#Elysian

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mossy stone
crystal cedar
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This looks amazing, is there already a full in game map made for this? ( I mean when you pull out a map on your character )

mossy stone
brisk canopy
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I dont know what's more impressive...your map making skills or your photography skills ๐Ÿ˜‚ both look amazing brother. Great work

lunar pewter
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Map is insanely beautiful bro

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Whatever you did with the hdr thing its amazing looks like a completely different game

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Almost reminds me of the the super cinematic lighting and visuals battlefield 3 and 4 used

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Would love to see this map on a pvp server like wcs especially when the lav and other vehicles come out

mossy stone
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I'm going to continue to tweak* and improve the visuals. It's a bit too dark in some areas but makes for great photography

Trying to strike a balance between gameplay and visuals

Thanks for feedback. Does remind me of Battlefield 4 mixed with Crysis

lunar pewter
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The elysian map in general reminds me of paracel storm from bf4 and the lighting just makes it feel more like it๐Ÿ˜‚

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Genuinely the most unique map on the workshop for sure

mossy stone
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Friend found this mod XD

lunar pewter
mossy stone
lunar pewter
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If only reforger had wildlife ๐Ÿฅฒ

mossy stone
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Did some fun zombies stuff tonight

prisma hatch
mossy stone
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Today I'm going through and fixing all the problems found in the beta. This includes replacing the cliff rocks with 1/1 scale so there's no collision issues

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Cliffs to replace: 400 ๐Ÿ˜ฆ

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What this process looks like and what the work will be

mossy stone
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Overall results look better so as tedious as it is, itll be better for gameplay and visuals

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oh i realized i can simply by making a prefab for them and replace em in mass

mossy stone
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Yeh prefabing and replacing was much less headache - now i just need to go through and optimize a bit

lunar pewter
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Love the lighting but it definitely does get hard to see at times

hardy sapphire
mossy stone
# lunar pewter

yeh im gonna tweak it for gameplay - pics look awesome!!!!

lunar pewter
hardy sapphire
lunar pewter
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Idk about the stationary rpg7 thing

lunar pewter
lunar pewter
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Or maybe its darkgru and yes it does shoot

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Had darkgru installed just for the altyn helmet so maybe its from that

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When i get back from the gym ill get on and figure out which mod it comes from

mossy stone
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Going through final pass for Palm Haven - heres texture and cliff detail being added - This will take so much time, but worth it!

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With foliage added

lunar pewter
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Any caves planned?

mossy stone
lunar pewter
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Ooo very nice๐Ÿ‘๐Ÿฝ

mossy stone
mossy stone
mossy stone
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Ok i fixed the lighting for the next update

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nights are a bit brighter, sun isnt as blinding, everything else is about same

mossy stone
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Will update the beta with new settings

mossy stone
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update live

mossy stone
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Lighting still appears dark in some angles

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feels like some of these settings dont get applied fully unless doing a full restart of the engine

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yeh everytime i reopen the engine it looks different than the settings i applied

crystal cedar
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I canโ€™t wait to see this map completed

mossy stone
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I am adding 2 dependency's to Elysian:

  • 25k view distant mod
  • Force distant shadows

There is no detectable performance issues associated with the mods on PC
Friends ive played with on Xbox also note no performance differences

brazen dawn
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Thank God. 25k actually makes maps look legit not just a wall of nothing in the background.

mossy stone
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updating beta now with dependencies and more tweaks to lighting/hdr would like to get feedback on this

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In the HDR settings ive removed the luminosity and set it to perpetual - this seems to have fixed the issues

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I have an HDR monitor but i make all these changes with it disabled. Also disabled per-pixel

mossy stone
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Currently right now im getting an issue when running Geometry 2d - seems a bug of sorts. Hard crashes. Probably a known issue - not a priority for me rn

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I vaguely remember this issue happening before. I think i fixed by rolling back my drivers

mossy stone
mossy stone
hardy sapphire
mossy stone
mossy stone
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As you can see there's much time and detailing work going into Elysian.

To help with not only the creative process and support the continued development: i'm going to start Livestreaming development.

It will be Monday's, Wednesday's and Friday's, starting tomorrow on my Rumble page.

Since this project has been community driven from the beginning, this will be a way to interact, Q/A and pitch ideas in real time

It'll also provide a secondary source of funding via stream as ad-revenue alongside with my patreon

https://rumble.com/user/TheMagaChad

brisk canopy
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Gave ya a follow

brisk canopy
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HDR needs a few more tweaks. Night is wayyyy too bright and the contrast on the NVGs makes them almost useless.

brisk canopy
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Bright is a bit blinding in areas too

hardy sapphire
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Nvm you can literally adjust your nvgs

lusty marten
brisk canopy
prisma hatch
brisk canopy
# prisma hatch Looks realistic lighting wise

Hmmm...agree to disagree? I played the latest update for two hours this morning and the brightness levels were bouncing all over the place and sometimes way too dark in some areas and way too bright in others.

prisma hatch
brisk canopy
lunar pewter
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Especially early morning its almost like the whiteness of the sand brightens the hdr

brisk canopy
lunar pewter
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Swamp looks really funky no offense

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The darkness of the murky water flickers really bad and disappears when your in it

mossy stone
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So just woke up and played around with it. The explanation I can think for this is the "eye adaptation" they use is likly extremely aggressive. Probably because the base game doesn't support NVGs and none of the interiors have lighting - likely to be added with the future "electric grid" update.

I know I can fix it, just got to find the right settings between my weather lighting and the HDR

The swamp I noticed too, that's gonna be fixed on my final pass for that area.

lunar pewter
brisk canopy
brisk canopy
mossy stone
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I think for now I'm gonna to keep the settings I have and develop the actual map and come back to it.

What's really annoying me is the time between dusk-night around 20:15 and how bright everything gets.

