#Finished Textures/Model in all her glory
1 messages · Page 1 of 1 (latest)
LODs?
Still working on that, LOD 0 only has 120k vertices/faces, so I’m going to shoot for maybe 5-6 LODs
looks great !
not me
God damnit, quoted the wrong person LOL
modelled yourself or bought?
Bought
Ooo, I can do that
Sounds good
From where ?
IIRC he said cgtrader
The only thing I’m not using is the textures, as they just don’t look that good in the workbench
Can you show us the textured ones in game ?
like the original textures the file came with?
If that's the case, I cant since I've done a lot of general mesh editing to get the poly count from 320k to 125k
But you have original model ?
yeah, just don't want to go through the process of setting it up just for some screenshots
OG textures would still work. If you cut things down and messed with the UVs then youd need to hp to rebake it. Doubt you have that seeing as 99.8% of the time sellers do not provide that so if that is the case then you used the LP model to bake onto the new LP then your new textures would be meh at best.
I understood like 50% of that, I'm just using substance painter and starting from scratch, the OG textures/UV map encompassed the whole vehicle, so even with the textures at 4k resolution it still looked pretty low-res in the workbench. I've split the turret and hull into two separate UV maps, and that's working fine so far.
@hollow light
what is 320k? The cgtrader model says it's 58k vert / 52k polies
yeah thanks
idk why, but reforger listed it as such
If I check the ploycount for the original file in blender, it gives me ~180k
weird. What does the 3d software of your choice says\
is that triangles ?
could be the import from MAX that is giving me extra poly
ye
as a max user, 100% not
yeah, just opened the original FBX file in blender, 58k verts exactly. weiiiird, I must've done something a couple months ago when I originally bought the file.
that sounds weird, it never happend to me before
I still would like to see the OG textures on it. if you didn't move around any UV islands it would still apply correctly. No matter how many times youve split the UV.
yeah, I moved around the UV islands. If i get a bit of time, I'll get the original file/textures into enfusion and send some screenshots.
switched the light grey edge damage to a more dark grey, made it look like 10x nicer and less noisy
Little too much height on these dirt/rust spots. Maybe tone it down just a little.
So, after doing some UV packing, this is the new new final texture
Added a good bit more dirt to all the recessed areas to give it a feeling of it actually seeing some kind of field use and not being hot off the factory floor.
If anyone can help me with getting the windows on the turret/hull to be more reflective and not be a matte texture, DM me pls.
You are doing gods work brother
Here's the og textures in reforger, looks pretty good from a distance
But (imo) gets too pixilated/blury once you try and focus on the details.
The og modeler put everything onto a massive UV map, just couldn't get the amount of detail i would like out of the og texture set/fbx files
Try substence painter to make, a bett
better UV map n stuff like that
indeed, that's what i'm already doing
That applies an looks better, can also preset some camos an stuff
Are you going to do the intrior?
there's a part of me that wants to model a interior after seeing what RHS did, but then there's another part of me that wants to get it on the workshop in a working state then worry about an interior
idk what i'm going to do
Well, I think the main concern when it comes to the inside, is view ports for realism server, that dont have 3rd person, But its also not a mod braking addtion either. really depends on how far you go with it, im sure RHS may help you with the screens if you asked
found a M1 abrams interior, gonna modify it extensively to more mimic what I would expect the booker interiors to look like, but most of the hard work is done, so do expect a interior on release.
Whether you’re designing a military-themed game, working on a historical animation, or creating impressive renders for marketing materials, this M1 Abrams Tank 3D model will be an invaluable asset. Its intricate detailing and realistic features will save you countless hours of modeling and texturing, allowing you to focus on bringing your vision...
Might work very well, ill ask around on reddit maybe i can find someone with pictures!
still need to add paint, colors, and decals, but otherwise the 3d model for the interior is finished
awesome 👍
Looks great!
You're not going to find interior m10 booker pictures lol
Whys that?
Because it's new and everyone focuses on it doing cool tank things not the interior
More like the interior configuration is classified
Oh wait is it?
Indeed