#Benghazi, Libya WIP

1 messages · Page 1 of 1 (latest)

orchid gate
naive ermine
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Benghazi before gta6?! Hell yeahcatvibe

orchid gate
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Currently have CIA Annex, US Consulate, and a large chunk of the city completed.

Things to come:
More city
Skyscrapers
Airport
Benghazi Port
Oil Rigs
Rural farmlands
Possibly a made up military base (undecided)

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Following satellite imagery of the city as best as possible. Obviously scales of buildings and roads are different in engine and irl.

clever plover
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What's the map size gonna be

orchid gate
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I think it's sitting at 24KMx24KM. currently I only have the areas shown completed. Outside of fixing reported issues, I'm looking to add a new section each month.

clever plover
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Okay cool I'm excited for this

minor pond
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Will there be a relationship with Kunar?

orchid gate
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Should be out in a week. Lord willing.

orchid gate
minor pond
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Okey

orchid gate
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Kiok is working on a new map as well and from what I've seen, it looks incredible

orchid gate
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The one I saw was Mogadishu

clever plover
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Okay then I might have seen someone else doing fallujah then I think the TFG guys are doing helmand Provence

orchid gate
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Yeah. I haven't heard any news on Helmand in awhile. Hopefully we get some news soon

ionic lynx
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@rustic raven, @cyan sentinel , @hidden prism

rustic raven
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wha

ionic lynx
orchid gate
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Total map size, yes. That's including the ocean though too. Total landmass should be in the ballpark of 18kmx18km

limber flax
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is a lot of it gonna be open desert or something?

clever plover
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Most likely it'll be 314 km² of city because that's how big the entire city is irl if he's doing 576km²

limber flax
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good luck man 😓

hidden prism
zinc steppe
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Don't why this remind me of a movie called 13 hours it also had CIA annex and a US consulate.

neat stream
thorn flint
zinc steppe
vale sluice
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Is this map before or after the 2011 civil war

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Looks pretty intact from the pictures but just wondering

orchid gate
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It's up to your imagination. Sadly I don't have the assets currently to add many destroyed buildings. This is just the best I can do w what is available.

vale sluice
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That’s fair I think the guy working on Grozny has the same problem

orchid gate
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The 28th might be premature...been having a hell of a time publishing the map to test things out.

It keeps failing to publish and Monday all my buildings got deleted off the map. Thankfully I had several screen shots and was able to rebuild it all over the last 3 days and save more recent back ups.

Once the publishing issues get resolved, I'll upload it for public testing.

clever plover
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Yay I'm in a sim and the owner is excited for the map so if he swaps the map when It comes out I'll test it out and lyk

jaunty trench
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yea ill test the map the day its out, been excited for an urban desert map

orchid gate
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Im uploading revision 0.0.3 right now. Should be set up for game master ops currently. Please hit me w any feedback you have! This is my first map but I'm trying to put as much detail into it as possible

clever plover
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@orchid gate am I good to download the map cause it says do not download in the description

orchid gate
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You should be good! I thought I removed that

clever plover
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Alr cool

weary remnant
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@orchid gate it only shows pre alpha work in progress in the workshop and you can’t find it out side the workshop

orchid gate
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Ok. Heading out on a date night with the wife. If I have time to mess with it when I get home I will. Otherwise it might have to wait until tomorrow

orchid gate
daring snow
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06:09:40.082 DEFAULT : Config load @"{3B14002FB7479B56}Missions/GM_Benghazi.conf"
06:09:40.082 RESOURCES (E): Wrong GUID/name for resource @"{D9D7EB131F19AA7A}World/GM_BenghaziLibya.ent" in property "World"
06:09:40.085 GetResourceObject @"{A9ACCDC72AD70995}Configs/Core/CoresManager.conf"
06:09:40.085 DEFAULT : Config load @"{A9ACCDC72AD70995}Configs/Core/CoresManager.conf"
06:09:40.085 RESOURCES : GetResourceObject @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
06:09:40.085 DEFAULT : Config load @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
06:09:40.085 RESOURCES : GetResourceObject @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
06:09:40.085 DEFAULT : Config load @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
06:09:40.085 RESOURCES : GetResourceObject @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
06:09:40.085 DEFAULT : Config load @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
06:09:40.085 RESOURCES (E): Wrong GUID/name for resource @"{12848F7FF2EC5C27}UI/Textures/Editor/ContentBrowser/ContentBrowser_Trait_Arsenal.edds" in property "Icon"
06:09:40.328 InputManager user settings load from profile @"InputUserSettings.conf"
06:09:40.328 DEFAULT (W): Loading input settings from legacy file, which will be soon unsupported
06:09:40.328 ENGINE (E): Unable to set world file to 'World/GM_BenghaziLibya.ent'. File not found!
06:09:40.527 ENGINE (E): Unable to initialize the game
06:09:41.869 RESOURCES (E): ==== Resource leaks ====
06:09:41.869 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1

orchid gate
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This is super helpful! thank you

daring snow
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Yep!