Irl it should be like this

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And this is what it looks like in-game. Extremely bright and blown out skies

lunar pewter
mossy stone
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Eh F it. Gonna to start my Livestream soon. And I'll fiddle around with the lighting live. Lighting is dictating how the map be

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Gonna start HDR and weather lighting from scratch - again lol

lyric nymph
mossy stone
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Again some settings arent visible real-time requiring a reload of map, but for most part i disabled eye-adaptation that was causing the image to be blown out

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Now I'm working with linear lighting, I'm able to properly expose everything

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One thing I can say that makes a difference is the default sun lighting has a redish tone. This is not accurate to real life. Sunlight is white

prisma hatch
mossy stone
prisma hatch
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Knowing my luck Iโ€™d show up there and get hit by a tornado

brisk canopy
# mossy stone Sand fixed

Sick! I'll keep testing things out for you when I have time. Anywhere in particular you want me to check out?

mossy stone
mossy stone
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So in theory i have not messed with HDR mapping at all - its now linear and mainly relying on weather lighting. This should not affect NVG mod. Ill run some tests to see before making an update

mossy stone
mossy stone
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Good news i got it working. RHS overrides the default HDR - so i wont. I will continue lighting the scene without and just using weather. Good news is my work paid off, lighting holds up well

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This is because i edited with Linear light, and didnt lose progress ๐Ÿ™‚

brisk canopy
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Looks way more gooder!

mossy stone
mossy stone
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Oh i figured out how to make snow accidentally 2230poggiespeepo

mossy stone
brisk canopy
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Can't wait to test this update

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Holy cow!

mossy stone
brisk canopy
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Damn dude

mossy stone
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Someone mentioned an island prison like Alcatraz. Now i have to add it ๐Ÿ˜ญ

mossy stone
prisma hatch
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We getting hurricanes in reforger before gta6

mossy stone
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This was made at 5am lol - first iteration to see if it was possible. Looks amazing at night

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Proof of concept if you will

prisma hatch
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Bruh this gonna slap so hard once that building destruction shit happens

lyric nymph
mossy stone
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It only consists of 150 particles and can be further optimized using LODs and stuff

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Im also currently implementing Snow after discovering a way to do it with just the rain controls

mossy stone
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Super subtle - a single pic doesnt do justice

tough belfry
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Does this map run on console?

mossy stone
mossy stone
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Currently moving the weather over to the beta - this will fix the lighting issues

chilly jasper
mossy stone
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If everything is fixed as it should, I will continue work on 2.0 release for Elysian which will add in all the beautiful new details you have been seeing on the map

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No release date scheduled as of now, but it will come

mossy stone
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NVGS are working now! (Photo taken during day)

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So the map now supports up to 25 view distance - the default setting is 5k.

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This can be changed in your settings

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For comparison - these images are taken just now on the orginal Elysian map (not beta)
The difference in my eyes is significant

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Its insane that this is the same map and game

mossy stone
atomic delta
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Is there a difference between the beta and the other one?

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I loaded up the beta and for some reason a lot of trees are no longer there in certain areas, donโ€™t know if this on purpose or because of my mod order

mossy stone
brisk canopy
brisk canopy
mossy stone
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Coming in with the next full update to the map, you will see a texture replacement of (right to left) me, my dad, and my cousin posted behind every one of these pictures frames

My cousin Andy unfortunately passed away today. His memory will be importalized forever in my map. ๐Ÿ˜ž

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i did a full texture replacement. This is not a one-off. This replaces the original image when my map is installed

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Ill push this update to the beta too when my dad installs the game and plays with me

mossy stone
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For those new to thread:
I have two releases:

  • one last updated August that provides somewhat accessibility and playability to whole island

  • beta release which provides more detail an updated lighting/weather

brisk canopy
final quiver
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Damn, from looking at this map it looks like itโ€™s as big as Mussalo or something

mossy stone
final quiver
novel flame
mossy stone
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Map is 16x16 km or 256 sqr KM

mossy stone
mossy stone
mossy stone
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Expanding Las Palmas - adding 3 new suburbs

mossy stone
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Elysian 1.5 Update - November 2nd:

  • New lighting and weather
  • 100% completed Palm Haven
  • 100% completed Palm Coast
  • 100% completed Pelican Island
  • Unlist Beta

Elysian 1.6 Update November TBD:

  • Conflict (Vanilla)
  • Combat Ops

"Chad's War" (Separate Mod) in December

Elysian 1.7-1.9 in January-April:

  • More Gamemode support
  • Beta relisted for Continent environments
  • Delysian 1.0 separate mod release (post apocalypse theme)

Elysian & Delysian 2.0 full map completions by
July 4th 2025

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Dates and times are subject to change. But I'm hard deadlining map completion by July

mossy stone
mossy stone
prisma hatch
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Gotta have that pool on the beach

mossy stone
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Agreed. I'm gonna be building a few prefabs of bigger and more detailed properties on Pelican Bay

dim goblet
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you know you rich when you got the street lights that they put in parks.

mossy stone
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Million dollar view

novel flame
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We got chad builds

dim goblet
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brother man, what if the new update breaks everything?

brisk canopy
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I've got some other structure models I can share w you if you want. I'll DM you some pics later tonight.

mossy stone
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(Joking) I'll be making sure the map is optimized like crazy

dim goblet
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are you sure about that? building destruction and all that is gonna be a big issue

mossy stone
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I'm also going to play around with graphics settings for a perfect balance of quality and performance specific to my map

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First step is to make the best looking map I possibly can than do optimizations where needed.

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22 days to release ๐Ÿ˜ฌ

mossy stone
dim goblet
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why reply to me?

mossy stone
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You asked about performance and optimization. Wanted to showcase

dim goblet
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I didnt

mossy stone
mossy stone
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City refernces:
N - Fort Myers & RSW Aiport
SW - Chicago & Newark International, New Jersey Shore (Flooded)
Middle - Jackson and Rock Springs WY
SE - Mcquire AFB

mossy stone
analog moss
mossy stone
dim goblet
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not a fan of the brushed sat images

mossy stone
sleek basalt
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is this map playable?

mossy stone
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These images lately are representing of a major update coming November

sleek basalt
mossy stone
sleek basalt
mossy stone
mossy stone
brisk canopy
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How did you add the water to the pool??

mossy stone
brisk canopy
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I have this motel model of you're interested in it

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Its enterable

mossy stone
hardy sapphire
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Looks straight from gta lmao

mossy stone
brisk canopy
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Also, since you have your hurricane weather, will you be adding some destroyed areas around the coast somewhere like it got hit by the hurricane?

brisk canopy
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That will be cool! I'm excited to see what you can pull off there!

brisk canopy
mossy stone
mossy stone
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One of these days - this area will be filled in...

mossy stone
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I'm currently putting out requests to other map developers in the community, ones I know make good maps and assets.

