#-Arma 3- Voice Chat Not working
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Yeah, tried it again Vanilla and same issue, Tried now with two separate mics, making sure they were the default device, restarting my pc every time (Overkill) and still no success.
When I try to do the auto-adjust, it flickers on screen for a brief moment, then goes away, I suppose I could do ANOTHER reinstall of the game
-Arma 3- Voice Chat Not working
Are you running any mods?
The display flickering doesn't sound like normal behaviour
I disabled literally everything, every mod, every DLC
I've tried Changing Profiles too, nothing else
Maybe try a computer restart? I'm not entirely sure where to go from there to be honest.
I assume the microphone is detected in other applications just fine?
Yeah, Like I said previously I've restarted multiple times, and to add, this has been a continuance for about a week and a bit.
Both my Headset Mic/Boom Mic work in every other application/game etc (Except DayZ, Thanks Bohemia:3) I've unplugged both and had only one active at a time, made sure whichever one I want to try is the Default device, restart my game/pc every time I change a variable
I just don't get it, There's forum/reddit posts that date a decade+ with the same issue as me, unanswered/unsolved, Why in gods name did Bohemia make it such a pain in the arse to change your input, they let you change your output!
Makes no sense either, these mics worked on Arma3 a few months ago
Just did a fresh reinstall of Arma 3 with the same results, all mods deleted. Im stumped
It cant have anything to do with my ports right?
I am also running the Profilling branch, will try without in morn
Nope, same issue even when disabling Profiling branch. That's the only true variable I can see that'd be different
https://forums.bohemia.net/forums/topic/240737-mic-not-working-in-game/ - My issue, same as these guys, who also never seem to have got it fixed.
Hi, I have had my mic working previously within the game but since my latest install I cant talk in game. The icon shows in the corner when I hold caps lock but my name does not show to my friends as transmitting. Voice is activated in game I have tried various channels Mic is set to default It i...
Just launched the game in 32bit, and it now allows me to press the Auto-Adjust settings ;/
Wtf
Launched again in 64bit, no longer works
Genuinely at this point the only variable I can consistently reproduce is changing from 64-bit to 32-bit, my mic works in-game and I get no flicker of the Auto-Adjust UI, It works fine, however. With using 32-bit, Im now experiencing crashes unlike before.
I've had no problems with my Output audio, simply my Input does not work on 64-bit Arma 3. Flickering like this in the UI
Footage of it working normally
I cannot even use 32-bit as a workaround now as It crashes within a few minutes of playing KOTH
Anyone had this issue? Still bothering me
https://feedback.bistudio.com/T179827 - This guy seems to be having the exact same problem as me, from last year..
https://feedback.bistudio.com/T172191 - And here
Just gone and done another test, Microphone works fine in x32 Arma 3, however. Because x32bit is crappy, it crashes. It is not a viable workaround, with crashes <5mins
if it works with 32bit but not with 64bit it might be something that needs to be brought into BIs A3 teams attention
I've posted on the Forums, commented on others posts (That have gone unanswered) and see no viable solution rn,
I know my microphone worked previously in Arma, I've tried other microphones, nothing but x32bit works
I've previously posted two videos (In this thread) that shows what happens when I go into the Audio options menu within Arma 3
Shows the diff between x32bit/64bit
I'd really love for this to be atleast looked at by BI's A3 team, as it is not just me having this issue
no
The RPT log, lists what audio output device is used, but afaik not the input
The input is also not selectable/switchable because legacy mess
RPT logs Recording audio device initialization failed. ?
It can be that your device simply refuses to support the format we request.
But, then it also shouldn't work in 32bit
Run this from game folder.
And send RPT log after trying the microphone and it not working
Gotcha, will do this in the morning! Appreciate the response big time
Here's the RPT you requested
This is from when I played a while last night (Ended in a crash, my fault)
And this is from when it worked a few days ago on x32
Anything else I'm more than happy to give, appreciate it!
11:44:00 Headset Microphone (Razer Nari Format: 1048575
11:44:00 Main Microphone (Razer Seiren E Format: 1048575
11:44:00 Err A device ID has been used that is out of range for your system.
11:44:00 Recording audio device initialization failed.
