#pretty much i've got some dead civilians
1 messages · Page 1 of 1 (latest)
try not killing the unit via attributes, then set an animation using switchMove (mind the locality) then killing them with setDamage
try out some of these animations:
i've used those in some of the other bodies, but would that allow me to get a ragdoll since i haven't been able to find one of a guy hanging from a ledge
(assuming theres no player nearby)
i'll try using spawn {name switchMove "actsstaticdeathnumber";};
this awake true;
this setDamage 1;
nah only blastcore and JSRS +tfar
if (local this) then {
this spawn {
_this switchMove "something";
sleep 0.5;
_this setDamage 1;
_this awake true;
};
};
i've got to go now, but i'll give it a shot and if it doesn't work i'll find a workaround