#Backblast WIP
1 messages ยท Page 1 of 1 (latest)
It destroys windows and deals some damage to vehicles from up close.
And as you can see in the video, hiding behind another will somewhat protect you.
Now I am looking into optimizing it and making sure it works in multiplayer. It is a bit of a hack solution at the moment so reliability isn't the best.
@quick oyster I improved it so that the backblast cone should be pretty close to the real life counterpart https://www.inetres.com/gp/military/infantry/antiarmor/M72/M72_blast.gif
It doesn't automatically kill you, just the closer you are to the danger zone the more likely it is that you receive fatal wounds.
Wicked!
amazing make sure it doesnt kill trough walls ๐ฅฒ
Awesome
Baer did some work on creating debug shapes for potential backblast: #976224800391438357 message
Maybe it could be of help to you.
Thanks, I did check Baers implementation while ago but mine is a lot less sophisticated ๐
Maybe that would be next step after this version is released for testing
Will try but its hard to balance the performance
Is this based on a guts feeling or actual experience? When I was experimenting with avalanches, I was actually surprised with how much I could get away with without affecting performance too much.
A gut feeling with and experience with my bad code ๐
But yeah with Reforger you can do surprising things and everything is worth testing
I have an idea on how to approximate the cone and massively improve performance
Probably not realistic that a old wooden shed is strong enough to stop it but this is the best I can do at the moment
its good as long as we dont kill people in next room ๐
I like that you died from it, thats so good and realistic, feels like ACE back in old Arma 3 days
I love how they are all huddling back there
when can we expect this to hit workshop?
Not before 1.1 hits stable at least
thanks for answer