#Avalanche
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Do the particles have self shadows enabled?
That's the idea ๐
Huh? Where would that setting be? I'm a complete noob when it comes to particle effects ๐
Material of the particle I think
Did only see Receive Shadow, which was already enabled. I did notice that the Backlight was 1. I think they look better when turned to 0 now:
Depends on how far the avalanche travels. There's a maximum of 13 fronts that generate 10 particles per second. So if it travels for 30 seconds in total, there should be about 2600 particles.
I estimate the worst case would be 17550 particles considering the maximum particle lifetime and an avalanche travelling longer than that.
To my knowledge on PC limit is 10240
Ah, that's why sometimes culling happened when I triggered a lot of them ๐
More of an issue on my winterized Alpine Fortress terrain. It isn't really possible on Everon, since there aren't many suitable locations for longer avalanches.
I wonder if Xbox has lower limits
Iโll test it give me a map and what to do to get my self covered lol
Kunar or Alpine Fortress should be suitable if you need mountainous terrains.
Take a GL and launch it at a steeper slope above you, covered with snow
Actually, I think there is an issue that the trigger doesn't work on dedicated servers, but only if the server also has an interface (i.e. hosted).
Need to further investigate
Will a rocket work?
Pretty much anything that creates blast effects like RPG and grenades. Just not mines in MP for some reason.
@gaunt lagoon i cant get the avalache tokick up on xbox
Hmm, not sure. Don't see a reason why Xbox would behave differently.
I shot rockets, tubes and bacons artillery and his explosions at it lol
I'll add some logging after I fixed it for dedicated. Can Xbox users access log files?
no lol
How the heck are you even supposed to do debugging for Xbox? ๐
I guess I'll print it in the chat then for the time being.
get an xbox and keep publishing, downloading and testing 
chat sounds good, alternatively you can create a widget on screen and put the data you need in textwidgets
Nah, I'm a laptop gamer all the way. Besides I got friends on Xbox that can help ๐
Awesome dude. One of the most creative/original ideas I've ever seen implemented in a game.
I changed the trigger mechanism, which hopefully also works on xbox now.
Same thang? Iโll blow some holes in the mountain tonight
Exactly
Cool
Good news, I managed to fix all with the rewrite. Friend on xbox could also trigger it.
love the winterized mod, is it possible in reforger to also delete leaves and bushes to make everything look dead like winter too? @gaunt lagoon
I may add it in future. While you can simply change the alpha of foliage for close range, mid range is trickier to make it look good enough.
This is insanely cool
Did you try any other stuff other than avalanches? I assume stuff like building levolution isn't possible until we get it in vanilla reforger but I'm curious if stuff like tornadoes or sandstorms are doable with a similar system
Oh, I believe a lot is possible with Enfusion once the environment is more destructible. Personally, I'm not intending to add other types of disasters at this time, since I'm mostly interested in mountainous maps.
I really hope someone does do some other ones cause yeah tornadoes would be sorta underwhelming without destruction but a sandstorm could definitely work
Basically the only cool feature from battlefield 2042
As I said, this is out of scope for this project
Oh yeah I know just saying it would be cool