While I have the ability and skill to develop the map completely solo, I'm not satisfied about a 1 year development. If I get 2 other mapers I can reduce the time down to January/February release rather than June/July

mossy stone
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I want to demonstrate here the difference my art direction and lighting improvements I have made

Showcased are Bohemia's Everon and my Elysian take on a lumber mill.

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Top image was captured at native 4k resolution at medium quality.
Bottom image is lower resolution (~720p) captured via windows screen capture in-engine at Ultra.

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So im going to create a seperate mod this week that includes my weather

mossy stone
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Heres Everon with my "Chad's Weather Mod" i just f'd around with

mossy stone
whole crag
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Good to hear you are going to make the lighting a stand alone mod. ๐Ÿ‘
Was already about to ask.
There already have been multiple ppl to address the pretty dark vanilla lighting esp. while clear/sunny sky.

mossy stone
# whole crag Good to hear you are going to make the lighting a stand alone mod. ๐Ÿ‘ Was alread...

It's honestly what started my journey into developing it! I have been staring at my own map thinking that the lighting was a major problem

As i was already fiddling around with weather, I decided to rework the lighting as well. Took 10 days of development time to complete the final result.

It required me to create a beta build of my map to fix issues with my modifications and everything

Well worth the trouble. Now I can have my map great and Make Arma Great Again as well!

whole crag
mossy stone
# whole crag Right. I think having proper ( more bright and friendly ) lighting ( at least wh...

Funny enough the modifications made were about 1-10% different than vanilla.

The biggest changes are in the clouds, fog, weather and ocean parameters.

Such a simple (on paper) modification made the biggest difference and now im happy to share with the rest of community

I introduced Arma to a friend long ago, and we both agreed that Arma has an uncanny valley appearance

My own opinion on the modifications make it much more appealing to a general audience. It gives the same appearance as a shader application without requiring a shader plugin

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My goal for this project is to not only show what I'm capable of as an environmental and level design artist (soon to showcase gamedesign) for future portfolio and career, but to make a product that sells within the existing community

mossy stone
# mossy stone

This is not only an in-map lore device, but a statement about Arma and what I wish to do for it and the community

mossy stone
whole crag
mossy stone
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I did a showcase of the mod here on the main thread #enf_showroom message
I think future development would either require me to change the mod to fit all maps or i can just give out the files for their maps if need be.
I dont mind doing this as part of Making Arma Great Again means that all us developers for Arma can work as a community to enhance our creations!
So far it works really well with Bohemia maps, as it should. For others ill do what i said on a per-request basis. Ill even take the time to custom tune it to work for any developer that asks!

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The published version of this mod is one that has been fined-tuned to fit directly with Elysian.
Fact it works so well on Vanilla maps plus community maps makes me happy ๐Ÿ™‚

mossy stone
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My unit im with is currently playing campaigns and gamemastering on JustMichael's Iraq map.
Heres what the map looks like with my mod:

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Heres Arland:

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Remember this lighting mod was specifically built for Elysian.
It just happens to work with almost every other map on the market

whole crag
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@mossy stonelooking pretty good so far.
I've only tested on Arland which is the map i'm using for my stuff pretty much 100% of the time.
Somehow i have the feeling clear/sunny is a tiny bit too bright rn.
Like if the gamma was set from vanilla 50% to 100%.
Maybe something in between like brighter then vanilla but not that much?
I know it's all user preferance and it may will be affected by monitor type and stuff.
Is there a simple value i could change for testing or do i have to mess with a lot of stuff to adjust this specific part of it?

mossy stone
# whole crag <@277183704336695298>looking pretty good so far. I've only tested on Arland whic...

So i did just run a test:
I have an HDR monitor. This basically makes sure none of my image is never over exposed or under exposed.
When disabled my image does get over exposed to essentially a white-out.
But this isnt exclusive with my map, all the menues and my desktop are blown out white, including my chat with you on discord.

The screenshots ive been sharing look identical to the ones on my phone as well even with HDR disabled. It could be your PC screen is set too bright.
But I could completely be at fault as well. I just cant find how or where at this time

prisma hatch
whole crag
storm pebble
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Just wanted to drop in and say what quality work. I'm drooling over the possibilities for A4's future.

mossy stone
mossy stone
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I made piano compositions just for this

mossy stone
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Now knowing how to do this, im gonna end up recording a lot of funny parody and stuff on the radio - like GTA

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Im having ChatGPT write up some parody material for an Alex Jones talking about Elysian and the politcal drama

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Ill take suggestions of some other funny material that can be added

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At this time i have several characters to also be included. Will need people to lend their voice to the project ๐Ÿ‘€

storm pebble
mossy stone
# storm pebble Take a look at what city Skylines did. Advertising a meat wholesaler that sell...

This is an example of some of the material ChatGPT wrote up. Im gonna create a DJ radio channel for each character - which gave 10 total. Have some friends and other select based on personalities and havea writers room of content to add.
Will make this a seperate mod as well. Elysian will obviously have all this default, but i think to expand content to fullist will modulate for all maps like i did with my weather/lighting so far

storm pebble
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Interesting. Very American ๐Ÿ˜‚

mossy stone
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And i dont need to do all this. But with 2 week remaining for the next update, i want to make what i am releasing extremely dense with content, even thought im not filling out more area. By end of December i will, start blocking in the Continent as promised originally.

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To combat map fatigue, im gonna spend a huge portion on gameplay development to officially bring gamemodes that arent natively supported. Why shouldnt there be a CTF or TDM? Etc? Look at COD for example: one map provides multi-layer gamemode support. THIS should be native, but i will add it to Elysian

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Ive written out 36+ gamemodes divided between 9 categories - did this long before Elysian... When i was originally trying to mod for Fortnite:/A3
TBH i dont know whats possible, i just know what i want and im gonna try to produce what i can.
Its either make advancements in this engine or let it die

storm pebble
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Well that's ambitious to say the least, but you seem to have the energy. It will be lots of hours, but go at it - great learning experience.

