#@LAxemann Good day Lax. Is there a way
1 messages ยท Page 1 of 1 (latest)
Helloooooo!
Maybe I'm missing something, but couldn't you just create another output port and do the logic inside the signal?
You already have the values in the signal, right? So with a bit more math, you should be able to create another output that returns what you want in the situation(s) you want...? :D
Thank youuu, downloaded! :)
Hi, again.. ๐ Short question: i placed a new building prefab down in Arland. But the building will not register in the EnviromentMap. So if i enter the bulding, all the enviroment sounds will be play inside. This only happens in this building. Can i fix this?
Heya!
Not exactly my domain, so I asked internally. Questions:
- Is it a vanilla building or your own?
- What happens to the sound? Are environmental sounds like wind/rain/birds not attenuated (low pass filter is not applied)? Or is something different happening?
- Did you test the signals debug? (CTRL + ALT + WIN -> Sound -> SoundSystem -> Signals Debug), does GInterior return 0 or 1 when inside the building?
Its a vanila building. The rest i will check
GInterior is not changing
its still 0
Fixed! WorldSubsceneComponent was missing
Hi Lax, i have a SoundComponent on a Static Prop and moved the SoundPoint away from the center of the entity, but the sound will still play at the center? TY
Hey dude, pardon, I somehow missed the question! Did you solve it?