#-Arma 3- Voice Chat Not working

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brazen cosmos
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Yeah, tried it again Vanilla and same issue, Tried now with two separate mics, making sure they were the default device, restarting my pc every time (Overkill) and still no success.

When I try to do the auto-adjust, it flickers on screen for a brief moment, then goes away, I suppose I could do ANOTHER reinstall of the game

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-Arma 3- Voice Chat Not working

torn totem
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Are you running any mods?
The display flickering doesn't sound like normal behaviour

brazen cosmos
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Ran it fully vanilla to try this

brazen cosmos
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I've tried Changing Profiles too, nothing else

torn totem
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Maybe try a computer restart? I'm not entirely sure where to go from there to be honest.
I assume the microphone is detected in other applications just fine?

brazen cosmos
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Yeah, Like I said previously I've restarted multiple times, and to add, this has been a continuance for about a week and a bit.

Both my Headset Mic/Boom Mic work in every other application/game etc (Except DayZ, Thanks Bohemia:3) I've unplugged both and had only one active at a time, made sure whichever one I want to try is the Default device, restart my game/pc every time I change a variable

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I just don't get it, There's forum/reddit posts that date a decade+ with the same issue as me, unanswered/unsolved, Why in gods name did Bohemia make it such a pain in the arse to change your input, they let you change your output!

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Makes no sense either, these mics worked on Arma3 a few months ago

brazen cosmos
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Just did a fresh reinstall of Arma 3 with the same results, all mods deleted. Im stumped

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It cant have anything to do with my ports right?

brazen cosmos
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I am also running the Profilling branch, will try without in morn

brazen cosmos
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Nope, same issue even when disabling Profiling branch. That's the only true variable I can see that'd be different

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https://forums.bohemia.net/forums/topic/240737-mic-not-working-in-game/ - My issue, same as these guys, who also never seem to have got it fixed.

brazen cosmos
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Just launched the game in 32bit, and it now allows me to press the Auto-Adjust settings ;/

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Wtf

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Launched again in 64bit, no longer works

brazen cosmos
# brazen cosmos

Genuinely at this point the only variable I can consistently reproduce is changing from 64-bit to 32-bit, my mic works in-game and I get no flicker of the Auto-Adjust UI, It works fine, however. With using 32-bit, Im now experiencing crashes unlike before.

I've had no problems with my Output audio, simply my Input does not work on 64-bit Arma 3. Flickering like this in the UI

brazen cosmos
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I cannot even use 32-bit as a workaround now as It crashes within a few minutes of playing KOTH

brazen cosmos
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Anyone had this issue? Still bothering me

brazen cosmos
brazen cosmos
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Just gone and done another test, Microphone works fine in x32 Arma 3, however. Because x32bit is crappy, it crashes. It is not a viable workaround, with crashes <5mins

minor trellis
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if it works with 32bit but not with 64bit it might be something that needs to be brought into BIs A3 teams attention

brazen cosmos
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I've posted on the Forums, commented on others posts (That have gone unanswered) and see no viable solution rn,

I know my microphone worked previously in Arma, I've tried other microphones, nothing but x32bit works

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I've previously posted two videos (In this thread) that shows what happens when I go into the Audio options menu within Arma 3

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Shows the diff between x32bit/64bit

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I'd really love for this to be atleast looked at by BI's A3 team, as it is not just me having this issue

minor trellis
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Id guess @grizzled narwhal might have some ideas on monday

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๐Ÿ™

grizzled narwhal
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The RPT log, lists what audio output device is used, but afaik not the input
The input is also not selectable/switchable because legacy mess

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RPT logs Recording audio device initialization failed. ?

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It can be that your device simply refuses to support the format we request.
But, then it also shouldn't work in 32bit

brazen cosmos
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Gotcha, will do this in the morning! Appreciate the response big time

brazen cosmos
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Anything else I'm more than happy to give, appreciate it!

grizzled narwhal
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11:44:00 Headset Microphone (Razer Nari Format: 1048575
11:44:00 Main Microphone (Razer Seiren E Format: 1048575
11:44:00 Err A device ID has been used that is out of range for your system.
11:44:00 Recording audio device initialization failed.
What is that even supposed to mean :/
That's all that microsoft tells me

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"out of range"

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Throwing that message into google doesn't yield useful results besides "reinstall your audio drivers"

brazen cosmos
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God wtf, for referece, the Nazer Nari headset mic has worked 100% in the past, the Seiren is relatively new

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Hm

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I know my Seiren has no drivers at all, it's plug & play

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can try reinstall my Nari drivers

grizzled narwhal
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We just tell windows to select the audio device for us.
Maybe you need to switch the default to the other one?