Lots of neat features I'm going to have to learn myelf as well.

muted furnace
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With a funny host thatโ€™s like โ€œthis next piece is Beethovenโ€™s 5th, unlike my 5th child I actually like this piece.โ€

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Thereโ€™s also a lot of jazz in the public domain

prisma hatch
mossy stone
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Im currently updating my weather & lighting mod.
Trying to fix a bug with it and adding Severe Weather & Snow presets

mossy stone
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I got the bug patched and updated

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Tropical Storm causes crashes on custom maps. Works fine on vanilla terrains

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*Some custom maps

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Quick patch to make snow more visible

analog moss
mossy stone
analog moss
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Thx โ˜บ๏ธ

onyx cosmos
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Correct lighting is so very important! An idea is to individual customize the light for different maps.
Example, the light in Chernarous shoud be different from the map Fallujah and so on...
Maybe its much work, but often the light is a bit off at custom maps.
But i bet you already know this...
Keep up!

mossy stone
storm pebble
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Your living up to your Chad name ๐Ÿ˜›

mossy stone
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Current release schedule I can confirm this update will come out November 2nd.

Overall have about 70% completion but last 30% will go quick. Will probably have extra time to further detail and add another POI - an Alcatraz type island

mossy stone
brisk canopy
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Sickkk!!! DM me your email and I'll send you that motel tonight

mossy stone
ashen halo
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Chad the lighting mod makes it forever nighttime

solid orchid
ashen halo
solid orchid
bright flint
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I've been trying out the lightning and weather mod and I've gotta say I'm really impressed with the visuals!

Theres just two weird things I've found out while testing:

  1. If the weather is sunny and a cloud is under the sun, the shadow on the landscape will be either really fast or be changing with the GM camera / Helicopter position. Which feels really unnatural, if you're recording an OP or in a helicopter flying around.

  2. In snow weather, the rain is "walking" with the player weirdly? Hard to explain, might have to make a video of it to show it

Tests were made on Ramadi, so idk if it might've been an issue of the map ๐Ÿ˜„ Do different maps have different suns? ๐Ÿ˜„

mossy stone
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The snow is not how I want final product, but I included with last update

Will fix ๐Ÿ˜Š

mossy stone
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This is an old prison like alcatraz

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Lore: Built in 1951 during McCarthyism, was used a political prisoner/labor camp for suspected communists

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Closed down in 1964 - Temperarily reopened in 1980 during the Mariel Boatlift to house refugees -now a museum

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"McCarthy Island"

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This is backstory to how the third major faction on the island came to be. Once the prison shutdown, refugees and prisoners were resettled in Las Palmeras - forming the Las Palmeras Cartel

brisk canopy
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I just sent you that motel model. Sorry it took so long. Life got in the way

signal remnant
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The color palette for this map really is something else. For sure some of the best screenshots you can take in Reforger

dusty dirge
mossy stone
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Pelican Airfield has been extended and reworked

mossy stone
mossy stone
signal remnant
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Hah, you can throw me on for Brad if you like. It's my first name anyways lol

wild apex
mossy stone
wild apex
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Unfortunately lol thanks for letting me know

cerulean ridge
# mossy stone

Any specific tone for voice/accents preferred for this? Or does elysian have many characters that can be from all over

mossy stone
south kestrel
empty jetty
south kestrel
# south kestrel Have a russian propaganda channel

โ€œMy top ten reasons why Islands Elysian should be ehhโ€ฆ Free Nation: Number one, here you.. I mean WE have so many great warm water port! Beautiful and good for shipping and trading of goods, this is all being waste by globalist terrorists of Vashington!โ€ฆโ€

merry dune
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How goes the map progress? Been Hella looking forward to map

mossy stone
merry dune
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Thats huge man!

mossy stone
storm pebble
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love seeing the weird features ๐Ÿ˜›

bright flint
# mossy stone

a question, since wav files are rather big will there be a map version of the map without all the sound files? Since we got like 80% of xbox users in our* community modsize is something for us to look out for

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thats the first only bad thing I came over tho, anything besides that looks really gorgeous! Keep up the great work man!

mossy stone
bright flint
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thought the audio files would make it really big since the engine only takes wav files. or so I heard, so I might be wrong ๐Ÿ˜„

mossy stone
bright flint
mossy stone
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The only dependency is 400mb
So far total Under 2gb

mossy stone
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Currently in "testing" unlisted state - Have to check roads/paths and airfields for playability

brisk canopy
mossy stone
raven cape
brisk canopy
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My mexico map is getting close to 3 already but ive had to import a lit if assets to make it feel like Mexico. I didn't know if there was a way to compress assets.

dim goblet
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oh well sucks to be on xbox with a 25 gb limit. but you cant turn a sedan into a semi truck

mossy stone
#

Elysian Stats:

  • Currently 85% complete with the 3 islands I'm updating with Saturday/Sunday (Sunday in case something needs fixing)

  • ~500 hours of development time since June, half of which were September and October alone

  • Update will contain 25 new POIs since August update, including brand new prisoner island (McCarthy), and massive upgrade to Palm Haven

  • Brand new highways that connect the islands along with more roads and pathways

  • New weather, water/ocean, and lighting system

  • Custom made forest generators that are more dense but more optimized

  • The entirety was replaced with the new generators

  • Added cliffs, some caves, and new terrain upgrades

  • Added new atolls, lakes, and rivers

... Plus more

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Starting November I will go back to bi-weekly updates, first of which will include Conflict and combat Ops

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Last few weeks have been slower because of burnout. But starting December 1st will be including of more content in the main Continent island

Can't emphasize enough how massive of an upgrade this has been and there's still plenty more I want to add.

