#Mo'orea

1 messages · Page 2 of 1

somber cradle
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this gonna look so much better fellas,

full jetty
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Wait, you starting from scratch?

somber cradle
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But now I’m working with shapefiles which makes everything 1000% faster.

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I redid the bathymetry and now there entire terrain is painted unlike previous where I was chunking it out and the foundation was rock, this time the foundation is sand which ensures that my beaches are all already painted and bathymetry ground detail is already done which saves a ton of time as well.

somber cradle
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found how to calculate offset for shapefiles, now forest generators are exactly where they should be for the entire island,

brisk topaz
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Ok correct me if I am wrong but does this mean you'll be able to cover the whole island in forests all at once?

buoyant lodge
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and that therefore means correct me if im wrong like 30% of work done at the click of a button

brisk topaz
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Damn

somber cradle
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textures looking much much better, also adding noise to forests, so that it pops more, and the terrain appears 3D from distance.

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runway is also looking much better this time around,

somber cradle
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getting there,

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ICAO standardization of runway to code and regulations.

sinful sun
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Ay you got that invite buh

somber cradle
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Rimanatara off the coast of Moorea, in reality these islands are about 300 miles or so apart, but I did some terrain magic and brought them close for gameplay purposes

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it still will take around 5 to 6 minutes to travel by helicopter from Rimanatara airfield to Moorea airfield.

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about 20 kilometers from Moorea Airport to Rimanatara Airport,

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but you'll have to fly around the mountains otherwise it could take like 10 to 15 minutes to get the altitude to fly over the mountains

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so actually it would be about 24 kilometer flight

faint copper
wet trail
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these images look insane @full jetty !

full jetty
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Thanks. It's been fun experimenting with armavision. Wish more games had said tools. The photo mode in RDR2 is good too so hopefully we get some dope ass captures in GTA 6 too

somber cradle
somber cradle
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Second build will be much cleaner, and will have much better FPS.

somber cradle
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much happier with this iteration,

somber cradle
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this is gonna look awesome, give me a month and I'll get new update underway.

summer vale
somber cradle
summer vale
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thank you!!

somber cradle
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But that a good representation of what runway will look like

summer vale
summer vale
# somber cradle But that a good representation of what runway will look like

are you adding a taxi way for the southern end of the runway? currently you have to taxi on the runway itself to get back to the parking area.
Really like the Helicopter designated area off to its own, are you gonna fill it out more then just 1 hangar for an entire airport tho?
Sorry to sound picky AF lol

somber cradle
summer vale
somber cradle
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finished runway, there is now two hangars at main, much more room and taxiways are now correct. helipad station, also got emergency berms,

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also holding stations are now labeled and taxiways are numbered correctly, correct line placement and decals as it is in RL.

faint copper
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that night time shot is nuts

somber cradle
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helipad lights at night,

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I think this airfield might be more detailed than Everon now,

somber cradle
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second pass on jungle vegetation

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much better looking jungle now,

somber cradle
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very nice night look so far,

pastel nebula
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@cerulean coral

somber cradle
somber cradle
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Tema'e 2.0

versed current
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It's beautiful

somber cradle
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higher quality satmap makes everything much better, urban areas are more crisp, and also there is more space in urban areas, and less trees, so higher FPS.

somber cradle
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new looks is much better than the last iteration.

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you can actually see a jungle canopy form naturally now,

faint copper
full jetty
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Would destroy performance, but would love to see more ground cover

heavy glen
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Is this mod out or naw?

somber cradle
# heavy glen Is this mod out or naw?

Old version is out for testing, but this new version I’m working on rn is using a high quality satmap and heightmap so it will be more accurate, look better, and will run better.

umbral crag
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@tall isle

somber cradle
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seafloor advanced,

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the reefs will be a mixture of rock, pebbles, beach sand, seabed, and fucus cliffs, will be very detailed once done, and you will be able to explore the oceans with scuba mod. 👍

marsh cliff
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which mod are you using for trees and palms?

somber cradle
# marsh cliff which mod are you using for trees and palms?

It’s my own, the trees are vanilla, hornbeam, while the palm tree models I got from a friend Ethan The Chunky Munk. I just mixed the hornbeam and palms, then changed the texture of the bark with the vanilla trees to a better looking jungle bark texture. Then created a new grass config based off of the forest coniferous 2 texture mask, increased grass height, changed grass default colors, and plant mat.

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It’s basically a jungle overhaul of vanilla vegetation.

somber cradle
exotic axle
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Is this map working?