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I don't think reinstallingn drivers will help

brazen cosmos
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Will try default the other, 1 sec

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Launch with same .exe you gave me?

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Whats the weirdest to me, is that it works flawlessley with x32bit, went into my usual KoTH server and people were like "He's finally got a mic!"

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For me to crash about 5 minutes later because im using x32bit ๐Ÿ˜ฆ

grizzled narwhal
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Just same error

brazen cosmos
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I know a few years ago there was an issue with USB devices & Arma, that cant be a part of it right?

grizzled narwhal
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no

brazen cosmos
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Didnt think so, cant remember the last time I had a non-usb headset

grizzled narwhal
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Go into your windows audio setting, recording devices, your microphone.
The properites of that, then in advanced it shows the "format" that it uses, what's it say there

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The game wants 1 channel, 16bits 11025hz

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Mine is stereo 48000hz and still works though

brazen cosmos
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Left is headset mic/ right is boom

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Boom is at lowest format it can go

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Headset can do 11025hz

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I shall try that

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gonna unplug my boom fully

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Same thing

grizzled narwhal
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You can open the rpt in notepad and look for the errors yourself

12:13:10 Headset Microphone (Razer Nari Format: 1048575
12:13:10 Main Microphone (Razer Seiren E Format: 1048575
12:13:10 Err A device ID has been used that is out of range for your system.
12:13:10 Recording audio device initialization failed.
nothing changed

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That's all the info windows gives me, I can also only guess

brazen cosmos
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12:14:44 Headset Microphone (Razer Nari Format: 1048575
12:14:44 Err A device ID has been used that is out of range for your system.
12:14:44 Recording audio device initialization failed.
12:14:45 Headset Microphone (Razer Nari Format: 1048575
12:14:45 Err A device ID has been used that is out of range for your system.
12:14:45 Recording audio device initialization failed.

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I hate computers sometimes lol

brazen cosmos
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Gonna hope someone rocks up who's seen this before. Otherwise no VOIP for me

grizzled narwhal
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I might be able to find more info if I could try it myself, but I don't have either of these headsets, and I don't want to play the "try this exe" game dozens of times

brazen cosmos
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I get it, hopefully someone with the same Mic / Headset comes along and is able to assist, just crappy thats all

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I mean, if you've got a bunch of Exe's i could try, I wouldn't mind giving them a go if it's not a bother, will probably spit out the same error code

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It's odd, as i've used the same headset for Arma for years with no issues, it's not like I can even make my mic go through a third-party app, as it'll just not work in Arma

grizzled narwhal
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A third party app that has a virtual microphone input (like "Voice Meter" software) should work, if it's a driver issue

brazen cosmos
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Same thing when using Voicemeeter,

did spit this out, idk if this has anything to do with it

  • 17:58:47 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 1/5
    17:58:48 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 2/5
    17:58:49 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 3/5
    17:58:50 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 4/5
    17:58:51 Save: Opening C:\Users\Samuel\AppData\Local\Arma 3\DataCache\cache.ch failed with error 8. Trying again. Attempt 5/5
grizzled narwhal
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unrelated

brazen cosmos
grizzled narwhal
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the stuff in that message was specific to the special exe you got

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its not there in normal game version

brazen cosmos
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Gone and tried it with a 3.5mm headset for the heck of it. Same thing happens

brazen cosmos
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Looks like Im having the same issue with DayZ, i've tried everywhere else I can think that has Voice chat, all works. Going to be getting a full new build in the next year so hopefully i'll be able to speak again once that happens. I will reinstall Reforger and see if the issue persists there.

grizzled narwhal
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I think DayZ is using the same audio code

vital cypress
brazen cosmos
vital cypress
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Im using a audio Interface,
Presonus AudioBox96.
With an Byerdynamic DT797PV as a Headset

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So thats different

vital cypress
brazen cosmos
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Interesting, This has got me and most of the Arma community baffled, Reinstalling Windows cannot be the only fix.

brazen cosmos
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Still no one who's found a fix?

barren fractal
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A device ID has been used that is out of range for your system.
This reads to me like it was passed an ID for a device that doesn't exist, like there are devices 0, 1 and 2 and it tried to use 3.