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I have a friend of mine who is a map maker, @worthy reef . When he wakes up, I'll have him help you if you want.

orchid gate
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That would be fantastic! I'm headed to bed in about an hour and a half but I've been stumbling my way through all this formating part of the map making and its frustrating lol.

daring snow
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Yeah man, get some rest. I'll have him take a peek at it too with you. Feel free to DM me when you wake up!

orchid gate
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Sounds good. Pushing an update I'm HOPING resolves the issue.

daring snow
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Spent a shit ton of time watching and pausing this movie, huh?

orchid gate
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just youtubed the scene lol.

daring snow
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Log Savegame\logs\logs_2024-01-26_07-00-24\error.log started at 2024-01-26 07:00:25 (2024-01-26 15:00:25 UTC)
07:00:25.194 ENGINE (W): No module info used, trying to identify -> 0x8ADA0000
07:00:27.095 RESOURCES : GetResourceObject @"{3B14002FB7479B56}Missions/GM_Benghazi.conf"
07:00:27.095 RESOURCES (E): Failed to open
07:00:27.095 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/GM_Benghazi.conf'!

orchid gate
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Deeper down the rabbit hole we go!

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Pushing v. 0.0.14

daring snow
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Rog, standby

orchid gate
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There's likely still going to be an issue. I changed the wrong file name. Im pushing out the correction now.

daring snow
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07:44:25.877 DEFAULT : Config load @"{3B14002FB7479B56}Missions/GM_Benghazi.conf"
07:44:25.877 RESOURCES (E): Wrong GUID/name for resource @"{D9D7EB131F19AA7A}World/GM_BenghaziLibya.ent" in property "World"
07:44:25.879 GetResourceObject @"{A9ACCDC72AD70995}Configs/Core/CoresManager.conf"
07:44:25.879 DEFAULT : Config load @"{A9ACCDC72AD70995}Configs/Core/CoresManager.conf"
07:44:25.879 RESOURCES : GetResourceObject @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
07:44:25.879 DEFAULT : Config load @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
07:44:25.879 RESOURCES : GetResourceObject @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
07:44:25.879 DEFAULT : Config load @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
07:44:25.879 RESOURCES : GetResourceObject @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
07:44:25.879 DEFAULT : Config load @"{DE17AC501F0CD5EB}Configs/Core/EditableEntityCore.conf"
07:44:25.879 RESOURCES (E): Wrong GUID/name for resource @"{12848F7FF2EC5C27}UI/Textures/Editor/ContentBrowser/ContentBrowser_Trait_Arsenal.edds" in property "Icon"
07:44:26.147 InputManager user settings load from profile @"InputUserSettings.conf"
07:44:26.147 DEFAULT (W): Loading input settings from legacy file, which will be soon unsupported
07:44:26.147 ENGINE (E): Unable to set world file to 'World/GM_BenghaziLibya.ent'. File not found!
07:44:26.347 ENGINE (E): Unable to initialize the game
07:44:27.187 RESOURCES (E): ==== Resource leaks ====
07:44:27.187 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1

ye

orchid gate
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.15 is live. It's still not working for me so im curious so see what your logs say

daring snow
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Downloading it now

orchid gate
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alright. I can do one more and then I have to go to bed. I should be free most the evening tomorrow after 6pm EST

daring snow
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Rog

orchid gate
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Thank you for all your help man

daring snow
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Of course!

orchid gate
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Bro....we freaking got it!

daring snow
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AYYYYYY

orchid gate
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I had to pull it down and push out one more patch because I forgot to lock and and you could move the buildings around...

daring snow
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rip

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If you want to join us any time during our time on your map, our server is called Task Force Black! Feel free to stop by and have our guys worship you.

orchid gate
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Lolol! I just might. When do you guys usually play?

thorn flint
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@orchid gate I’m going to sound like a total idiot but I’m having trouble finding the consulate, I found the annex and zombie land pretty easy but can’t se to pick out which compound is the consulate

daring snow
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All day!

meager niche
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It looks wonderful

worthy reef
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yo

orchid gate
orchid gate
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Fixed the time scale. I had set the geo location on the map but didnt know I could set the time zone. Time zone is corrected. Also added street lights and darkened the sand texture.

weary remnant
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If I could only get on the workshop

orchid gate
weary remnant
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Armas just being a silly game

weary remnant
# orchid gate What do you mean?

lol I can’t shut up about your map and I haven’t even got to check it out yet because I had to work then the game didn’t want to work

orchid gate
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Oh. It's not a map issue, it's a game issue correct?

