#2 axis auto turret :blobcloseenjoy:
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Invented your own weapons system for it?
You ever notice how rockets seem to move in a way that is the opposite of smooth?
Like teleporting
Shells don't have this problem
Didnt notice that yet, just rockets exploding on spawn on dedicated servers
is this because of rplcomponent? so you end up with two rockets on client and they blow up from collision
not sure cause the fly down but explode at spawn pos and not on the ground
weird
some components dont exist on dedi, maybe some init fail?
sound components 100% dont exist
hmm need to check that
The following Components and others inheriting from them are not instanciated on a Dedicated Server:
BaseFlattenGrassComponent
CameraHandlerComponent
DebugShootComponent
MotorExhaustEffectComponent
BaseSoundComponent
DebugShootComponent ๐
Sweet. Another feature I don't need to do โค๏ธ - Great work BonBon ๐
it kinda does what your gun does, spawns rockets on mouse click
Fire(vector dir, vector mat[], IEntity projectile, IEntity owner);
So you can shoot normal projectiles?
but not on dedi?
ah I was looking at SCR_DebugShootComponent
to be fair I "fire" normal shells in my game master fx artillery stuff
just spawning it and using Launch method of its movement component
smort
Much excite. If there is any more "content" or updates, or even better a release - let me know. I'm going to try to keep track: https://github.com/Citizen-Group/SteelRain-Ideas/issues/146
not adding any more content, just a template for others to mod
Is it going to release?
I hope so ๐
Hahaha rgr. Well, GL and HF and lets hope.
I like the barrel animation! looks nice bonbon, good job
