#@LAxemann Good day Lax. Is there a way

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gray tinsel
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Helloooooo!
Maybe I'm missing something, but couldn't you just create another output port and do the logic inside the signal?

You already have the values in the signal, right? So with a bit more math, you should be able to create another output that returns what you want in the situation(s) you want...? :D

gray tinsel
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Thank youuu, downloaded! :)

dusky solar
# gray tinsel Thank youuu, downloaded! \:)

Hi, again.. ๐Ÿ˜‰ Short question: i placed a new building prefab down in Arland. But the building will not register in the EnviromentMap. So if i enter the bulding, all the enviroment sounds will be play inside. This only happens in this building. Can i fix this?

gray tinsel
# dusky solar Hi, again.. ๐Ÿ˜‰ Short question: i placed a new building prefab down in Arland. ...

Heya!
Not exactly my domain, so I asked internally. Questions:

  1. Is it a vanilla building or your own?
  2. What happens to the sound? Are environmental sounds like wind/rain/birds not attenuated (low pass filter is not applied)? Or is something different happening?
  3. Did you test the signals debug? (CTRL + ALT + WIN -> Sound -> SoundSystem -> Signals Debug), does GInterior return 0 or 1 when inside the building?
dusky solar
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Its a vanila building. The rest i will check

dusky solar
dusky solar
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Fixed! WorldSubsceneComponent was missing

dusky solar
gray tinsel