What is that even supposed to mean :/
That's all that microsoft tells me
"out of range"
Throwing that message into google doesn't yield useful results besides "reinstall your audio drivers"
God wtf, for referece, the Nazer Nari headset mic has worked 100% in the past, the Seiren is relatively new
Hm
I know my Seiren has no drivers at all, it's plug & play
can try reinstall my Nari drivers
We just tell windows to select the audio device for us.
Maybe you need to switch the default to the other one?
I don't think reinstallingn drivers will help
Will try default the other, 1 sec
Launch with same .exe you gave me?
If you need others lmk
Whats the weirdest to me, is that it works flawlessley with x32bit, went into my usual KoTH server and people were like "He's finally got a mic!"
For me to crash about 5 minutes later because im using x32bit ๐ฆ
Just same error
I know a few years ago there was an issue with USB devices & Arma, that cant be a part of it right?
no
Didnt think so, cant remember the last time I had a non-usb headset
Go into your windows audio setting, recording devices, your microphone.
The properites of that, then in advanced it shows the "format" that it uses, what's it say there
The game wants 1 channel, 16bits 11025hz
Mine is stereo 48000hz and still works though
Left is headset mic/ right is boom
Boom is at lowest format it can go
Headset can do 11025hz
I shall try that
Done @11025hz
gonna unplug my boom fully
Same thing
You can open the rpt in notepad and look for the errors yourself
12:13:10 Headset Microphone (Razer Nari Format: 1048575
12:13:10 Main Microphone (Razer Seiren E Format: 1048575
12:13:10 Err A device ID has been used that is out of range for your system.
12:13:10 Recording audio device initialization failed.
nothing changed
That's all the info windows gives me, I can also only guess
12:14:44 Headset Microphone (Razer Nari Format: 1048575
12:14:44 Err A device ID has been used that is out of range for your system.
12:14:44 Recording audio device initialization failed.
12:14:45 Headset Microphone (Razer Nari Format: 1048575
12:14:45 Err A device ID has been used that is out of range for your system.
12:14:45 Recording audio device initialization failed.
I hate computers sometimes lol
Gonna hope someone rocks up who's seen this before. Otherwise no VOIP for me
I might be able to find more info if I could try it myself, but I don't have either of these headsets, and I don't want to play the "try this exe" game dozens of times
I get it, hopefully someone with the same Mic / Headset comes along and is able to assist, just crappy thats all
I mean, if you've got a bunch of Exe's i could try, I wouldn't mind giving them a go if it's not a bother, will probably spit out the same error code
It's odd, as i've used the same headset for Arma for years with no issues, it's not like I can even make my mic go through a third-party app, as it'll just not work in Arma
A third party app that has a virtual microphone input (like "Voice Meter" software) should work, if it's a driver issue
Same thing when using Voicemeeter,
did spit this out, idk if this has anything to do with it
- 17:58:47 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 1/5
17:58:48 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 2/5
17:58:49 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 3/5
17:58:50 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 4/5
17:58:51 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 5/5
unrelated
Only thing it put out in that file was
Recording audio device initialization failed.
no mention like stuff in this msg
the stuff in that message was specific to the special exe you got
its not there in normal game version
Gone and tried it with a 3.5mm headset for the heck of it. Same thing happens
Looks like Im having the same issue with DayZ, i've tried everywhere else I can think that has Voice chat, all works. Going to be getting a full new build in the next year so hopefully i'll be able to speak again once that happens. I will reinstall Reforger and see if the issue persists there.
I think DayZ is using the same audio code
Hey im back home and run the RPT file like you mentioned in the game folder.
I get a weird log out of it.
Im just going to post it and a normal RPT log for you.
You where right in the normal RPT log only the output device is listed.
And I was unsure whether to follow up in this thread or the main channel.
To humor me, what Microphone/Headset are you using?
Im using a audio Interface,
Presonus AudioBox96.
With an Byerdynamic DT797PV as a Headset
So thats different
@grizzled narwhal Hey, not to bother you, just wanted to make sure you saw my previous message.
#1331375608495607881 message
Interesting, This has got me and most of the Arma community baffled, Reinstalling Windows cannot be the only fix.
Still no one who's found a fix?
A device ID has been used that is out of range for your system.
