#STEEL RAIN 1924

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carmine stratus
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Another day at the code mines πŸͺ¦

SITREP:

  • Crate/pallet logic bug correction continues
  • Col pistol is done and enroute to the rigger
  • Col webbing continues
  • Sov pistol continues

Medium Range Radar:

  • Crate Spawn from factory done properly
  • Crate deposit and Base/Encampment/Depot GUI/UI started 😡
  • Base gear should be done for both sides
  • Bolt action code added
  • Hopefully onboard a few more team mates
  • Prototype Tank
  • Prototype Biplane
carmine stratus
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Discord server now up.. This will still be the public announcement thread, but now we can group voice and chat without ARMA public spam. https://discord.gg/Xgwf5XKK4y

floral cave
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πŸ™

carmine stratus
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Fatal mem bug squashed. Ref + Array[ ] - not happy campers. Onto the pallet/crate logic bug and then finally coloured crates based on the category is next feature to be finished.

carmine stratus
carmine stratus
mellow shuttle
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Do you plan to have a similar amount of items as you do in foxhole? Cuz if you have thousands of items in crates all around the world the server won't be doing too hot probably

carmine stratus
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The crates will just be "crates" or virtualized, until opened. 90% of all the "content" will be virtualized. The crates being physical is a concession, but they are deleted once dumped into a storage building. Then they populate a modified arsenal.

mellow shuttle
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So you will have everything virtualized, just keeping track of the numbers, no thousands of prefabs in crates all around the world

carmine stratus
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As for the crates of spawned/scavenged loot, yea, likely problematic, working on ways to mitigate that.

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Mostly the case, for reasons you note. I figure increasing the rot speed will force more "bring it back to base" vs forward depots of spawned items.

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But, I need to see how this plays out. Frontline containers are needed due to foxholes nature - ARMA has line of sight, and scavenging is much harder and riskier. So people tend to leave bodies to decay. Although like DayZ shows, it feeds the human condition - so I want to try to make it work, without blowing up the net code.

carmine stratus
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@mellow shuttle I may have spoke a little too soon. I'm going to be writing code that attempts to upgrade the loot system to dematerialize items and keep a counter. Rather than keeping the unique physical in memory, and I will be able to apply that to ground boxes.

The only downside to that is ammo will have to be stripped from the weapon, and any customization, stripped as well.

Or, It only does the despawning on identical items, and the first item stays there. So if there's a whole bunch of rifles with bayonets, It keeps one despawns the rest.

Designing/coding haven't got there yet. Although it should be soon. Right now I'm going to just use the loot and tons of physicals, so I can work on base building.

I want to get to a minimal playable product as soon as possible, so my team doesn't burn out and It's easier to recruit. That said, I appreciate your following my progress β™₯️ - boo Arkensor!

mellow shuttle
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and your Everon life
Are you confusing me with Arkensor kekw ?

carmine stratus
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Yes. Correcting that now.

mellow shuttle
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@hard juniper

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Come bully this guy

carmine stratus
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Lol. Oh look at the time. I left the arma cooking in the oven

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I'm obviously not braining good today. Got a case of the slows 😁

If you ever get the modding itch Vacooma you know where to find me. We can loot Arks code and go wild πŸ˜‚

carmine stratus
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Sneak peak of getting world actions to be "actionable" from the drivers seat.

carmine stratus
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New field cannon from the labs. Just needs some wagon wheels 😎

carmine stratus
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STEEL RAIN 1924

carmine stratus
mellow shuttle
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Honestly, can't wait to see how the first match with this mod will look. I get the feeling it will be very chaotic

carmine stratus
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I hope I don't disappoint 😁.

I expect it to be like the first days of conflict, but I'm hoping with enough beta playing I can build up a base of teachers to carry over to release.

