#occluder bug

1 messages · Page 1 of 1 (latest)

hallow vortex
#

for exemle this is a screen where i am not supposed to see the other island because they suppose to be a occluder preventing it from beeing display

#

i cant manage to find back the entity in prefab is it somehing thatn has been remove ?

hallow vortex
#

Hello i am back trying to undestand how occluder supposed to work after i learned that occulder seem to only hide entity:

  1. i have put occluder around the city i want to hide
  2. when i play from camera in the WB i still see all the entoty that supossed to be hide
#

i am sorry to use a ping but i dont know who is the boheamia that can save me 😅

#
  1. test without the auto occluders
plain plaza
next mauve
#

I've noticed the same issue with placed occluder entities not functioning in my tests, the only work around that I know of currently is to use the terrain (hills, mountains, defilade etc) for occlusion and adding occluder components to prop/non-enterable buildings that are strategically placed in urban areas

hallow vortex
#

The only work around was to use a Ghost building with a giant occluder that @graceful dew made you Can Ask him the file if you need

knotty shuttle
#

I don't think you would need manual occluders anymore anyway