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100% of this project is solo development by myself. I know some assets were gifted to add in, but that'll be on future update

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To put this in perspective, although not in terms of land area, the bottle left 3 islands alone are ~ 7km x 7km

They have the roughly the same landmass as the southern half of Everon

mossy stone
signal remnant
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Not gonna lie, I mostly use your map to just drive around and enter a zen zone lmao. It's beautiful.

mossy stone
bright flint
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looks awesome

prisma hatch
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It is awesome

bright flint
brisk canopy
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It tastes awesome

storm pebble
#

Sibbles "Taste the Elysian Fields"

merry dune
#

It feels awesome

mossy stone
prisma hatch
mossy stone
lament hare
#

Excited to test this out when completed @bright flint will be giving our server some PTSD

dusty dirge
#

does the beta map work?

mossy stone
dusty dirge
#

ah ok

mossy stone
muted furnace
#

After you finish your island do you have other plans

brisk canopy
#

Chad, do you think you could help me tweak the lighting for my mexico map?

mossy stone
mossy stone
brisk canopy
#

Sounds good. Thanks man!

signal remnant
muted furnace
#

Oops forgot to attach the picture lol

brisk canopy
mossy stone
#

I've done some concept art of what I want to make:

storm pebble
mossy stone
muted furnace
mossy stone
storm pebble
#

Should nice to fight on.

mossy stone
#

As much as i dont want to: Im calling it - Update delayed by one week. I might be a perfectionist but i need this map to be the best it can be. So far it is not. Theres so much i want to add and im not satisfied by whats been made - sorry for all that wanted it this updated this weekend, just know im doing it because i want to deliver a good map ๐Ÿ˜ฆ

#

I felt myself taking shortcuts just to deliver and saying "oh I can just update later" - but really I should just make it now so I can concentrate on the map as is

#

Been working harder and more hours on this map than i had in a full-time job in the past

south kestrel
#

Quality takes time looking forward to it

signal remnant
#

I appreciate all the effort you're putting into this. It's already the most gorgeous map in this game, take whatever time you need booboo

deft trellis
#

Iโ€™ve been pretending this map is Panama

timber elk
#

Is this the mod we should download in game? I can't find it when searching for it in the workshop.

mossy stone
mossy stone
brisk canopy
#

Damn dude! You ain't lying. You've been putting in some work!

elfin sonnet
#

hey @mossy stone, great map. I may have a problem. A few weeks ago I remember Pelican Point Island having a lot of vegetation. Now it does not. Is this an issue on my end?

mossy stone
elfin sonnet
#

Understood. I just didnโ€™t know if one of my mods was conflicting๐Ÿ˜….

Good stuff though ๐Ÿค™

mossy stone
#

Wanted to share a technique im working on: I wanted more distant shadows - but thats expensive. So ive "baked" shadows onto the sat map itself whereever there is foliage. This provides much better visuals

#

Im not sure if baking shadows is a feature, so this was my workaround

#

And because my grass is custom, it doesn't darken or lighten based on the satmap

#

So it's only visible at long distance as show above

mossy stone
#

(Not final render)
In combination with adding shadows, ive added highlights to simulate tree tops. Now my autumn colors are more visible at distant

#

Its a little extreme right now, but with some tweaking this will look exactly how i want

elfin sonnet
#

This looks really promising though๐Ÿ™Œ

brisk canopy
#

That's sick!

azure sentinel
#

I want to climb it!

mossy stone
dim goblet
#

where discorb server ๐Ÿ˜ฆ

mossy stone
mossy stone
#

To everyone supporting Elysian - Im opening my discord to those who want to follow. I am still working on it - but its going to be part of a larger gaming network and not just Arma

mossy stone
mossy stone
#

๐Ÿ™‚

mossy stone
#

Elysian is scheduled to being released on Monday - With Conflict and Combat Ops

mossy stone
#

Note: Before anyone adds in RHS support - i will be creating a mod with all gamemode supporting RHS. This is to keep Vanilla and Modded dependences seperate

signal remnant
#

GAHDAYUM. I'm excited to see more of your work, this map is absolutely fantastic. Gives me some good Taviana vibes lol

stoic atlas
#

w00t? NEW MAP!! AMAZING!!

wild apex
#

@mossy stone this shit is ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ keep up the great work

valid hollow
#

@mossy stone just uploaded your map to my communities server. Guys are already enjoying the change of scenery. Amazing job !!

mossy stone
#

Only thing left for me to do map-wise is finish adding trees to the National Park.
Tomorrow/Monday afternoon ill be finalizing the Conquest and Combat Ops missions

mossy stone
mossy stone
#

Im prepping textures and assets for the upcoming updates where the large island will become playable

mossy stone
mortal breach
#

@urban sundial map looks sick

mossy stone
#

The map is being released Monday - But 50% chance Conquest & Combat Ops delayed - I started getting a game breaking bug when launching. These games were working the other night, now they crash to desktop. So its gonna take time for me to debug and fix

brisk canopy
#

Take your time big dawg

tropic sigil
mossy stone
mossy stone
mossy stone
mossy stone
#

I think my next phase of Elysian is learning to code and bring in some fresh gameplay

Would like to create gamemodes similar to Battlefield and Call of Duty along with a custom round-based zombies mode using Bacon's mod

Might not be for everyone, but it'll scratch an itch I have for it

mossy stone
#

You know what, im gonna pre-release the map in the next 2 hours
I have work to do in some areas but its 90% feature complete as is.
Rather release it now and rest. Stress and burnout of making this map hurts lmao

The bar of quality i have is too high, i just need to commit that people know my expectations and I will reach them. I just need time to do so

#

Ill update this Friday with the incomplete areas finished - but realistically its areas that are not high priority

#

Besides the gamebreaking bugs i ran into - the other night my ground textures got all F'd up and lost hours fixing. So gonna role out what i have and patch later

#

"Its good enough for now"

#

If/when you do update, let me know of any issues that you do find and I can fix everything by Friday - I haven't had time to even play test ๐Ÿฅบ

mossy stone
#

Im currently approaching 600 hours of map development as is

bright flint
#

nooiice. ty for the treat chad! Our community definitely will take a look at it!

bright flint
#

@mossy stone is the lightning mod already implemented in the map? Since I dont see the dependancy anymore

empty jetty
#

@mossy stone is that conflict up

mossy stone
bright flint
mossy stone
#

btw the mod was uploaded in test by accident - im uploading a patch that makes it public. Cant just switch it without re-uploading

bright flint
#

I found it via bacons server dashboard.