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Hopefully it lives up to the hype. This is my first map so I'm still figuring things out

weary remnant
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Yes

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One of the members of my unit has connections to grs and knew a lot of the team that was on the ground there when 13 hours happened @orchid gate

orchid gate
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Oh wow! Would love to get their feedback

orchid gate
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That's awesome

rustic raven
orchid gate
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That would be great! I'm not much of a photographer lol

orchid gate
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Next Update

orchid gate
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Update 0.0.22

Additions:
-Lights added to roof of CIA Annex Building C
-North East corner of currently available city completed.
-New Arsenal box style added
-Lockers in team room of building C replaced w gear cages.

Fixes:
-Lighting fixed to be more natural looking light
-VME errors from map labels fixed
-Updated Navmesh to include new city addition.

orchid gate
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Big thanks to @median wolf for building these new arsenal boxes and gear cage props!

orchid gate
naive ermine
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Holy cow that’s sick!

rose dagger
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ZOMBIE LAND!!!!

orchid gate
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RHS

thorn flint
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Some cool locations I really hope we’ll see is the road where Jack and Tyrone have they’re standoff as well as the empty lot where the arms deal goes down

orchid gate
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I hope so too! Just pushed the last update for the month unless we need a hot fix. I'll keep building until we take a performance hit.

orchid gate
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Let me know if you have any performance issues with the new zombieland. On series x on low settings I'm not having any.

neat stream
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this is a cool concept for a map just wish the dependencies weren’t so big

orchid gate
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Yeah. Sorry man. Not sure what else I could do. I needed the city buildings.

proper cradle
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Waiting time can be pain, but if ur console can at least use remote play feature if phone supports it to start downloads while ur away

neat stream
proper cradle
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I’ve personally never ran into cap limit and I use a ton, usually 140+ loaded up at once, but I get ya

austere stump
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I may have to use this once it's later in development.

orchid gate
grim pike
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I'm bouncing in excitement for this map

orchid gate
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Have you played it yet?

orchid gate
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Pushing one last update for the month. Rooftops of the annex should be finished

nocturne dune
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Looking great

grim pike
orchid gate
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I'm pushing out a hot fix now for a wall that got pushed through the ceiling of building c. Should be live in a few minutes

drifting scroll
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Is this map out now? Would love to play it

orchid gate
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It's still a WIP but yeah. There's plenty of city to keep you busy until the next content drop in feb

drifting scroll
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Affirm ima download it and check it out, thank you

orchid gate
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You bet! Give me your feedback! If you don't like something, let me know

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If you guys get any cool screenshots or videos, post them here too!

grim pike
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Bet!

rustic raven
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i’ll be getting more in a few, got some others that haven’t been touched up yet so i’m taking a small movie break before I finish those

orchid gate
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Nice!

rocky bone
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I tried to remake a pic that i saw a long time ago lol

orchid gate
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Love the smoke effects!

brittle estuary
orchid gate
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Yeah. Middle Eastern buildings by erfue

orchid gate
sullen quail
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imma use this map soon

orchid gate
rustic raven
stray thistle
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Is this released yet?

orchid gate
stray thistle
orchid gate
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Sure thing. Let me know what you think. Looking for feedback on the map. What do you like, what do you not like, what would you change?

orchid gate
stray thistle
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thanks

nocturne pier
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Map is awesome! had alot of fun just flying around and making small ai scenarios on Gm. Excited to see this map progress!

orchid gate
nocturne pier
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W map

orchid gate
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Yeah. I want to go back through and add some debris and trash around the map but I'm worried about possible performance hits. After I build out the port part of the map, I might go back through and add that stuff in.

nocturne pier
orchid gate
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W?

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I'm hoping end of March for the port if all goes well.

grim pike
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W is for Win

orchid gate
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Oh gotcha. I'm old lol

grim pike
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Times change too quickly imo
Barely keep up myself

orchid gate
rotund hamlet
# orchid gate So true!