The thing with Foxhole (and I don't know how much you've played of it) is that the initial land and resource rush is very important - but I guess it's safe to assume the iterations of map and gameplay is all going to be a wash as people learn and the game grows.

mellow shuttle
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Last time I played Wardens

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but I switch factions almost every war

orchid raft
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faction hopper Shocked_Finn

mellow shuttle
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I generally switch to whichever is less popular. These past few wars it was back and forth

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But i can understand the distaste, and my argument is: Cry about it kekpoint

carmine stratus
rancid goblet
carmine stratus
orchid raft
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needs a honk sound effect πŸ˜„

carmine stratus
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New gadget

rancid goblet
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For what ?

carmine stratus
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That's a garage door opener.

rancid goblet
carmine stratus
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PC was in "the shop" yesterday and right now, documentation on how to best play Steel Rain got underway.

Pictured current cover page.

carmine stratus
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Welcome to December. SR has been in production for 4.5 months. Only a lot more to go!

If you know of any talent, send them our way. Plenty of work in the backlog ready to rock.

carmine stratus
carmine stratus
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Back into the UI mines. Worst part of modding so far.

carmine stratus
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Hehehe πŸ˜›

orchid raft
carmine stratus
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Sidebar: Modern artillery is good to about 16 km. In my head it never occurred to me that World War I artillery which is closer to a field cannon than it is modern artillery - That it would have a severely stunted range.

So I just googled it, while on the can. Turns out it's around 5 to 6 km. Which is perfect for ARMA - and close to a modern mortar 3-6km.

We're probably going to dial back the range of most weapons, but at least if we go authentic, people are not going to shoot from one end to the map to the other.

carmine stratus
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BF5 vibes.

fair birch
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You mean BF1 vibes?

carmine stratus
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BF5 had the whole colonial French campaign. Shirt colour is off, but it gives the feels.

carmine stratus
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Capturing scope and scale will be a big challenge for whomever does the mapping. But I'm looking forward to it.

carmine stratus
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Current status: Trying to crack the Davinci code on dumping contents of a embedded container. Shouldn't last much longer against my assault.

carmine stratus
carmine stratus
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And done. Now all crates in range will self deposit and delete.

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Coming soon

carmine stratus
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Finally close enough I can work on modular base building. This is gonna be a hard boi, but base building is what I live for πŸ™‚

carmine stratus
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Where having a poll over on the Steel Rain Discord. I forgot we could do that as well here. Voting on FP or 3rdP allowed building.

carmine stratus
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Today's (and likely a few weeks to come) challenge. Modular trench building.

carmine stratus
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For those that have never seen it, we will be doing a real time war map, once we get multi-server support working. That's miles away, still, this is fun to look at - and the 'ground work code' is being written as I go along. https://foxholestats.com/

lime vapor
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Nice to see how well that this is coming along

carmine stratus
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@lime vapor Thanks, it a long road but we are shaping up into something fun.

carmine stratus
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First step of figuring out building - done. Now to get snappy.

carmine stratus
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Note to self: We really need to figure out friction on vechs for shooting/riding/drivebys

carmine stratus
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Another day, another -66$ living the game developer life. Grind grind grind, the boat. Gently down the stream - I might be going crazy πŸ˜›

ocean zealot
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sell your soul to BI

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this is the way

unreal jay
carmine stratus
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Thanks monke. I just need to keep the coding PTSD supressed and get though the hard chunks. This building code is well written but right now as easy to understand as spanish πŸ˜›

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First look πŸ‘€: What will soon be a swarm of flies that will blot out the sun. I can't wait to fill the sky with flak

unreal jay
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is that gonna be flyable or work similar to GM enhanced where it fly's in a straight line with AI in them?

carmine stratus
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Flyable and a key element of gameplay. Air bypasses ground defenses (minus AA/AAA/Ground Fire), so it will it's own "surface" of warfare. This is the SOV fighter.

unreal jay
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Sweet, that'll be so amazing. Are you using any of the fixed wing core mods or is it custom scripts to your mod?

carmine stratus
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Going to have to use the mods to get us to beta, then wean ourselves off 3rd party for release.