Here is the bug. There is a house whose walls dont render. here is the house and location on map:

#

maybe Im still on the wrong version? But the mod was updated today so I think I got the right version xD

mossy stone
bright flint
smoky moon
bright flint
#

rock sticking out of road

bright flint
#

@mossy stone I think the snow weather might be crashing servers atleast I clicked it and it crashed ๐Ÿ˜„

prisma hatch
lament hare
#

@mossy stone just so you are aware all the street lights around the towns and roads are able to be deleted by a GM this could possibly help reduce lag as you can delete them

quiet vigil
#

Yeah Gm lag is pretty bad at the moment if you fly into new areas its on 20 fps for me

mossy stone
dim goblet
#

you made lods for them?

mossy stone
tropic sigil
mossy stone
mossy stone
#

The Mod is having troubles updating for public. But I fixed the rock and house and patching now

brazen moat
#

Been sitting here a while waiting for it to

mossy stone
#

its fixed i just checked

brazen moat
#

Hmm not updating for me still

#

@mossy stone still refuses to update for me

mossy stone
#

I think may need to uninstall any version prior

novel flame
#

Is the update 1.1.4? Im currently downloading it rn

novel flame
#

Coolio. Im excited to try it out

mossy stone
#

There was an update to the dependency that seems to have fixed some performance issues around Las Palmeras.
Going through and fixing issues ive seen. Everything very minor so far.

  • Bushes missing in some woods
  • Bushes/Trees on some roads
  • Fixing up all the rivers and lakes today, that were unfinished.
  • Getting Combat Ops and Conquest ready for playability
  • Fixing satellite texture

If anyone has found something that i didnt see yet, let me know. Its a big map

novel flame
mossy stone
bright flint
mossy stone
mossy stone
#

Only thing i see selectable are these statues - which i will fix

novel flame
#

There are street lamps that are selectable around the national park area and some around the other islands

mossy stone
#

I only found these, so if theres any else you find lmk by posting a screenshot

novel flame
#

Ill post screenshots later today

white plume
mossy stone
novel flame
#

Sorry for the influx of screenshots but here are the locations on all three islands that is playable rn

mossy stone
#

That's insane. Seeing how those are Xbox screenshots that maybe an exclusive issue for console

Appreciate seeing that, I'm strictly PC

#

On PC none of those are selectable. Will try to fix but without a console I can't know what to do

#

Will say happy how good the map looks

dusty dirge
mossy stone
#

@novel flame now I'm confused on how to fix because I can't see that issue on my end

dim goblet
#

its probably some other mod causing the issue as you can see all the non stock vehicles present

mossy stone
#

I think its 100% vanilla, not modded issue

Would be very disappointed if another mod may cause the issue. Had those issues before with other mods causing unforseen issues, but managed to fix it.

I could never make the map 100% compatible with every mod on the workshop.

Either we all start working to fix issues between each mod or players will have to select between which hurts everybody

#

If enough people decide my map isn't worth it - I'm happy to stop trying to make it a mod and export everything over to UE5 for my own video game than compromise my vision. It's not just a map to me. It's story, lore, experience etc...

Spent months on this project, no compromise

mossy stone
#

I've opened my mod/map from the beginning to have people make conquest, combat Ops, life, dayz... Whatever people want and nobody has adapted it yet - So I have to do everything myself. Mind you, this project has been public since July. I went on vacation in August, it was reported something apparently broke the mod, which on my end didn't. So everyone stopped playing by the time I came back

This is not a financially stable project to be forced to make everything everyone wants. I'm here to try - try to Make Arma Great Again

But if the community doesn't want it I don't have to make it

#

Granted, I've been contacted by life servers, but their offer was to sell rights and not make a mod on top of what I made

Meaning, they more or less wanted monetization rights and I'd see nothing of which

austere axle
#

I'm on PC, stable branch, no other mods. The only selectable items I can see are the statues, a truck wreck and the lamp posts around Gambler's.

novel flame
austere axle
novel flame
#

Nope

mossy stone
#

New update today

#

Next few updates will be on the main Island increasing playability from 30% to 100%

But the main Island will not feature detailing or POIs

mossy stone
#

Upload failed, not sure why, will upload overnight

novel flame
#

Is the update out?

mossy stone
#

Trying to fix

#

It doesn't show me issues until the the upload completes which is about 2 hours time

#

apparently an issue with the thumbnail or some bs

#

Last try, tonight - if its not uploaded by the morning im pulling the whole project from the workshop

dusk wind
#

this map looks wicked mate

brisk canopy
mossy stone
#

Now the workshop seems to have difficulties - will try again later

bright flint
#

what is working is really beautiful though! Will definitely keep using this map. if I see any more bugs I will report on it!

dusk wind
#

Does this map play well on xbox?

lament hare
mossy stone
#

Versions of the map have been successfully uploaded but still stuck on version 1.1.4 due to a problem with the assets I had not being registered or having been unregistered due to a bug - will try again today

I may end up removing from workshop and reuploading from scratch.

Each upload takes about 2 hours and I won't know if it's successful until the end

#

Rephrase: new versions have been registered but not uploading

#

Between Mondays 1.14 update to this new version, no assets have imported or changed. Ive now removed configs to the unfinished gamemodes

#

Im running the batch possessors to find issues. Registering any unregistered assets etc...

brisk canopy
#

Another modder said the workshop is currently offline. Could this be causing your issues?

mossy stone
brisk canopy
#

I respect the hustle homie.

mossy stone
#

Anyone know how to fix?