Hi man, ilke ur work on the map, do u want to open new project with me, for making in iraq fallujah city? igot my own assets for it and own buildings, iraqis buildings styel

orchid gate
rotund hamlet
orchid gate
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I'm ok for now but I'll let you know if something changes

nocturne laurel
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Ai perform really well on this map, props to you

orchid gate
nocturne laurel
orchid gate
onyx trellis
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Love the map but it crashes so much unfortunately

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Spend like 30 minutes setting something up and then i fire one round and my game explodes

orchid gate
onyx trellis
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I’ll place like a squad or 2 and have a couple ai teammates and apparently thats enough to do it for me at least

orchid gate
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Haven't tested offline game master. Series x or S? What mods are you running?

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Also, is it a specific part of the city this is happening in?

onyx trellis
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I got the series s right now and all im using is rhs some weapon and vehicle mods and a insurgent faction mod

orchid gate
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Ahhh. What version of RHS are you using? RHS had an update because the latest update created a memory leak w their ai

onyx trellis
orchid gate
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DM me real quick if you would

onyx trellis
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Im hoping that’s what is causing it cause i really like the map lol im completely sick of boring everon and this feels very fresh

orchid gate
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What graphics settings are you on too btw?

nocturne laurel
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Im on series x and most of the map is fine for me, but if im looking in the direction of those tarps my frames get pretty bad

orchid gate
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Ok. I was worried that might happen. I can remove them in the next update if they're causing issues

crimson tusk
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only about a 5-6 fps drop on pc but console just been struggling all around after the update

orchid gate
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I wonder if it's not a BI thing then? Before .95 I was getting 50 FPS looking at the tarps on series x. Feb update should improve FPS a little bit but may remove them until they fix things.

orchid gate
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University of Benghazi: Coming Soon

thin finch
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That sky colour just needs changing

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Add post process effects and your sorted it looks too European

orchid gate
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Any idea how to do that?

sullen quail
sullen quail
grim pike
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Id be down for that GM experience. Even put a nice spin on the operation

orchid gate
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City expansion coming next week

sullen quail
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yesssss

orchid gate
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🧐

amber schooner
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Now, i gotta ask.. aircraft carrier GM prop when?

orchid gate
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Hmmmm. Not sure. Don't know how to add it as a gm prop. Right now it's just static

amber schooner
orchid gate
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That's true. If there's enough people who ask for it I might. For now all my modding time and energy is going into building out the map though.

amber schooner
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Yeah, honestly meant the original comment as a joke

orchid gate
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Oh gotcha. Without tone of voice, it's hard to pick up on sometimes

amber schooner
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Yeah, fair enough

fallow musk
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An American aircraft carrier with an inside would absolutely skyrocket the milsim community

hazy cypress
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Even just a cargo ship prop would be nice

obsidian dome
orchid gate
devout geode
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model looks awesome btw did you make it yourself or is it bought?

orchid gate
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I purchased them. I'm not smart enough to do that lol

orchid gate
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The textures on the acc leave a bit to be desired but other than that, I'm happy w the way things turned out.

devout geode
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it does look good tho, awesome how the map is coming together!

orchid gate
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Thanks man! Me too!

dusty veldt
orchid gate
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Aircraft carrier, two cargo ships, 3 oil rigs, and I'm working on an oil tanker but it's being stubborn.

dusty veldt
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Aircraft carrier gm prop ?

orchid gate
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Not currently. It's just static in the map. Can maybe do that if there's enough demand for it.

orchid gate
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I'm pushing the update for Benghazi Feb update now. Please let me know if you guys encounter any issues.

patent niche
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what’s to come in this update?

orchid gate
#

Reforger LogoHomepage
VERSION 1.0 OUT NOW!

Back to Workshop
BENGHAZI LIBYA
by Cptmuricah
Info
Scenarios
Changelog
Benghazi Libya

Summary
Pre-Alpha WIP
Description
Pre-Alpha WIP

Currently in map: Center of city, US Consulate, CIA Annex, University of Benghazi, Beach Resort, Oil Rigs, Aircraft Carrier, Cargo ships, Beach access. Large Urban areas, 4,5,7,8, and 12 story buildings.

Things to come: Camp Thunderbolt, Oil Rigs, Benghazi Port, more city, rural areas, airport.

Update 0.1.0

Testing:
-Aircraft Carrier and Cargo Ships as static locations All ships have multiple ladders to board from

***Send me your feedback on the ships.

Additions:
-Expanded City to the west coast
-USS Nimitz (Aircraft Carrier)
-USS Bethany (Cargo Ship)
-USS Calvary (Cargo Ship)
3 Oil Rigs
-University of Benghazi
-Golden Palm Tree Resort
-Beach
-Separated and organized city into suburbs. Should increase performance.
-Updated Navmesh
-Updated in-game map
-Updated Map locations and how they're displayed on map.

patent niche
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Thank you sir, our server is running this map on conflict and it’s awesome,👏

orchid gate
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So glad to hear! What you l are you using for conflict? Would love to try it out

patent niche
orchid gate
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Rog!