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but I'm not even sure what API you're using for input.

grizzled narwhal
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The thing is we're using the same windows API on 32bit and 64bit.
We are using them the exact same way, trying to use the same device.
On 64bit the API fails, on 32bit it works.
I don't think there's anything I can do about it. Also this problem started appearing out of the blue, without us having made any changes

And most users don't have problems still.

dry dock
dry dock
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also im noticing my A3 crashing more frequetly and consistently when leaving lobbies to the server browser to the main menu not sure if this relates to out issue though

grizzled narwhal
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Now this is a coincidence..
I just randomly was reading this https://randomascii.wordpress.com/2012/02/14/64-bit-made-easy/

At the very bottom, they describe a microsoft bug in waveOutOpen that would cause it to fail on 64bit.
Our audio input device code, uses waveInOpen.

Its not the same thing, but its quite close.. And its a bug that would only happen on 64bit..

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That mistake, would also explain the error message "A device ID has been used that is out of range for your system."

If the device handle there is truncated to 32bit, it would be out of range
I still can't fix it though

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And that still doesn't explain why only some users are affected :/

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Congratulations your internal ticket number is 57000 Very fancy number

barren fractal
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Most people never use the audio input :P

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Does it continually reallocate chunks for audio input, or is it re-using the same buffer?

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I would guess it's this, and only people who manage to allocate 4GB before the first voice input get hit:

Memory allocations on Windows default to starting at low addresses

grizzled narwhal
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Today on #perf_prof_branch we'll release an upgrade to XAudio 2.9, I think that will not help you (though it could be possible that it does something?)
I'll look into replacing our audio input stack, but I really don't know our audio code well enough

grizzled narwhal
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Is there really no way to hear yourself, like check your microphone in game? other than going into multiplayer and noticing that people are not replying to what you're saying?

I cannot find anything. Surely this can't be right, we are not living in the 90s anymore

grizzled narwhal
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Actually, the voice code is from the 90s. And trying to read it makes me cry.

dry dock
# grizzled narwhal Is there really no way to hear yourself, like check your microphone in game? oth...

TFAR works, when behind cover and yelling - in shout mode - the unalerted ai will come to my pos. other players are able to hear me too using TFAR

in an unmodded state using armas VON in x64 no one can hear me in both non-dedicated hosted servers and official servers. when switching to x32 players can hear me though soon results in runtime err

in 32 bit the mic input sensitivity adjustment function works in the settings in 64 bit it flashes once per click and seemingly does nothing

side note:
when checking microphone permisions settings (win10) arma 64 bit is not there though the 32 bit exe is and says its "in use" in red font when exe is running
discord and obs and reaper (audio workstation) also receive a good signal when in use and are shown in the permissions page

dry dock
grizzled narwhal
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I added self-hearing in the audio options now, so you can even test your microphone.
So weird that that wasn't a thing yet.

Tomorrow I'll try implementing new audio input, and after that selecting input audio device (like you can already select the output)

dry dock
grizzled narwhal
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Okey I got something that needs testing.
Multiplayer will not work with this, I want to know if your microphone works.

Put into Arma folder and run it
Go to audio settings and click on adjust sensitivity. You should hear yourself?
Is your voice smooth or like, interrupted/hitching?

If you cannot hear yourself, please send a RPT log of that

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Also would be good to confirm that on latest profiling branch (Updated just now), which has the "you can hear yourself feature" you hear silence? So it still doesn't work there?

grizzled narwhal
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everyone in here

grizzled narwhal
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So you cannot hear yourself? Can you send RPT logfile from that

grizzled narwhal
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Clicking on microphone adjust, makes you hear yourself. Or should

grizzled narwhal
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We'll be releasing it on #perf_prof_branch today or tomorrow.

Good news is, also input device switching (when you switch the default in windows), now works seemlessly. No longer loosing input because you switched your microphone and need to restart the game.

I just don't know if this actually fixes the issues you guys are having, because I'm not getting the testing

grizzled narwhal
fringe cove
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I've switched to it, but now when I press Caps Lock to speak in game, it freezes instantly. :/

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It doesn't recover, I can only kill the task in the task manager.

grizzled narwhal
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:/ Thanks for testing.
I saw a couple others also report that.

dry dock
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im working late nights till friday evening so i can test it out fri night

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BST

grizzled narwhal
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Yeah I keep fucking things up ๐Ÿคฃ

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Next one will be it ๐Ÿคž surely

grizzled narwhal
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Its up now

fringe cove
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Progess: The game doesn't crash anymore. But nobody can hear me still.

grizzled narwhal
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Please send me RPT log of that game run, where you try to use VoN atleast once

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!rpt

jade skiffBOT
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Arma RPT

Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.