#

Oh i think i know - for somereason my mapping hasnt been registered

mossy stone
#

Everything on my end is good - workshop publishing failed

#

I think what im gonna do is remove it from the workshop - reupload it tomorrow morning so that everything is fresh

empty jetty
#

Work shop has been messing up

mossy stone
last delta
#

I was checking today and figuring out why it isnt on the workshop anymore๐Ÿ˜‚ I guess I know why now

last delta
mossy stone
last delta
mossy stone
simple cliff
#

does the gm scenario of the map inherit from GameMode_Base?

mossy stone
simple cliff
#

alright sweet, any idea when it will be reuploaded?

mossy stone
#

If I can, uploading it tonight. Hopefully the servers will be nice to me

simple cliff
#

sweet! @ me if you dont mind

mossy stone
#

I just attempted another publish - it failed. Now im seeing other bugs. Im rebuilding the gamemaster mode again then will try again. Something is buggy as all hell with my project. Idk what

#

Between last monday and Friday, the entire project broke - wont let me publish, bugs everywhere. idk

mossy stone
#

I dont even know wtf is happening

#

trust me, its there and not outdated

empty jetty
#

Damn man youโ€™re having a hell of time I hope someone helps you figure this out

mossy stone
#

Make is 5% - as far as im concerned im unable to publish this project. I had it published not 1 week ago and now i cant. Nothing i do is working
It has been a headache the last month.

Might be done with Enfusion

#

Until the problem is fixed, this project is delayed infefinetly

bright flint
#

the good old steam workshop days, how Im wishing those back ๐Ÿ˜ญ

sometimes I wish we never got a crossplay game for real xD more bugs and instabilities than enjoyment

dusty dirge
#

yup

dusty dirge
fossil crescent
#

It's okay man, gl with your problem! I have familiar experience, but with published map. After map update one of thousands and thousands props get bugged and whole map is fu*ked... so, keep yours head up!

mossy stone
#

Ive now posted my issues and looking for solutions. Im trying - im doing whatever i can to publish. Like i have this f'in update ive been working my butt off to make and cant update. im so demoralized and PO'd you cant imagine

#

Here are the last known logs - if anyone wants to help me fix and publish please reach out - i ran out of options and reached my expertise in the engine to fix said bugs

#

I have everthing updated and ready to go, the fact its showing a problem with any of the maps i put down are false - it is an engine bug as far as i know

fossil crescent
#

Wierd, there's nothing critical for false publish ๐Ÿ˜•

#

Do you have problem only with terrain publish or? Maybe problem is on workshop side. But don't know, man

mossy stone
#

Ive even posted a Beta version and seperate mod for my weather/lighting without issue

fossil crescent
#

Yeah, I saw that

mossy stone
#

Lets assume i f'd up some how. Lets assume last time i loaded tools and all my ground textures had to be replaced, had to have been reworked whatever... Lets assume my gamemodes i created suddenly stopped working, i made them, now stopped working around the update time... now ive removed everything i can, fixed everything, debugged whatever i could... my mod is still unable to update, unable to be fixed, unable to be whatever....what can be done

#

What im saying is, ive had no f'ing problems until the last 2 f'ing weeks. Either the game update is breaking everything or im going to start conspiratizing what i think is actually happening

fossil crescent
#

You've got a dm, budd

mossy stone
#

I cant update my mod - i cant show people the work ive been working on. im very upset and dont know what has changed that it would break my mod so drastically that withing a few days cant be fixed

#

because i have a theory

#

There's a chance Elysian may never come to Arma unless the issues are resolved

mossy stone
#

Much consideration is being done whether I continue to support Elysian on Reforger or the Arma platform.

Currently right now I do not support and will likely be transferring the project off Arma

Not my ideal situation. I have over 15k hours in this franchise, I've loved every minute of Arma and loved this game

However I've seen some worrying ideological differences for which Elysian will no longer be supported on the platform

#

I have made my decision, Elysian will be pulled from the Arma Reforger workshop and will no longer be in production on Arma

mossy stone
#

Unless things are fixed, I will suspend all modding activity until its able to be published

What is the point if I cannot publish?

mint dust
#

I feel you man
Praying this is resolved for your peace of mind

lunar pewter
#

Definitely the best map on the workshop, hate to see it go

rocky flare
#

What is the reason why the publication failed in the error log?

mossy stone
mossy stone
#

"addon processing failed" it takes two fricken hours to get a message like that. What failed? Nothing showing the logs

rocky flare
#

Do you have this kind of error message:
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

mossy stone
lament karma
rocky flare
#

There is more logs in your profile: C:\Users\XXX\Documents\My Games\ArmaReforgerWorkbench\logs

lament karma
#

The ideological difference bit is what has me curious I should add.

mossy stone
mossy stone
#

So assume resource leaks, assume my map is the issue - these issues were persistant in my Monday 11/11 update - i had almost no relative issues - so something changed between that Monday and Friday

brazen dawn
#

I hope someone could help you out and help figure this issue out. This map had so much potential and I know a lot of the community was waiting for it ๐Ÿ–ค but take your time g hopefully it can get squared soon

main dirge
#

The error is because you are trying to upload a version that already exists, If you change the version number manually you should be able to publish

mossy stone
main dirge
#

Can you give me the mod guid from your workbench options page

rocky flare
#

If you have removed it from workshop, you need to change GUID before you can upload it back.

mossy stone
#

So again, the project was removed - the latest version trying to upload was 1.2.0 - no issue there except issues posted above - my current work around is to create a new project, import eevythting like i once did the beta, and republish

rocky flare
#

First change GUID

mossy stone
#

Agree, only transfering data related to map info etc... But The GUID relation means the mod is F'd up using that

rocky flare
#

You can make new guid in workbench. Utilities generate guid.

#

Open addon.gproj with text editor
GameProject {
ID "My terrain"
** GUID "new generated guid"**
TITLE "My terrain"

mossy stone
#

did do that how to impliment>

#

Ok - what i will do because much of the project dependency relies on GUID - essentially if i were to create a new project and import my assets over like i did the Beta version, than that new project could be the new Elysian for project upload

#

this is to prevent any variable relating to original game project

main dirge
#

If you open it with something like vs code, or even notepad etc you will see what he is referring to

#

But yes the other way to change the guid is to make a new project and copy all the files across except for the addon file and the resource database file

mossy stone
#

i see that, i will create a new file - import Elysian to that and then have no issue like i did my beta version that went live, this is all assuming something corrupted with my original file over 4 days or minor edits, that the new file should upload safely or in abouts close to that which i want. - but if update cannot be processed than something in my map is corrupted and therefore cannot ever be updated or provided to my frens. So were looking at a 100% Reforger update - or an update in which im gonna spend year or so developing a UE5 game around

#

Either my map gets fixed or im done trying

rocky flare
#

I also had a problem uploading the map to the workshop for many months. Problem was my new cable modem. Modem somehow lost connection to the workshop, maybe it disconnected when the upload took so long. I had to change the dmz in the modem configuration to point the computer IP address and now I can send stuff to the workshop.

main dirge
#

Also workshop has been having server issues. Especially on weekends lately.

