#pretty much i've got some dead civilians

1 messages · Page 1 of 1 (latest)

vale portal
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Multiplayer compared to singleplayer

coral solstice
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try not killing the unit via attributes, then set an animation using switchMove (mind the locality) then killing them with setDamage

try out some of these animations:

vale portal
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i've used those in some of the other bodies, but would that allow me to get a ragdoll since i haven't been able to find one of a guy hanging from a ledge

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(assuming theres no player nearby)

coral solstice
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not sure

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are you using anything like polpox mods in your single player?

vale portal
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i'll try using spawn {name switchMove "actsstaticdeathnumber";};
this awake true;
this setDamage 1;

vale portal
coral solstice
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if (local this) then {
    this spawn {
        _this switchMove "something";
        sleep 0.5;
        _this setDamage 1;
        _this awake true;
    };
};
vale portal
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i've got to go now, but i'll give it a shot and if it doesn't work i'll find a workaround