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Basiclly the general rule of thumb, is if I don't need to code it, I spend my time on something unique.

unreal jay
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Makes sense, that's definitely a smart way of doing it lol

carmine stratus
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We are aiming for an eventual CDLC if/when A4 allows it - so we can't be using mods in the end - but I want to get to playable as soon as possible, so we can stave off burnout, recruit better and see what works/doesn't work.

unreal jay
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That is very much appreciated

carmine stratus
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Yea, well, enjoy the ride. Hundreds of hours to go, but step by step we inch closer.

unreal jay
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Just seeing the progress has defiantly been nice, just keeps climbing the Christmas wish list with every previewπŸ˜‚

carmine stratus
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Ah you don't own Reforger? It's two years till A4.

unreal jay
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I own reforger lol. the mod itself keeps climbing the Wishlist

carmine stratus
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I understand now πŸ˜‚

steep talon
carmine stratus
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Idt?

steep talon
carmine stratus
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Friction ultra high is how you cheat/allow walking on vechs. Old BF1942/Unreal2K4 technique. People just have to readjust time to time, and no bumps or they go flying πŸ˜›

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Might be able to "add child" as long as your touching the object and just "resnap" the person every frame like magnetic boots πŸ˜›

steep talon
carmine stratus
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The friction is only for sliding/slipping, movement is uneffected. Although the add child, You would have to have distance break or on jump or something.

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Does reforger have sliding down hills? I think it does. Been a while

steep talon
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It does

carmine stratus
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Its possible you just float on a vech, I'll have to see. If your not touching the vech, then it driving away has no impact on you except your vertical - but we can lay on, and interact, use it for cover, so I think there has to be something there we can work with.

Not a high prio, but a feature I think everyone wants.

pulsar citrus
carmine stratus
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SOV fighter update.

dapper copper
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I’m lowkey confused on what this is bro 😭

carmine stratus
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The Fokker Dr.I (Dreidecker, "triplane" in German), often known simply as the Fokker Triplane, was a World War I fighter aircraft built by Fokker-Flugzeugwerke. The Dr.I saw widespread service in the spring of 1918. It became famous as the aircraft in which Manfred von Richthofen gained his last 17 victories (plus two earlier ones in the Fokker ...

carmine stratus
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🍿 The great air war is coming

floral shell
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how are you already onto planes???

carmine stratus
# floral shell how are you already onto planes???

Planes are a little early, but it's an asset we need to get done regardless. We had a new modeler join the team so it was a side task that didn't have a time restriction.

Assets are also cooking:

  • Trench whistle
  • SOV clothing
  • SOV pistol
floral shell
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Yayy

dapper copper
carmine stratus
carmine stratus
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Announcement: Christmas break starts this week break till the 29th for a handful of members, so there will be a general slow down on progress updates. Enjoy some holiday cheer and rest and recharge.

carmine stratus
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If anyone has armoured vehicle/tank suggestions feel free to dump them here. WW1 themed/interwar designs. I'll be working on that during break, between coding.

dawn jay
feral swallow
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If you're not afraid of tracked designs, the Christie tanks are all classics

carmine stratus
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A reminder that our discord is the place to lurk, for more then just updates. We will organize games in the future, something we can't do in this thread. https://discord.gg/Xgwf5XKK4y

floral shell
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I had an idea for the cloth physics thing, you whated a trench coat right? Would it be possible to animate something like that, like how the flags are animated?

crimson harbor
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Probably wouldnt look good unless you have animations for every tiny movment, and if done with any fault would look even worse then it not being animated at all

carmine stratus
floral shell
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Funsies

carmine stratus
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Not as fun as trying to get object snapping working - so not fun πŸ˜›

pseudo willow
carmine stratus
floral shell
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I love this so far!

carmine stratus
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Post Christmas we will get more visuals out for you to enjoy.

When I'm back home at the office with the cat, hopefully I'll get the breakthrough on how to do snapping - then the building will take off.

carmine stratus
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Merry Chrismas from the NA timezone

floral shell
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and a happy Hanukkah for any Jews here! (I know I'm late)

karmic tide
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Any plans for a tank similar to this one?

carmine stratus
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I was thinking of putting in the ye old behemoth, but seeing how this is basically pre-World War II, everyone would have moved past this relic.