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What conflict mod do you use to make Conflict on Benghazi?

patent niche
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I wasn’t the one who made it, was the owner, not too sure how he made it

orchid gate
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Oh gotcha will have to try it. Was wanting to try to set up overthrow on Benghazi too. I think that would be sweet

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Updates live!

crimson tusk
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Amazing update, I can confirm we will be running this map 24/7

orchid gate
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Good deal! Any performance updates? Areas for improvement?

tiny compass
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Just downloading it now.

orchid gate
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Rog! Looking for feedback. Help me make it better

tiny compass
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The city is beautifully done. I do think and this isnt a criticism that this map will end up not being console friendly just due to is sheer size though.

orchid gate
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Are you having issues on console w the latest update?

tiny compass
# orchid gate Are you having issues on console w the latest update?

Not played it to its fullest potential yet. I did have a bit of a stress test on the server just to see if i get the usual on the big maps like being disconnected or server crashes.

I spammed the cluster gmfx and also maxed out the inf ai budgets to simulate a large scale firefight, that didn't have much of an effect on fps in gm anyway. Not sure what it was like on the ground.

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I think what might put off ppl is the large dependencys but apart from that it's a great start to the map, and great to have some maritime stuff with the ships and oil rigs too.

nocturne laurel
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This map is gonna look so good when stable gets the new update with the new lighting

crimson tusk
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Only complaint I've heard from xbox players is the fps drops at the greenhouses right next to the annex. No issues on PC. And this was after you removed some of the curtains from half of the greenhouses.

signal cargo
orchid gate
crimson tusk
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hope this helps in any way, seems to be the parking garage or the kunar building.

obsidian dome
# crimson tusk

Thats reforger issue also happens on vanilla maps sometimes nothing he can do really I think

orchid gate
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How are you tracking your fps? the upper right corner is saying 50-60? I have no control over afghan buildings sadly

obsidian dome
crimson tusk
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GeForce overlay was matching the same as the as the ingame fps so yes. Just noticed drops when facing this building in particular.

orchid gate
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can you send me a screen shot of the exact location or the grid coordinates?

crimson tusk
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0119-0333

orchid gate
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rog. ill take a look at the area tonight and see if theres anything I can do.

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Let me know if you find any other problem areas

woven thorn
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Yeah Check the parking Garage Building. The spawntime is really Long. How Many Polygons? Occlusions? Ngons in Model? How big is the asset in MB?

orchid gate
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I'll look. I think it's from the Gulf Coast pack

grim pike
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The gulf coasts pack wrecks havoc on series S
Unsure what's up with that mod specifically, but it's not helpful for server/player stability

brittle estuary
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Lower end hardware will ofc have lower quality gameplay

grim pike
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Still, Eastern Conflict buildings don't have the same issue, but it's far more detailed. That's quite a difference.

orchid gate
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It seems like the Gulf Coast assets have way more polygons than necessary creating a higher load on the machines.

Not super impressed w the series s. Series X seems to handle things pretty well though

tight hollow
#

I didn’t know this was being made but i cant help myself

“Hate to piss on your party ladies but 5 dudes with m4s is not enough”

crimson tusk
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Any changelog for the update?

orchid gate
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Update 0.1.1

Fixed:
-Removed Kunar as a dependency
-Fixed Floating Walls near University
-Fixed Floating trees at US Consulate
-Added Lights to US Consulate
-Added additional ladders to USS Nimitz (Can now get to deck of Nimitz from water via ladders at back of ship)
-added shallow area to beach to accommodate walking in water.

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Let me know what you think about removing kunar as a dependency. I'm on the fence because the asset pack is nearly as big as the kunar map and most people already have kunar downloaded.

I think kunar is 1765 mb and asset pack is just under 1200 mb

nocturne laurel
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Is that master cheeks?

naive ermine
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Just an FYI, the pre placed fancy arsenals in the CIA annex don’t work

naive ermine
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(Nvm, might be a me issue)

orchid gate
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They're just cosmetic. You'll have to place your own arsenal boxes

naive ermine
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Noticed a lot of the gates are duplicated

orchid gate
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Are you using Odin GM?

naive ermine
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We don’t have the Odin mod on our server

orchid gate
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Are you preloading gm scenarios or building them from scratch? I've noticed if I open a saved gm OP, it duplicates all the doors.

naive ermine
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We do have the enfusion persistence network mod. But this doesn’t happen with any other map.

native monolith
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It’s probably that. Both the Enfusion persistence mods broke our server, mostly all in game optic sights & some other stuff

orchid gate
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Yeah. All our optics got trashed by persistence too.