This reads to me like it was passed an ID for a device that doesn't exist, like there are devices 0, 1 and 2 and it tried to use 3.
but I'm not even sure what API you're using for input.
The thing is we're using the same windows API on 32bit and 64bit.
We are using them the exact same way, trying to use the same device.
On 64bit the API fails, on 32bit it works.
I don't think there's anything I can do about it. Also this problem started appearing out of the blue, without us having made any changes
And most users don't have problems still.
hi, What do you think about reinstalling windows or upgrading to win11 from win10.
do you think this could potentially fix/remedy the issue?
also im noticing my A3 crashing more frequetly and consistently when leaving lobbies to the server browser to the main menu not sure if this relates to out issue though
Now this is a coincidence..
I just randomly was reading this https://randomascii.wordpress.com/2012/02/14/64-bit-made-easy/
At the very bottom, they describe a microsoft bug in waveOutOpen that would cause it to fail on 64bit.
Our audio input device code, uses waveInOpen.
Its not the same thing, but its quite close.. And its a bug that would only happen on 64bit..
That mistake, would also explain the error message "A device ID has been used that is out of range for your system."
If the device handle there is truncated to 32bit, it would be out of range
I still can't fix it though
Wine also had a bug due to 32bit truncation https://gitlab.winehq.org/wine/wine/-/commit/37c19e7a877e942f446a156ecb515797c782b7b9
Though that is slightly different, that function actually takes 64bit argument.
The one we're using takes 32bit, even on 64bit system
And that still doesn't explain why only some users are affected :/
Congratulations your internal ticket number is 57000 Very fancy number
Most people never use the audio input :P
Does it continually reallocate chunks for audio input, or is it re-using the same buffer?
I would guess it's this, and only people who manage to allocate 4GB before the first voice input get hit:
Memory allocations on Windows default to starting at low addresses
Today on #perf_prof_branch we'll release an upgrade to XAudio 2.9, I think that will not help you (though it could be possible that it does something?)
I'll look into replacing our audio input stack, but I really don't know our audio code well enough
Is there really no way to hear yourself, like check your microphone in game? other than going into multiplayer and noticing that people are not replying to what you're saying?
I cannot find anything. Surely this can't be right, we are not living in the 90s anymore
Actually, the voice code is from the 90s. And trying to read it makes me cry.
TFAR works, when behind cover and yelling - in shout mode - the unalerted ai will come to my pos. other players are able to hear me too using TFAR
in an unmodded state using armas VON in x64 no one can hear me in both non-dedicated hosted servers and official servers. when switching to x32 players can hear me though soon results in runtime err
in 32 bit the mic input sensitivity adjustment function works in the settings in 64 bit it flashes once per click and seemingly does nothing
side note:
when checking microphone permisions settings (win10) arma 64 bit is not there though the 32 bit exe is and says its "in use" in red font when exe is running
discord and obs and reaper (audio workstation) also receive a good signal when in use and are shown in the permissions page
this is what 32 bit looks like after 15min of playtime T_T
in official pub zeus server
I added self-hearing in the audio options now, so you can even test your microphone.
So weird that that wasn't a thing yet.
Tomorrow I'll try implementing new audio input, and after that selecting input audio device (like you can already select the output)
yes thank you!
if you need us to test anything specific let us know !
Okey I got something that needs testing.
Multiplayer will not work with this, I want to know if your microphone works.
Put into Arma folder and run it
Go to audio settings and click on adjust sensitivity. You should hear yourself?
Is your voice smooth or like, interrupted/hitching?
If you cannot hear yourself, please send a RPT log of that
Also would be good to confirm that on latest profiling branch (Updated just now), which has the "you can hear yourself feature" you hear silence? So it still doesn't work there?
everyone in here
So you cannot hear yourself? Can you send RPT logfile from that
Clicking on microphone adjust, makes you hear yourself. Or should
We'll be releasing it on #perf_prof_branch today or tomorrow.
Good news is, also input device switching (when you switch the default in windows), now works seemlessly. No longer loosing input because you switched your microphone and need to restart the game.
I just don't know if this actually fixes the issues you guys are having, because I'm not getting the testing
#arma3_branch_changelog message
There, its now available on profiling branch, which you can play multiplayer with
I've switched to it, but now when I press Caps Lock to speak in game, it freezes instantly. :/
It doesn't recover, I can only kill the task in the task manager.
