#2 Bridge Bug
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What hierarchy are you talking about? Bridge properties?
its a ttest with my sandbox world and i dont have error,and my bridge was very close
and an other test its work on my sandbox
Dude I have vanilla bridges that worked for months then randomly stopped turning up on my map, I didn't change anything.
Convinced the tool is broken in some way.
and when i generate its completly broken
These are the same properties as vanilla, even you see my last test, none appear.
It's so weird
Ok I have a theory: The problem is the chaining of the bridges.
In one example it's just one bridge between the road and in the other it's at an right angle.
It could be that in your first image that one bridge manage to connect each point, but the other didn't because of a float error.
I think we talked about this before, but could you try removing the RoadNetworkBridgeComponent from each bridge, adding them all under a new genericEntity and add a new RoadNetworkBridgeComponent for the genericEntity for the whole bridge?
Humm yes you would like to make "1 bridge" by grouping in a generic entity, I do not think I need to remove the component of the bridge in question because the generic takes precedence over the child.
Have you tried this on your side? I'll do it tomorrow or the next day, because it's late here.
But you can see in my 2nd example of the sans voc it works very well, with the same number of bridges.
Nope, but I will run into it eventually because I also have a place where I need to chain bridges ๐
Yeah, it should just work, but it's arma. Might be that by moving or rotating it moved a little bit and is now outside of the connection point by a few millimeters.
Nice resume, its arma ๐