I'll ask around and see if there is a work around for it but in workbench, there's only one set of doors for them so I'm not sure.

native monolith
orchid gate
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Yup. Same results here

grim pike
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We have been playing on your map for a bit and at least for my experience as a pilot it's quite difficult to keep frames above 30fps and worse by dark/eventful conditions.

orchid gate
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Yeah. That's due to two things. The flat terrain and the density of the city.

The next update will probably be the last update to the city itself unless BI boosts performance which I'm told 1.1 is doing.

The flat terrain means I can't add occluders which prevent the game from rendering anything obstructed from view by terrain.

It's also the most densely populated city in game that I know of. The density I think is challenging on the engine, especially on console.

This was my first map and I've learned a lot to take into my next project. I've considered purchasing non enterable buildings to add to the map to make it feel more full w/o eating up performance but I haven't found any I really like yet and it's a lot of work I just don't have time for currently.

weary remnant
#

Bro it’s looking killer

grim pike
#

Between the two building assets, which one is more server friendly or at least performance friendly than the other

orchid gate
grim pike
# orchid gate What do you mean?

From your added dependencies you have gulf coast buildings and eastern European assets

Between the two, which one is more server friendly in terms of performance

orchid gate
#

Definitely Eastern European. I try to only use gulf coast when I have to and have been searching for 3d models to replace GC stuff but I haven't found anything I like yet that I can afford.

#

GC seems to have a very high poly count and very poor textures

grim pike
orchid gate
#

At this point, more high rises but I'm open to both. Trying to find a better quality parking garage and oil rigs right now too

terse niche
#

Is this mod working for anyone?

orchid gate
#

I was running it last night locally hosting it. I haven't had a chance to check it on my server though.

What issues are you experiencing?

terse niche
#

Personally, it’s only from what I’ve heard. Folks have told me the map is down and unable to be used on our server

orchid gate
#

Oh weird. I have a family get together tonight so idk if I'll have time to check into it tonight but I'll try to do some more testing

terse niche
#

Much appreciated. I’ll check on my end later this afternoon once I finish up work to see if he’s just spewing nonsense or if there’s an actual issue

orchid gate
#

Wouldn't surprise me as the update broke everything else too. Ik three of my dependencies have pushed updates to their mods so that might fix it. If not, I'm probably down because of gulf coast buildings which has not put out an update yet.

terse niche
#

Maybe. A lot of our mods got fixed within the last 48 hours. Only 2-3 are still down

orchid gate
#

Yeah. That's been my mileage too. Let me know what you find out and I'll see what I can get done this weekend.

We've had a lot of family stuff going on the past couple weeks so I haven't been able to work on the map as much as I had wanted.

terse niche
#

It’s all good boss. Real life comes first; hope all’s well with your family

orchid gate
#

Thanks man. Appreciate the kind wishes!

#

I'll just leave it at this in respect to the map, my plans for the March update might be split in half into a March/April update or just solely April update. We will see what I can get finished. By the end of April the city part of the map will likely be finished and I'll work on filling in the more rural areas of the map, adding detail, and attempting to optimize the map somehow.

terse niche
#

Sounds good! I’ll let you know what I find this afternoon

orchid gate
terse niche
#

I saw that same bug a little bit ago. Nothing major; just odd. However the map itself loads and works fine?

orchid gate
#

Yup! Sample size of me on PingPerfect w most my mods

orchid gate
#

{3B14002FB7479B56}Missions/GM_Benghazi.conf

terse niche
#

Cheers. Checking it now

#

Main issue I’m experiencing

#

Unsure if I’m missing some mods that need to be downloaded or what the problem is

orchid gate
#

Can you dm me your server json file?

#

Are you on Xbox or PC?

terse niche
#

Xbox, and yes I can

orchid gate
#

Ok. I've only tested PC so far. I'll see if someone can hop on w an Xbox to test

amber schooner
orchid gate
amber schooner
#

I am on Xbox

orchid gate
#

UPDATE: I'm not sure what's caused it but somehow every gate, street light, jersey barrier, and car in the map has been duplicated. I'm in the middle of removing all the duplicates.

I'm hoping to push a hot fix by Monday morning. I'm also hoping this greatly improves performance on the map.

orchid gate
#

Update 0.1.2

#

Update 0.1.2Fixed:
-Removed thousands of duplicate entities including gates (hopefully will improve performance).
-Expanded city
-Added new building entities.

orchid gate
#

Looking for feedback in regards to performance on the latest update.

