#Did you end up figuring your issue out?

1 messages ยท Page 1 of 1 (latest)

dark grotto
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No I didn't : /. Would be delighted to hear your solution for this ๐Ÿ™‚

tough shale
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Give me a minute. Gotta take a look at my files and remember how I did everything. I got through it a month or two ago.

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Do you have the buildable stuff set up in campaignbuildingcompositionoutline.conf?

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@lament temple If you're still looking for an answer on this one it might help.

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For reference, in Building Value, every 10 is another build action, so 20 would take 2 build actions to complete

lament temple
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Thanks, I do still want to revisit and update that mod some day

tough shale
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I had grand dreams of just throwing a video tutorial up, but my willpower gave out.

dark grotto
tough shale
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No problem. If it's not that, then it may be some stuff with the actual prefabs, like making anything that interacts with the environment editor only in the base prefab, or ensuring that all other prefabs that you include have editable versions themselves.

IE: if in the base prefab you have an armed mine and a decal that has groundcover occlusion, then the preview mine may be able to blow up, and the grass will disappear under where the decal would be before the contruction is actually done.

dark grotto
dark grotto
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Nevermind, I hadn't assigned the correct editable prefab in the SCR_EditorLinkComponent. Now it works, thank you very much!

tough shale
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If in the original non editable prefab you make the child prefab Editor Only it should auto assign the editorlinkcomponent when you generate the editable one

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Not all prefabs need the editorlinkcomponent either. IIRC it may just be ones that don't already have an editable version?

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Or maybe not. This is one of my non editable prefabs and when the editable is generated it autopopulates the editorlinkcomponent

dark grotto
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Have you used the Reforger Lobby mod by any chance?

It uses different Gamemode prefab, and the building menu does not even open there. Adding SCR_CampaignBuildingManager and SCR_CompositionSlotManagerComponents didn't do anything.

Any ideas on which components would be required for the building mode to work on other gamemodes?

tough shale
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Haven't really messed around too much with the gamemode stuff. I'll poke around with it tho