#Allow ragdolls to remain as they fall for unconscious players

1 messages · Page 1 of 1 (latest)

lament sage
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It appears when a player is knocked out he automatically rolls over. It would be cool if the ragdoll would remain exactly as it is so a dead player would look the same as a knocked out player, that would help with confusing the attacker on whether the target is dead or not.

for example I have seen players ragdoll from a crouching position then leaning against a wall next to them when dead. It would be cool if knocked out players would remain in the same position until they wake up.

vernal kite
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that or add more than one unconscious position for players to be in so you can't just pin point tell whos alive and whos not from range

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One for on the back, one for on the stomach, one for each side

hoary verge
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There already are more unconscious poses (unused) but there will always be some kind of a flinch even if there are 100 poses.
The only solution for this is that when you drop unconscious you would stay in that "ragdoll" position until you wake up or die.
Make it so that there is no automatic transition from ragdoll to uncon pose, but someone had to interact with the body to move it into the treatmen/recovery position on the back, just like in real life.

lament sage
hoary verge
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In some ragdoll positions it is impossible to interact with every limb because of Arma Physics.
And in real life you would position the patient into a treatment pose anyways.
They should also add a proper dragging function while the patient is in ragdoll, if the physics engine does not shit its pants while doing that.

lament sage
hoary verge
velvet lantern
lament sage
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because then gameplay is a text adventure

velvet lantern