#Kex, what is exactly Operation Red Star

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errant tundra
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And no, I did not use the scenario framework, since I prefer creating game modes that require hardly any set up to get them working with new terrains and factions. Plus it allows for much more randomization than preplaced stuff.

echo mountain
errant tundra
# echo mountain I like what I see so far, is there any documentation for its current features?

No, but in essence, in the current version, you first build a command post as a starting point for your FOB with either a construction truck or construction helo (the two helos next to the supply containers). After that you have to destroy targets in the area and finally defend the FOB from a final counter attack to complete the capture. From the features it is quite similar to Conflict, but there's no concept of radio connections and automatic supply generation for FOBs, You always have to get supplies from the main base or find a hidden cache in the current AO. I think radio spawns are broken afaik, but you can construct encampments as additional spawn points besides the FOB. Lastly, the base offers some vehicles that can respawn.

echo mountain
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Sounds like a fun PvE gamemode
Ill forward it to a buddy of mine

errant tundra
elder hawk
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Right now, all mags for AK are costing 0

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that means on FOB I can build up armory and just spam mags

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if we change that to cost to smething like 5 or 6

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we will have reason to run ressuply runs

errant tundra
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I think this isn't in the scope of this game mode. It should rather be a separate mod that could also be used in conflict I would say.

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At least back in Mike Force, FOBs continuously consumed resources based on their size, which could also be an option.

elder hawk
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yeah MikeForce was amazing related to resources and rest

elder hawk
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@errant tundra May I make one not that bad suggestions

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I hope its not that bad ๐Ÿ˜‚

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Fobs that we can build in Op Red Star

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to actually drain supplies by spawning on it

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that way, we will have to bring supplies into , right now, I Spawn in with loadout that costs 50, and it takes exactly, nothing from FOB

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instead of 1750, it stays on 1800

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that way, you can prevent people just spawning on base unlimited. They should have sense of logistics a little bit, bring enough supplies to support attack on area ๐Ÿ˜„

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organization , brings big update to playstyle

errant tundra
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Yeah, I'll have to investigate a bit more why spawns don't drain resources atm.

elder hawk
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@errant tundra Red Star is not working on main branch ๐Ÿ˜ฆ

errant tundra
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I know, it will get an update

elder hawk