Is it better, worse, or the same?

Please tell me you platform too. Looking primarily for feedback from series s, series x, and lower spec PC's primarily.

rotund hamlet
#

Hi mate 0.1.3 isn’t loading the a game fully when players try to load in

#

I’ve had to role back to 0.1.2

dense iron
#

Yeah i can’t load in fully as well or just gets stuck on the loading screen

orchid gate
#

Same here. All 1.3 changed was some minor stuff so stay on 1.2 while I try to investigate the issue.

Are you getting any error logs?

orchid gate
rotund hamlet
orchid gate
#

You're all good. We're playing tonight so after we're done I'll move back to 1.3 as well to see what I get. I didn't intentionally delete anything so I'm not certain what the issue is. Everything is working in workbench currently...

rotund hamlet
#

It’s a strange one I was accidentally raging earlier when someone told me it wasn’t working as this is our first night on the map and was so excited to try it

viral gate
#

I can't load in at all, none of my guys can

orchid gate
orchid gate
#

Don't update to 1.4

orchid gate
#

0.1.5 is working on my end. Please test it and let me know if there's any issues.

rotund hamlet
#

@orchid gate servers up guys can load in only issue we have is placing spawns seems to delay but we had that in 0.1.2 also so I’m guessing it’s a known issue

orchid gate
#

Yeah. I've been having that issue in Kunar too though it takes longer in Benghazi. I'm not sure if it's due to the density of Benghazi or something wrong w 1.1 update.

I'll keep looking into it.

orchid gate
#

1.6 uploaded. Removed half the street lights for hopefully higher fps. Please send me your feedback.

orchid gate
#

Planning on pushing the official March update 0.2.0 this weekend.

I have expanded the city north into the port area. Not sure yet if the port will be completed or not yet but things are looking promising.

Additionally, I have made a small conflict mode for the map. This is a beta version of it for testing so let me know what you all think. How does it play, how is performance, what tweaks would you like to see made to it?

Lastly, I have placed large hills around the outside of the city to hopefully increase performance when outside the city. (Reduces the amount of rendering the engine has to do through the use of occluders. Again, let me know what you think of this idea.

Currently hoping to push the update Saturday or Sunday night.

sullen quail
#

should be comapt with both us pC and the xbox players right?

orchid gate
#

Correct. If you have any issues, let me knowTrying to come up w ways to increase performance but there's not really much more I can do without completely restarting the map.

#

Patch notes

#

Added:
-Port of Benghazi
-Expanded city to northern coastline
-Docked Cargo Ship
-Beta Conflict mode
-Two combat outposts in Conflict Mode.
-Exchanged dependencies for additional building variety.
-hills around the outside of the city to hopefully increase performance when outside the city.

hearty idol
#

What was the update brother lol I’m a little lost. Was it the Above ☝️

orchid gate
#

Just fixed some issues in conflict mode

orchid gate
#

Updates planned for April's 0.3.0 update! Also planned are some tweaks to conflict mode.

orchid gate
orchid gate
#

Update 0.3.0

Added:
-Benina Airport
-Mountain Village: Bu Marim
-Farm Village: An Nawwaqiyah
-Added barbed wire to the outside of Camp Thunderbolt
-Added mountains and wooded areas
-Conflict mode tweaks and added Capture Points
-Retextured multiple buildings and added LODs
-Started Combat Ops but only have spawn set up currently. DO NOT USE THIS MODE FOR NOW

old wren
#

@tepid river this may be of interest @orchid raft

tepid river
orchid gate
# tepid river when i load up your Map in the workbench and look at the city its gives me Massi...

There's parts of the city where I get lower FPS. Like the area of tabalino. Oddly enough it seems to be the areas w heavy Kiok building set ups. I'm hoping he updates his building pack like he did his map. This should fix it or at least improve it.