But perhaps like Foxhole does the relic war, maybe bring it in for a special event

floral shell
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what's the relic war?

carmine stratus
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In foxhole it's a period where another resource is introduced for basically semi super weapons and old things with unique features - and after that period it's back to regular war

floral shell
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Very nice

carmine stratus
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Happy New year everyone!

lime vapor
plain monolith
carmine stratus
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Status update

Christmas break is behind us and the band is getting back together.

  • I'm back at the coding helm, looking to see if I can make heads of tails on building snapping
  • If I can't make any progress shortly. I'm going to park it so the project doesn't get held up
  • The reason this is important is that this feature holds up proper building/trenchwork and the add-on/upgrade system. However, worse comes to worse we can work around it with some effort
  • WW1 planes are in the works to become flyable/proper vehicles
  • Small gadgets/props being worked on will show up randomly shortly

Project plan update

  • Coding pushing towards building/bases now that logi is prototyped
  • Assets team is flushing out the basics for two sides with "gear" and base weapons as proof of concept of sides, factions and all the work required for that
  • Air assets are being worked on a little in advance of the project timeline, but it makes for good promotional material
    • When we have two fighters, and the "flight code framework", work will shift back to:
      • Base building
      • Entrenchments/add-ons
      • Emplacements.
    • Which also means: ammo, loading, supply/stocking, snapping and all the other features of the mod

We're looking for talent!

We are always on the lookout for skilled talent to accelerate this project, so you'll be playing it before Arma 4 releases πŸ˜‰

So tell your friends about us. We're well organized, GitHub powered and we don't mind helping people learn and grow.

We just require people-power if we are going to bring all the great ideas into playable reality, at any speed.

Teamwork makes the Dreamwork
Apes together strong!

feral swallow
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Looking forward to seeing how things develop this year!

brave totem
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@carmine stratus looks like you made a lot of progress!

can i ask you why you put in so much time in modding with enforger platform?

the playerbase is a lot lower than dayz?

carmine stratus
hidden torrent
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When A4 comes and if it will have CDLC program the experience with AR will be much more valuable than with DayZ in case he would be interested doing it bit more professionaly too.

carmine stratus
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That's the hope. No point sinking all these hours for nothing - modding is hard work. With moments of fun πŸ˜‚

obsidian shadow
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ARMA: Refrigerator Got a ring to it

carmine stratus
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First look at the base building breakdown.

Foxhole has a long history that has produced a robust building system. Emulating it is going to be detailed with a lot of moving parts.

Since snapping is currently eluding my skill set, I'll get the rest of the building set up and take another stab at it later.

All that's missing from this document is a detailed breaking down the classes, features and the subsystems. However, if you have any ideas or comments or concerns. Feedback is always welcome.

https://docs.google.com/document/d/1lq7yfJbMExnR2kGBT6iqKr-S8FheDUOuTADQXXblwXo/edit?usp=drivesdk

turbid granite
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Kinda like HLL would be cool for quick ammo resupply

carmine stratus
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So in this mod, there is no "supplies" as you know them in reforger. Resources are turned into materials which are turned into objects at the factory or the field and shipped to bases.

Basic resources can be used to build field constructions to make AT, Rifle, or MG AI defenses. Weapons and ammo need to come from a factory. The supply/need for supplies is a key feature of attritional warfare - choking off your enemies supplies and forcing them to capitulate/fight at very reduced power.

Generally a base is loaded with ammo/supplies. You can think of bases/spawns, as an arsenal but with amount limits vs supply costs. Normally a well supplied base would have like 300 guns, 500 ammo, 150 grenades - very limited risk of running out of general weaponry unless not supplied for half a day or so, or if it suddenly gets in a massive fight for its life.

Running out of "stuff" is generally only a problem in a huge fight, thats when supply trucks and logi become critical - flooding the base with resources to keep up with the constant respawn/death/losses. Thus keeping the supply lines open, and the factories cooking, the resources mined, becomes evermore important.

carmine stratus
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No problem. My "job" literally 😁