#it does exactly as you requested. when a
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I've placed the script in a initPlayerLocal.sqf file and have tried with the an init.sqf, doesn't seem to be firing when opfor is killed, any idea why that may be?
Looks simple enough.
Try just running the code from the debug console.
Should rule out any mission-structure screwups.
Are you running ACE? You sure they are dead dead?
ACE is not running
you could try using _killer instead of _instigator although _instigator is more flexible. depends how you kill them.
@hot ledge https://streamable.com/4d4118
works fine for me with no change. make sure your mission filepaths are correct
I just used _killer instead of _instigator and it managed to work perfectly!