger

adds knockback ragdoll animation to player when explosions happen near them

Arma Reforger

adds UNSC/Halo props

marsh marlin
wary sleet
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jackals are chopped creatures

i think in lore they were all single and lonely

wary sleet
wary sleet
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Updated on workshop for 1.6 update (i didnt realize this mod had a bunch of downloads and i wasnt paying attention- fixed it for the people who use it)
refined direction vector blowback to apply correct directional force from explosions and not always knock players uncon- depends on how close you are to explosions now
refined code to make the blowback force more consistent (still is not 100% but it almost always applies now)

wary sleet
wary sleet
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Hello there- posted a new mod for mission makers looking to use the Enfusion Workbench to make pre-made autonomous missions for your units or friends or even for yourself

wary sleet
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an update on what i been doing

this ones for the boys back in the reach days.. wherever u are

grizzled cipher
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Please dont repeat Op Trebuchet's awful habbit of "fanifying" the weapons by adding picatinny rails and new textures to weapons where they never existed to begin with. I think you're going in the right direction, but I'd really like to see stuff more focused on the Bungie lore of weapons meant to be mass produced on a scale where "customization" is non existent, for example, the MA5C and MA5B and MA37, were never intended nor designed to have a magnified optic.

The same goes for the original designs of the M7 smg, where the entire top portion lacked any rail whatsoever, and the M7S red dot optic, was specifically designed to clamp Overtop of the front sight base.

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There are even weapons, that are often misinterpreted as having picatinny, when they in fact do not. Take the m392 for example, the optic is clearly not mounted by any picatinny. It has its own unique proprietary mount that is specifically made for that optic, for that weapon system.

The same can be said for the srs99am weapon system.

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Essentially what I am saying is, picatinny hardly existed in bungie era halo, if at all. Picatinny rails take a great deal of time to machine, which is why they hardly existed in halo. Humanity, in an effort to arm a military force of millions, would not waste the time to machine out picatinny rails. Each weapon had a distinct role.

On top of this, picatinny rails by the time of Halo, are obsolete technology. That is the entire reason the HUD exists in every UNSC marines helmet, there was no need for them because an optical system was built in for primary fighting rifles.

It didn't exist for SMGs, because SMGs would not be used to fight on the front lines, like today, they are used as a last resort for crewman and pilots, sometimes being used by specialized roles when carrying a full length rifle is too cumbersome.

Modders adding them to halo guns where they never existed is like adding a side mounting optic mount, commonly found on soviet era AKs, to an M4 flat top rifle. It just doesn't make any sense.

grizzled cipher
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I will say, I think the rebel faction looks way too uniform. The equipment shouldn't all look like pristine painted black. There needs to be some pieces that are still their original green paint, with some parts missing or heavily worn. There is way too much red present, looks way too gamified.

The red visors look terrible too. Those didn't exist in lore for standard marine helmets

Also, the UNSC halo 3 marine model needs it's actual lore accurate camouflage still. Which would be Desert DPM.

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Here's an example of how the rebel faction should appear. You can find more examples in the "classified" footage from the Halo Forward Unto Dawn movie.

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An example from a Squad mod.

grizzled cipher
# wary sleet New insurrectionist/rebel faction.

I do love the inclusion of a M247 GP Machine Gun. However, if being used unmounted, they would have box magazines containing maybe 75-125 rounds, not a cylindrical drum containing 50+ lbs of what is essentially a super hot 7.62 nato. It wouldnt be physically possible.

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Example seen in Halo 2

icy peak
grizzled cipher
lethal cave
icy peak
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well, you're also citing for lore reasons trying to explain logic of 20 years ago, like you're telling me, that for example the m7s, the UNSC decided to run something even more obsolete and expensive than a pic rail? buddy, you gotta take a deep breath and realize it's a product of the early 2000s
in the example images, it's pinned in where the front sight post is (in game) similiar to ak read sight red dots, which is clearly an effort to update otherwise obsolete gear
when if you look at the new designs of every halo weapon, even when there's technically no difference in lore, pic rails were added, almost like they were previously .... working with lower poly counts, and couldnt add them, or didn't because they weren't mainstream yet, and the developers aren't working for lockheed martin and devgru, it's a bunch of guys in washington state

grizzled cipher
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I dont know why you're talking about the m7s red dot at all, as it's something I already mentioned, and further proves the point that pic rails didn't exist in bungie's Halo

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Your argument is entirely a red herring. I am discussing what is lore accurate, you're discussing what was going on in the real world during the time of halos development, which is totally irrelevant to my point.

wary sleet
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i think what they were trying to convey was while the pic rails werent specifically mentioned in books or anything of the sorts, in the pics they provided and other ones u can find from the games there are weapons that do use the rails for the sights or some kind of bolt attachment to keep the sight in place

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so the picatinnys are just universal even in 2552, if it aint broke dont fix it, even the MA5s the innies used the smartlinks were stripped off and picatinnys were slapped on top to use different scopes etc

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i can agree it looks a bit out of place if not done right- but i do plan on making everything look as perfect as possible and keep lore accuracy as much as possible while still making things “arma friendly”. You can only keep lore accuracy so much in the game engine until things start breaking