#

Could also install warp and try uploading when connected to that

mossy stone
#

Elysian means so much to everone and trying to fix,
End of the day is another map i made lost to time.

If this updates or sucessfully publishes - whatever - it meanes nothing regardless or success or not.
IRL im looking for a job or engagement outside of Arma Reforger - a niche game.

This map disappears and it means nothing to me

#

success or not, this map isnt end all for me

oblique plume
oblique plume
#

i almost broke my map the other day because the workshop was down and i thought it was me that did something

simple cliff
storm pebble
#

@tight geyser perhaps you can help this poor soul when your done your stream

simple cliff
#

so sad finding this gem then this happens๐Ÿ˜ญ

main dirge
#

I mean it clearly states in the log why it wont publish

#

but it was deleted from the workshop so I cant show you the version number to confirm

#

so not sure what mario can do in this instance unless the mod author tries uploading to a new GUID or restoring the deleted mod and uploading with a high version numbering

white plume
#

also; probably refrain from pinging the BI staff - most of those folks are 5-6 hours ahead of us and are probably worrying about bigger fish to fry

tight geyser
#

Just beware that DMs sometimes can take time to be processed as I often get a lot of spam there from being in multiple modding community related discords

#

@mossy stone it looks like you removed the listing from workshop

storm pebble
#

Yea, don't ping BI - but as modding king, if anyone is gonna save Chad its Mario.

tight geyser
#

@mossy stone It seems your attempt to upload at 20/11/2024 07:16:52 wrecked the listing

#

It uploaded 0 Bytes, blanked it

#

Change the GUID and reupload it

#

Or we can remove it for you and you can reupload.

#

If you can tell me what things you did, cancelled midway, having spotty internet, etc. It would be useful as it is caused by a bug but not sure how

white plume
#

@tight geyser I ran into the same issue with my No More Voting GM mod when the workshop had intermittent issues over the weekend. It seems if you scroll back up that was what got him too.

#

I just resolved my end by simply recreating everything as it wasn't a huge project, but in cases like this where we have folks building whole maps; the restart of the whole mod just isn't exactly the most viable option.

tight geyser
#

No need to redo whole project

brazen dawn
#

W Mario. Just hope Chad hasn't given up full hope just yet

tight geyser
#

and also contact us instead of trying to figure out yourself

#

Sometimes we can solve it right away in less than 10 minutes, like recently in the case with ACE team

#

they had a problem similar to this where they got locked out of some of their mods for months until they reached directly to me

tidal wing
#

Oo this map looks cool

simple cliff
#

praying it comes back

ashen anvil
#

Elysian is back on the workshop, can someone tell me if they are able to download it?

white plume
ashen anvil
white plume
#

Ya, I think the listing is scuffed or something and he has to reupload. I am not sure though; might have to wait for @mossy stone or @tight geyser to confirm what is going on with this one.

ashen anvil
#

Definitely think Mario should pull it on their end to help clear the issue possibly

mossy stone
#

Thank you all on the Arma community for the support โค๏ธ

pulsar oracle
#

Is this back

brazen dawn
#

His discord is posted directly above your message. Alot of the updates and track are posted in there

white plume
#

Seeing as he is outright cancelling the map for Arma Reforger, does this even count as a enf_showcase? He outright has acknowledged he has no intention to bring this back to the game. Maybe we lock this thread unless that changes?

lament karma
#

Im curious as to what all the "ideological differences" were.

white plume
#

He just said in his discord that essentially he had issues uploading to the Workshop and didnโ€™t want to keep working on something he deemed to be broken. (Thatโ€™s a pretty heavy sum up.) but that discord he sent is just an advertisement area for his new venture on UE.

#

90% sure Mario even came in here and resolved the issue for him, and he just waved the white flag afterwards.

bright flint
# white plume 90% sure Mario even came in here and resolved the issue for him, and he just wav...

he did have the issue for longer than 2 weeks. Now Im not saying Mario shouldve gotten in contact with him, Im just saying lots of ppl only reacted AFTER he pulled the plug.

Especially since it appears to be an issue with uploading the project. Imagine you sitting uploading it multiple times and just praying it works and it doesnt. Even tho it worked before. And he was vocal and pinged certain ppl about it, which some ignored him.

In the end, its tragic that he doesn't wanna continue his work but I also understand his point of view, because having to deal with problems you yourself as creator cant really do a lot about is infuriating.

dim goblet
#

thats why a lot of mods are not being made for the game tbh since the tools and the game itself is constantly being worked on and lack documentation and features

empty jetty
mossy stone
#

To clarify im aware a major update is upcoming and hopefully this will fix issues im having.
I have an update ready to publish - it just is not publishing.
Post game update, if im able to fix and publish whatever issues im having, then im going to make that publish - but it will be the last update im doing for reforger

Its not a "cancelled" project.
But i cant consciously waste time and have more sleepless nights praying this project can even be uploaded

mossy stone
#

The problem isnt that i see an error or bugs. Ive seen those before - it cancelled update and only waste 5minutes. Go in, fix and update and usually works.
The roadblock i have is im only seeing failed after 2-3 hours of uploading (server depending).
And the logs im seeing do not point me towards a single issue that im able to fix.

As i was responding to this thread, i was going to pull up my world to demonstrate that things are working and should be fine to upload.
Now the world itself is missing.
The project itself maybe completely corrupted

#

I have not updated or touched this project in 10 days. I go to load it up....

dusty dirge
#

Wait... wdym it's gone

main dirge
#

your mod is not loaded in workbench, you prob opened it and got a missing dependency error or something, check the log console

#

make sure all your dependencies have been added into workbench before opening it

mossy stone
#

oh thats probably it - thank god

#

yeh i had to delete all my mods recently - forgot about that

simple cliff
#

elysian is back?

mossy stone
mossy stone
#

That said I'm offloading this thread to my own, I'll request takedown in 2 weeks

undone owl