#changelog in thread
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Warlords Redux 2.6.8
New Variants
- Mohawk AWACS: Mohawk with awacs radar for $3,800.
- Blackfish AWACS: Blackfish with awacs radar for $3,800.
- Pawnee Block II: Pawnee with flares and modernized avionics.
- Marshall (Recon): Turret-less Marshall with scanner for $2,700.
- Kamysh (Recon): Turret-less Kamysh with scanner for $2,700.
Removed Variants
- Blackfoot SEAD
- Kajman SEAD
- Offroad (Recon)
- Caesar (Bomb)
- Caesar (HMG/GMG)
Balance changes
- Removed HMD, HARM from Orca.
- Rhino/Varsuk variant 105mm cannons switched to non-lock-on 105mm.
- Blackfoot and Kajman countermeasures reduced 720 -> 436.
- Ground recon scanner range increased 100m -> 200m.
- UCAV Sentinel price decrease $25,000 -> $22,500.
- Hellcat price decrease $6,000 -> $5,000
- Marshall price decrease $2,900 -> $2,700
Features
- AWACS: AWACS radar aircraft detect air targets and munitions, within angle, below scanner.
- Sector HQ: Pay $3,000 for a sector HQ in the fast travel buy menu, which becomes a hardened fast travel building for friendlies. It is shown on map for all players.
- Squad Fast Travel: To improve squad play, squad leaders can now fast travel to squadmates from map.
- Spectrum Device (rework): Ranges increased, attachments modify range/lock speed.
Changes
- Performance pass.
- Moved level logic to client-side. Your levels may be lost.
- HMD now shows approaching vs lost missiles correctly, shows launch sites.
- Anti-radiation missile can now lock onto SAMs actively locking it, and onto sites where it detected missile launch.
- Fast travel to tent/SL should now tag along your AI units.
- Removed DLC messenger bag as possible spawn bag for customizations.
- For customizations, deduct and amortize weapon ammo costs based on loadout at death.
- Tutorial translations.
- Repair actions show asset type name.
- Added polling feature for admins.
- Scanner beeping should be 1/2 as frequent.
- Show player level in nametag, or "Recruit" if they have not completed tutorial tasks.
- Always show friendly nametag when targetd by player to reduce FF.
- Base selection rework: instead of by distance, enemy home base is now guaranateed to be 6+ connections away.
- Lag debugging: when lagging, type !lag into chat and send a screenshot with the results.
Fixes
- Fixed error in map draw when non-faction objects are scanned.
- Reordered fast travel menu to be in a logical order.
- Removed bug where Nyx (Recon) was spawning in place of armed vehicles in green sectors.
- Fixed changing loadouts (hitting apply to empty) resetting helo countermeasures.
- Fixed UAV names sometimes not being correctly initialized.
- Fixed Open Parachute action being shown on dead bodies shot down during HALO jump.
- Fixed exploit that allowed bringing heavy vehicles into carrier sectors.
- Fixed not being able to surrender when teams are imbalanced.
- Fixed potential bug where UAVs disappear before spawning on carrier.
- Variants now correctly display type in unit info.
- Block apply/rearm on air vehicle with pylons when remote player is gunner.
- Fixed carrier sector underwater/center spawn.
- Fixed kill Hunter/Ifrit HMG tasks not being completed.
- Fixed spacing on free map sector items.
- Fixed wrong player earning score for certain kills.
- Fixed certain issues with deployables disappearing.
- Fixed script error around repair action on start.
- Fixed script errors on asset spawning.
- Fixed datalink not working on all machines.
- Unified map/gps icon rendering.
- Scanner sound is now piped through effects channel.
- Fixed exploit with respawn vehicle/pod working underwater. Pods/vehicles placed underwater will be instantly deleted.
- Fixed script error around squad voting power.
- Fixed bug where CSAT home base selection was much less random than NATO.
- Fixed bug where customization were unavailable when not in sector.
- Fixed chat filter not working.
- Fixed bug where loadouts would result in some mags not being applied correctly.
- Moved griefer check to the client side.
Did you add active in game admins yet?
having admins on eu#11 is impossible, bohemia interactive doesn't like 3rd parties having access to server consoles on official servers
if it was possible, it would have been done a long time ago
you're always free to report any cheaters & griefers to dwarden
In their opinion, people using kamikaze strategy of using cheap aircraft to destroy expensive assets is not against the rules. When this was mentioned, I was told to deal with it. So I just stopped playing 2-3 months ago. The high population did not compensate for this strange and incomprehensible behavior of players. And you have to wait a few minutes to resupply your vehicles for the sake of realism, but you can magically appear inside enemy occupied zones with the press of a button. The contrast and polarity between the style of players and the realistic mechanics never made any sense to me. I have hope to see this changed because I would like to try it again. But not under those circumstances. There are way too many players on this server to not have active admins in the game. Just my thoughts.
it's not something we can control, it's all in bohemia's hands