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My server is experiencing a crash loop whenever I add it

somber cradle
somber cradle
somber cradle
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Moved global environment probe entity and checked terrain as affected layer, then color corrected based on position of probe, colors and contrast are now much more vibrant, darks are darker, and lights are lighter, at night, it feels like night, and day feels very bright, as shadows cast from the jungle can become usable concealment.

somber cradle
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finalized jungle Forest Generator,

viral glen
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How is performance?

somber cradle
# viral glen How is performance?

Gonna test today, yesterday I was adjusting the FG and converting all the modded trees to actual tree entities as they were set as “generic” entities which I believe is what was causing major FPS issues, as there was no tree occlusion.

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Increase of frame rate by like 20 from last time, and now we can get denser jungles just because we now have tree occlusion from the leaves within itself.

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So the denser the forest, the more that the forest occludes what is behind it, which means we can now cover the entire island in dense jungle forests, and still save performance.

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I don’t think this was possible in arma 3 which is why it ran like shit on Tanoa.

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Where we can manually adjust tree crown occlusion now within the world editor and instantly check performance cost.

brisk topaz
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So question, is the cover thick enough that you cannot see people inside the jungle from above?

somber cradle
# brisk topaz So question, is the cover thick enough that you cannot see people inside the jun...

In some areas yes, it’s all dependent on how thick the top level is of the FG. The thicker the top level, the more occlusion so it has a natural alpha channel, so where you can’t see the ground through the trees you obviously will not see people, and this gets occluded precisely. Just as if you are in the forest, and you can’t see more than 50 meters ahead, this also naturally occludes more of the forest when you are within it, and also adding micro hills from noising the terrain, also helps increase performance within forests and makes it look more natural.

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All this combined leads to a very good stable FPS. So it only has to focus on rendering what is very close to you. Only when in forests

brisk topaz
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Neat

somber cradle
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In thinner areas you can see right through it which looks natural due to density shifts, I believe this is how they preserved performance on Everon, by combining all these together with the use of manually placed occluders in specific areas and micro hills.

somber cradle
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this is cool at night

stiff mason
full jetty
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Forest looking great

gleaming kettle
hollow horizon
exotic axle
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Is anyone able to load into this map? My guys just tried and it only shows a flat landmass with no textures

somber cradle
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This next update gonna be dope, since we have 1.2, and AI can now drive on roads, I'm gonna update the navmesh to account for this,

somber cradle
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redeveloping the map with new heightmap, making progress, slow but steady

somber cradle
somber cradle
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nice screenshot

tepid plover
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Im guessing its too early to ask but is there going to be a PVE or combat ops version of this?

stiff mason
somber cradle
stiff mason
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it has issues with the game and does cause a bit of lag for most users
Its what I used on one of mine did a few tests and it would mostly cause the main lag issues

somber cradle
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alright I'll remove it, although i do need Khans trees and huts mod

somber cradle
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cant see anything past 30 meters, this is good jungle right here,

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and frames are a solid 50 fps

brisk topaz
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Ambush alley

sinful sun
somber cradle
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GTX 1070 8gb vram, ryzen 5 1600 CPU, micro ATX computer, so its got about the same power as an XBox series S or a PS4

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This is with everything on ultra as well, so it should run fine on everything else.

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25km view distance, 576km² terrain size

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working on town of Tema'e

somber cradle
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Tema'e version 2,

full jetty
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You're the only one I trust to do it right thus far

somber cradle
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Pitcairn in the distance about 20 km away,

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its actually 15 km lol,

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about an Everon's distance away 😄

jovial python
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I need this map

somber cradle
# jovial python I need this map

its heavy WIP but once Tema'e is done, I'll reupload new version of the map, the current version is old and used bad heightmap, so textures weren't loaded correctly and frames were bad due to modded assets not having LOD's set up correctly.

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its fixed now tho, getting about 40-50 frames on ultra in the dense jungle areas and in valleys which is perfect, so should be good frames this time around.

jovial python
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I'm only asking I'm assuming it doesn't have the 20 ish cities fully built? If it does belay my last / how much playable content do you think it has ( km wise )

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And ty for your constant updates on this map. Me and my friends have been watching this map religiously 😭🤣

somber cradle
# jovial python I'm only asking I'm assuming it doesn't have the 20 ish cities fully built? If i...

no I had to restart it due to issues, so currently working on Tema'e, the previous version I finished around 3 cities, but that was with lower detailed satmap and heightmap so it looked bad and frames were very bad, this time around its done correct, so it will be a few months or so before the map goes live with a few towns done, but now hopefully development will be faster with new heightmap and satmap.

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This is a long term project

jovial python
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Can't wait my man. I know the whole community is hyped for this one.

somber cradle
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coming together now,

analog thistle
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This map would be absolutely wild to play Overthrow on, especially now that we have AI commanding and driving

molten ingot
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Its a scenario where you are the local people while two other major forces for exp. US and UDSSR are fighting. You do missions, fight both forces and try to push both our of your country.