To get to your RPT files press Windows+R and enter %localappdata%/Arma 3

Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files

To share an rpt log here, please use a website like https://pastebin.com/ (Set expiry time to 1 week or less) to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.

grizzled narwhal
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(and don't run the game with -noLogs)

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Also in the audio options menu, on adjusting sensitivity you also cannot hear yourself?

fringe cove
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Could not hear myself, no

dry dock
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@grizzled narwhal just joined zeus usa 4 and players can hear me. wahtever happened thank you very much!!!!

sleek wraith
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Hi i've the same issue. And It's getting me crazy

grizzled narwhal
# fringe cove

Mh there are no audio errors in there, if anything with the audio input would've failed, it would've logged it.
Maybe it just selected the wrong audio input? I'll add logging for that

fringe cove
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Sorry I haven't checked myself which is listed as input? It should be Focusrite

grizzled narwhal
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It doesn't say anywhere currently

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it should use the windows default communications device, from the windows audio settings

barren fractal
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Windows has two input device defaults in two different places.

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There's one in control panel and one in settings.

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I actually have them set to two different devices.

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God knows which APIs use which one.

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Example:

fringe cove
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@barren fractal You are showing the playback tab though, interesting would be the recording one. I have a setup here that is using a Rode mic and there is a mic attached to my SteelSeries Arctic headset, but I've never used it and I suspect I would have to set it in the Sonar app as the primary mic and then also in Windows and pretend my Rode doesn't exist, just to try both 100 % without possible interference. Will try that this weekend.

barren fractal
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Hmm. What does it use "default communication device" for then...

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I guess once upon a time they had an idea that people would use different outputs for general sound and voice chat or something?

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Looks like you can split them in recording too.

sleek wraith
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Hi Guys look How I did, and now, my microphone works!

Let me know if it worked to you.

In the video you can note that I have a a shitty microphone but now can use it to play online!

PD. I'm not a software developer or something like that I was just desperate for playing Arma 3 with mi MIC.

Cheers!

barren fractal
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@sleek wraith What is your microphone btw?

grizzled narwhal
grizzled narwhal
fringe cove
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Will do, thank you for your ongoing efforts!

fringe cove
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so if I look at the rpt, just from knowing my system, I assume that the Sonar app for the Arctic Nova always prefers its own microphone as standard input, no matter what I change. But since the mic is not actually activated in the software, it makes sense that nobody can hear me. I am blaming the Sonar app. Also another special curiosity, in the Sonar app by SteelSeries, the Rode mic is recognized as priority, not the Artic Nova built-in mic.

sleek wraith
# grizzled narwhal Setting "singleVoice" is nonsense. It has absolutely nothing to do with micropho...

Hi. It is good to know that. I uninstalled the sound drivers from my computer and let windows reinstalled it . I also Remember I ran a local test with the in game "Auto Adjust " button, I and spoke normally during the adjustment, and then the microphone's volume moved. I joined an online match it was working. And I configured the windows defender that Ignore all the folders related to arma 3. Now I don't know which one fixed the issue. Cheers.

barren fractal
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Hmm, that virtual audio input is stereo. That can't be common with real ones.

grizzled narwhal
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always prefers its own microphone as standard input, no matter what I change.
It should just be this windows thing. But the sonar app could be forcing its own to stay as default I guess?

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So anyone else still having issues? or all solved now?

fringe cove
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Same issues for me, I think. Let me do some testing.

fringe cove
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Nothing else was activated, only the Mic that I intend to use with Arma. Nobody could hear me, but my name did show up in game when I pressed Caps.

grizzled narwhal
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20:08:14 Selected Audio Input: Analogue 1 + 2 (Focusrite USB Audio) - Channels: 2, Freq: 96000
20:08:14 Audio input initialized at 16000Hz 1ch
yeah the game selected that anlogue one this time, and it seems to have gone all fine without errors

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And the audio display in the windows settings does move/show activity when you speak into your mic?

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Its stereo, maybe thats it? Maybe your input only comes on the right channel, but the game only uses the left channel?

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Also someone should tell the LYL admins to increase their VoN quality, 16kHz is bad lol

fringe cove
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Will tell them ๐Ÿ˜„ So I should try Mono then and see if that fixes it?

grizzled narwhal
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Try all the things ๐Ÿ˜„

grizzled narwhal
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Anyone here have the same microphone issues on DayZ?