:/ Thanks for testing.
I saw a couple others also report that.
Could look into your RPT log, but you'll probably just see same as #perf_prof_branch message
I'll look into it tomorrow
Its up now
Progess: The game doesn't crash anymore. But nobody can hear me still.
Please send me RPT log of that game run, where you try to use VoN atleast once
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
(and don't run the game with -noLogs)
Also in the audio options menu, on adjusting sensitivity you also cannot hear yourself?
@grizzled narwhal just joined zeus usa 4 and players can hear me. wahtever happened thank you very much!!!!
Hi i've the same issue. And It's getting me crazy
Mh there are no audio errors in there, if anything with the audio input would've failed, it would've logged it.
Maybe it just selected the wrong audio input? I'll add logging for that
Sorry I haven't checked myself which is listed as input? It should be Focusrite
It doesn't say anywhere currently
it should use the windows default communications device, from the windows audio settings
Windows has two input device defaults in two different places.
There's one in control panel and one in settings.
I actually have them set to two different devices.
God knows which APIs use which one.
Example:
@barren fractal You are showing the playback tab though, interesting would be the recording one. I have a setup here that is using a Rode mic and there is a mic attached to my SteelSeries Arctic headset, but I've never used it and I suspect I would have to set it in the Sonar app as the primary mic and then also in Windows and pretend my Rode doesn't exist, just to try both 100 % without possible interference. Will try that this weekend.
Hmm. What does it use "default communication device" for then...
I guess once upon a time they had an idea that people would use different outputs for general sound and voice chat or something?
Looks like you can split them in recording too.
Hi Guys look How I did, and now, my microphone works!
Let me know if it worked to you.
In the video you can note that I have a a shitty microphone but now can use it to play online!
PD. I'm not a software developer or something like that I was just desperate for playing Arma 3 with mi MIC.
Cheers!
@sleek wraith What is your microphone btw?
Setting "singleVoice" is nonsense. It has absolutely nothing to do with microphone input.
Its for the ingame "radio" transmission voice (no, not VoN)
I pushed a new build #arma3_branch_changelog
It logs which audio input device is used, please try again (just going to audio options, and running adjust sensitivity once should be enough) and send me RPT of that.
looking for the Selected Audio Input: and Audio input initialized or Audio input failed to initialize
so if I look at the rpt, just from knowing my system, I assume that the Sonar app for the Arctic Nova always prefers its own microphone as standard input, no matter what I change. But since the mic is not actually activated in the software, it makes sense that nobody can hear me. I am blaming the Sonar app. Also another special curiosity, in the Sonar app by SteelSeries, the Rode mic is recognized as priority, not the Artic Nova built-in mic.
Hi. It is good to know that. I uninstalled the sound drivers from my computer and let windows reinstalled it . I also Remember I ran a local test with the in game "Auto Adjust " button, I and spoke normally during the adjustment, and then the microphone's volume moved. I joined an online match it was working. And I configured the windows defender that Ignore all the folders related to arma 3. Now I don't know which one fixed the issue. Cheers.
Hmm, that virtual audio input is stereo. That can't be common with real ones.
always prefers its own microphone as standard input, no matter what I change.
It should just be this windows thing. But the sonar app could be forcing its own to stay as default I guess?
So anyone else still having issues? or all solved now?
Same issues for me, I think. Let me do some testing.
Nothing else was activated, only the Mic that I intend to use with Arma. Nobody could hear me, but my name did show up in game when I pressed Caps.
20:08:14 Selected Audio Input: Analogue 1 + 2 (Focusrite USB Audio) - Channels: 2, Freq: 96000
20:08:14 Audio input initialized at 16000Hz 1ch
yeah the game selected that anlogue one this time, and it seems to have gone all fine without errors
And the audio display in the windows settings does move/show activity when you speak into your mic?
Its stereo, maybe thats it? Maybe your input only comes on the right channel, but the game only uses the left channel?
Also someone should tell the LYL admins to increase their VoN quality, 16kHz is bad lol
Will tell them ๐ So I should try Mono then and see if that fixes it?
Try all the things ๐
Anyone here have the same microphone issues on DayZ?