Tldr Anti stasi for refoger sort off

faint copper
somber cradle
somber cradle
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waxy texture on leaves now reflects and diffuse is correct as well as color matching to surrounding terrain and sat map. Also made shadows darker, this is also more prominent at night as nights are very very dark, and the only thing you can see is the sillouhette of the mountians and sky,

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Looks like unreal engine now, and im getting like 50-60 frames in the forests now whereas before it was 30-40

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and thats cause the trees were set as generic entities instead of tree entities,

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now with this forest generator we can cover huuuuge areas of terrain with trees and have minimal FPS hit due to tree occlusion, the trees themselves can occlude from the leaves. this is what allows for huge dense forests.

zinc owl
somber cradle
zinc owl
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Oh I meant for the tree models haha

somber cradle
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and I'm using edited clutter configs to get jungle grass and a Jungle soil surface texture

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no the tree models were from a friend he got from some online repository of photogramettry tree models

zinc owl
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Ah I see, thanks :)

somber cradle
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most of the trees are vanilla

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except for the palms, and the ground palms, and the bamboo which came from Khans Trees and Huts mod, which I color corrected the texture to match the satellite map

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bascially all textures and vegetation has been color corrected, and bark was replaced with the vanilla trees.

zinc owl
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Ooo thats really smart actually

somber cradle
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even the MLODs have been color corrected especially with the birch trees, to make them look like a different species that would be more junglish

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instead of the white texture, I color the corrected the birch tree MLODs to be more brownish

zinc owl
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Very ingenuous, good work 👍

somber cradle
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intense lake bridge, ocean runoff action,

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Tema'e Lake is looking much better this time around, as I can finally see what is there with the enhanced satmap,

humble fractal
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Is it too much to ask for a charitable soul to do an anstistasi mission on this map?

somber cradle
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Faupo Point,

somber cradle
humble fractal
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how many %

stuck bay
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can the map be downloaded now?

opal nebula
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Looks good

somber cradle
humble fractal
summer vale
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question. is there gonna be an airfield big enough to house multiple c-130's? my milsim specifically does alot of airborn activities, the current runway is only big enough for 2 a-10s side by side

somber cradle
# summer vale question. is there gonna be an airfield big enough to house multiple c-130's? my...

Negative, these are small vacation islands, and everything is 1:1 recreation based on satellite and geopositioning so you can use google maps to actually track where you are in game if you wanted to. My idea is to create a mod that somehow pulls google maps API or ArcGIS satellite data into Arma through a modded server to interface with a TOC mod that I want to make in the future using working screens so you can build a modular TOC and use flyable drones to track targets in game, kind of like what we had in Arma 3 but waaay more built out, so the drones are linked to the TOC and you control them via the TOC that you build, as like an extension of the Mobile HQ truck.

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So it would link with the base building aspect of reforger but the idea is you can build a mobile TOC with working PiP screens where you can control drones and do ISR. I was gonna call this future mod ISR mod. (Intelligence, Surveillance, and Reconnaissance). And have a whole fleet of drones and buildable items that connect to the mobile HQ truck in the game to create a whole new aspect of gameplay.

white bramble
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for GIS, me and AAA could potentially look into that end for you my man ❤️

somber cradle
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So you’d have satellite image screen so you can track via satellite, then you can have another screen for drones or AWACs then another screen that interfaces player cameras like body cams and possibly CCTV cameras.

white bramble
somber cradle
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So you could also use it for like a base defense if you wanted and build CCTV cams around the base, for like MGS style PvP gameplay.

white bramble
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you could basically create your own version of the mini map using data processed by the SCP pluggin for GIS, but it would be lengthy, i need to research it more especially the NVDI calculation side of things, man that is a pain to do 😭

somber cradle
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Also need to find a way to increase PiP distance with the enfusion engine to make this actually workable. With AWACs it would be easy, all you would be doing is creating a virtual camera in the game that would fly around at super high altitude and would scan the ground, like a headless GameMaster camera that would feed its picture to your PiP screen in the TOC. And you can control the camera and give it waypoints to move to.

white bramble
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yeah i agree, for the map we have going i want something similar in the form of a recon drone. so a grey hawk or Orlan that functions as such and game master can add + it comes with thermals and nightvision

somber cradle
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The drones would work like the Arma 3 drones basically, except it would feed data to a PiP TV in your TOC that you built onto the mobile HQ truck.

white bramble
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oooh, yeah that would be very good

somber cradle
white bramble
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i gtg, but me and AAA will definitely discuss this, and for the map in development who knows we may design a bunker prefab with an added data link component that can be rigged up with some components to allow this, we may or may not have the models needed though 👀

somber cradle
# white bramble i gtg, but me and AAA will definitely discuss this, and for the map in developme...

