#Funny enough i just looked at that and
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yeah Dead Everon is a world made by another person that is open for others to edit and make scenarios in
hmmmm. So word of advice. Make your scenario in everon or arland first. Test. Then port to any other world.
you could build and test in everon, and then port and position in other world.
okay ill have to look into that thanks man. Im setting up a basic scenario in dead everon testing spawns right now on fresh set up to see if its a dead everon issue
ok is it too late to do that by chance? and also it doesnt look like its a dead everon issue. I spawned in fine when i made a basic scenario and uploaded it and tested it
ok so in that case, create a new "dead everon" scenario. And copy and paste from windows explorer one world layer at a time and test. You should be able to find the offending layer.
Random on doesn't work for me either.
Tested whith arland and my world.
hmmmm just not seeing issues with randomization used in the attribute "Spawn Children" .
That is pretty rock solid from day one.
And I do heavy randomization all over the place.
Correct setup whith Arland vanilla:
https://youtu.be/QCIZrhhop28
Just figured the Thread thing out in Discord. As told still have the same issue. Thanks for making a full recreation video.
Okay thakns for letting me know about ocpy pasting into new world in windows. Its helped me figure it out may be another mod conflicting with me, got lots to do to figure this out.
So it looks like the mod Big Chungus Shotguns was causing my problem. I noticed the charactors wouldnt load preview when choosing faciton and spawn point. Got down to that one and few other mods, got rid of that one, and i started spawning fine.
It’s likely another mod that causes the conflict. All my mods are broken from the patch, but this was something that happened before the patch. There was a mod called blood effect that confirmed caused this. There might be others too