#2 axis auto turret :blobcloseenjoy:

1 messages ยท Page 1 of 1 (latest)

visual walrus
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Just need to make it not do a 360 turn if the target is on the other side

rugged sparrow
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Invented your own weapons system for it?

visual walrus
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rockets only :I

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but just launching them with ballistics offset

rugged sparrow
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You ever notice how rockets seem to move in a way that is the opposite of smooth?

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Like teleporting

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Shells don't have this problem

visual walrus
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Didnt notice that yet, just rockets exploding on spawn on dedicated servers

rugged sparrow
visual walrus
rugged sparrow
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weird

visual walrus
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but only on dedicated server, peer tool is fine

rugged sparrow
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some components dont exist on dedi, maybe some init fail?

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sound components 100% dont exist

visual walrus
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hmm need to check that

rugged sparrow
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The following Components and others inheriting from them are not instanciated on a Dedicated Server:
BaseFlattenGrassComponent
CameraHandlerComponent
DebugShootComponent
MotorExhaustEffectComponent
BaseSoundComponent
visual walrus
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DebugShootComponent ๐Ÿ‘€

drowsy sundial
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Sweet. Another feature I don't need to do โค๏ธ - Great work BonBon ๐Ÿ˜›

rugged sparrow
visual walrus
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Fire(vector dir, vector mat[], IEntity projectile, IEntity owner);

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So you can shoot normal projectiles?

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but not on dedi?

rugged sparrow
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ah I was looking at SCR_DebugShootComponent

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to be fair I "fire" normal shells in my game master fx artillery stuff

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just spawning it and using Launch method of its movement component

visual walrus
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smort

drowsy sundial
visual walrus
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not adding any more content, just a template for others to mod

drowsy sundial
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Is it going to release?

visual walrus
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I hope so ๐Ÿ˜„

drowsy sundial
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Hahaha rgr. Well, GL and HF and lets hope.

iron rose