It just needs to be a desk with a few computer monitors in a tent, and you need supplies to build it after you deploy the mobile HQ truck it’s like an extension of that. Then all the bells and whistles would be in the TOC, like control of the drones and camera and satellite feeds, also would be cool to make it interface with player radios so you can specifically scan player radio frequencies of your specific side, so if the enemy captures your TOC the enemy can get a list of all you teams radio frequencies that were being used by that specific TOC to monitor friendly positions.

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So it would only show active radio freqs that were being monitored at the time from that specific TOC, not all radio freqs. Also a notepad mod with a working notepad. (This would be good for 9 lines, CAs requests/medivac, as well as one board stuff for pilots)

white bramble
somber cradle
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check this out, the angled palm trees are climbable! ambusshhhh!

brisk topaz
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Reminds me of the snipers in trees in world at war

somber cradle
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"well freebird came on the radio, and the pilot just did a nosedive, then we crashed cause he tried to do a barrel roll"

  • Added freebird to radio broadcast playlist...
somber cradle
lament lake
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Free thinker behavior

somber cradle
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its surreal at night,

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jungle at night feels like a horror game

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at golden hour, the contours with the new heightmap really show,

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this a cool view

vagrant acorn
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Dude this shit is gonna go so hard, are there any interesting caves or other unique geographical features.

solar pine
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This is probably gonna be one of if not the best maps when it's 100% done

solar pine
somber cradle
# vagrant acorn Dude this shit is gonna go so hard, are there any interesting caves or other uni...

not yet but there will be eventually, on the northwest side of the island there will be lots and lots of caves, and there will also be sea caves, each island will have its own different vibe, Pitcairn for instance is very rocky, and will only be accessible either helicopter or going up pier docks and stairs that go to the top portion of the island, and Rimanatara is kind of like a flatter terrain, Moorea is the mainland and has its own set of smaller islands off the reefs

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got Tema'e almost done, since i have much higher quality satmap and heightmap, we should be back where we were in about a month, but this time it will look much much nicer, and run better as trees weren't optimized before, also I got rid of useless dependencies that just took up space and created more lag.

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This time it will be higher fidelity, closer to vanilla quality in terms of design, but much better optimized.

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also trees weren't scaled correctly, but they are now, which creates a greater sense of depth and scale, brings it to life a bit more as you can see just how large the island actually is from valley views and long distances.

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for example from here, you can see the peak of the mountain is about 3 kilometers away.

wet trail
opal nebula
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@somber cradle do u have an estimated time for when this will drop also sorry for @ing u

somber cradle
opal nebula
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Wow

sharp ore
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Man part of me wants to sacrifice my Xbox to see if it works and part of me doesn’t but it looks really nice

vagrant acorn
somber cradle
somber cradle
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airport all lit up nicely

pulsar galleon
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Looking good

devout mango
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I’m back and I’m loving the progress

fast tinsel
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@somber cradle how is progress on the map?

crude jetty
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Yo this is sick l, is this on the workshop rn?

exotic axle
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Yes

crude jetty
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Looks exactly like where I used to live in Oahu

somber cradle
fast tinsel
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Dang

pulsar galleon
jovial python
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Man, the day this map is fully released I won't be getting off of it

fast tinsel
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We’re gonna get GTA 6 before Moorea

jovial python
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And it'll be all worth this waiting for such a map.

coral moss
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Do we have a link to the mod yet?

white bramble
sharp ore
full jetty
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Wait where did Iz go?

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Nooooo. I was looking forward to this getting done. Oh wells, what we have now will suffice

fast tinsel
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Big sad /:(

white bramble
magic crown
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Is the AI not able to navigate themselves around in this map?

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I tried giving them orders but they wont follow

somber cradle
magic crown
reef vector
white bramble
wet trail
somber cradle
crude jetty
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Why is the HMS Adelaide a dependency of this map?

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Seems like an unnecessary download

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1.7 gigs of map is crazyyyy 😂 I’ve never seen a map file so large on reforger

devout crag
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no is not, its 2.6 gb

lavish grove
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Is not?

devout crag
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its not, I would know blobdoggoshruggoogly

lavish grove
devout crag
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then its something wrong, Size on my hard drive for it is 2.59 gb.

lavish grove
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Will double check on my end

devout crag
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i would suggest to redownload it fully, as i think that the workshop dosn't delete old files that i removed

crude jetty
gleaming kettle
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What’s happened with this?

faint copper
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the author is taking a break

devout mango
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Hopefully the same thing doesn’t happen that happened to union islands.

magic crown
devout mango
devout mango
wet trail
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union islands were so great