#Kex, what is exactly Operation Red Star
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Essentially an attempt to create a Domination/I&A like game mode by combining elements from Combat Ops Enhanced and Conflict. It's still WIP, which is why I haven't really promoted it yet. It's on stable too: https://reforger.armaplatform.com/workshop/5D881CA0DC56C71C-OperationRedStar
And no, I did not use the scenario framework, since I prefer creating game modes that require hardly any set up to get them working with new terrains and factions. Plus it allows for much more randomization than preplaced stuff.
I like what I see so far, is there any documentation for its current features?
No, but in essence, in the current version, you first build a command post as a starting point for your FOB with either a construction truck or construction helo (the two helos next to the supply containers). After that you have to destroy targets in the area and finally defend the FOB from a final counter attack to complete the capture. From the features it is quite similar to Conflict, but there's no concept of radio connections and automatic supply generation for FOBs, You always have to get supplies from the main base or find a hidden cache in the current AO. I think radio spawns are broken afaik, but you can construct encampments as additional spawn points besides the FOB. Lastly, the base offers some vehicles that can respawn.
Sounds like a fun PvE gamemode
Ill forward it to a buddy of mine
An additional features I got to mention is that there's a reinforcement system in place that scales with the player count on the server, so the scenario should in principle have enough AI even with larger player counts.
what about changing pricing of items so that ressuplying FOB have a reason
Right now, all mags for AK are costing 0
that means on FOB I can build up armory and just spam mags
if we change that to cost to smething like 5 or 6
we will have reason to run ressuply runs
I think this isn't in the scope of this game mode. It should rather be a separate mod that could also be used in conflict I would say.
At least back in Mike Force, FOBs continuously consumed resources based on their size, which could also be an option.
yeah MikeForce was amazing related to resources and rest
@errant tundra May I make one not that bad suggestions
I hope its not that bad ๐
Fobs that we can build in Op Red Star
to actually drain supplies by spawning on it
that way, we will have to bring supplies into , right now, I Spawn in with loadout that costs 50, and it takes exactly, nothing from FOB
instead of 1750, it stays on 1800
that way, you can prevent people just spawning on base unlimited. They should have sense of logistics a little bit, bring enough supplies to support attack on area ๐
organization , brings big update to playstyle
Yeah, I'll have to investigate a bit more why spawns don't drain resources atm.
happy to help ๐
@errant tundra Red Star is not working on main branch ๐ฆ
I know, it will get an update
cant wait, we are really appriciate it to run it as 24h server ๐