IDK what your system specs are but I get 100-120 fps throughout 90 percent of the map. Tabalino and parts of Al Kish are the only exceptions for me. Hope this helps.

old wren
orchid gate
#

I'll have to look into that. It was around 3 for me last I checked. There's no current plans to remove dependencies as it would delete parts of the map.

old wren
old wren
#

Were looking for maps for a rotation so we gotta watch how big maps are haha

orchid gate
#

Ohh I'm tracking. Sadly, both are very heavily utilized so I can't remove them. My next map will not be using gulf coast at all.

orchid gate
#

Totally understand that. Ik Xbox players have a cap on downloads. I play w primarily Xbox users and they just delete maps we aren't using for space. I try to update the servers every Sunday so they can get everything set up for Wednesdays

old wren
orchid gate
old wren
orchid gate
#

Is the scenario loader a mod or a configuration for your server?

naive ermine
#

There is a mod that lets server admins change the scenario while in game

orchid gate
#

Do you have a link or know what it's called?

plush rampart
orchid gate
#

If you know, you know 😏

hoary minnow
#

I love Libya

orchid gate
#

Thanks man! Any suggestions, tips, or concerns?

hoary minnow
#

Experiment try new things on the map

orchid gate
#

Working on it. May update should include a wadi, a safe house, some mountain trails, and two new mountain villages

hoary minnow
orchid gate
orchid gate
#

Update 0.4.0 Publishing now!

#

Update 0.4.0

Added:
-2 new Mountain Villages
-Expanded Mountain Village: Bu Marim
-Wadis
-3 small caves
-added more detail to mountain ranges
-Conflict mode tweaks and added Capture Points
-Retextured multiple buildings
-Regenerated Navmesh
-Started Combat Ops but only have spawns set up currently. DO NOT USE THIS MODE

Wanted:
-Feedback

orchid gate
#

Added:
-2 new Mountain Villages: Al Harjah & Ar Rajmah
-Added Mountain Village ruins
-Added Camps, Vegetation, Trees, Caves, Streams & Rocks to South Eastern Mountain Range
-Added Takur Ghar
-Fixed Floating Rocks on North Eastern Mountain Range
-added more detail to mountain ranges
-Conflict mode tweaks and added Capture Points
-Regenerated Navmesh
-Adjusted in-game map
-Started Combat Ops but only have spawns set up currently. DO NOT USE THIS MODE

orchid gate
#

Update 0.4.6
-Improved paper map background
-Minor terrain development and texturing
-Fixed floating building and floating wall

crimson tusk
#

Keep up the good work man! It's Looking Awesome!

orchid gate
orchid gate
orchid gate
#

New Briefing room, TOC, Gear Cages, and Upper level of USS Nimitz

prime sleet
#

It's getting really good 🔥 🔥 🔥 🔥

orchid gate
#

Benghazi 0.5.0 Uploading now

orchid gate
#

Added 1.2 Compatibility to Benghazi. AI now capable of driving in GM and Conflict mode

-Fixed missing buildings after previous update
-Added City of Benina, Benina Traffic Jam, Benghazi Cement Factory, Al Hawari Mosque, as well as Gear Cages, 2nd floor, and Briefing room on USS Nimitz.
-Fixed Floating Walls
-Added map markers for new areas
-Updated in-game map
-updated navmesh (Soldiers/BTRlike/LowRes)

terse niche
#

{771341D88521EA7E}Missions/CombatOps_Benghazi.conf

hoary minnow
#

I love this map so much

orchid gate
robust light
orchid gate
crisp berry
#

Is this mod broken right now? It shows it’s size on the workshop as 0 B and i cant get it to download.

orchid gate
drowsy flower
#

Mod update?

orchid gate
# drowsy flower Mod update?

Trying to fix the update errors.

Added 3 enterable and boardable oil tankers in the Gulf
Added damn a long the the river
Updated soldiers, btrlike, and lowres navmesh
Removed combat ops and conflict mode
Will try to read conflict mode later this week after I have time to remake it.

orchid gate
crisp berry
orchid gate
drowsy flower
#

Yeah its also says 0b as well but it says that to other mods its a BI problem

orchid gate
#

Still?? It worked for me and for Paul on the latest update. Are you still able to run the map?

orchid gate
#

How do we feel about Mountain top fortresses with underground terrorist training camps?

viral gate
#

@orchid gate I love it

orchid gate
grim pike
orchid gate
vernal siren
orchid gate
#

Not sure yet. I'll be testing it this week. They should be able to navigate everything except maybe the entrance tunnels which may not be a bad thing

orchid gate
#

Easter Egg of an upcoming project Ive been working on.

dense iron
#

Been awhile since I’ve checked out this map is it pretty stable now to run on Xbox

orchid gate
#

Hoping to push the August update this upcoming Sunday. Everythings finished but I'm still testing it for bugs.

dense iron
prime sleet
#

Congratulations on the evolution of the map, it is becoming incredible. I intend to do operations on it soon.

orchid gate
onyx trellis
#

Haven’t checked your map out ina while

#

But i did tonight and it looks really good

orchid gate
onyx trellis
#

Really the only feed back id give you so far is the giant floating ship above the water

#

Thats the only issue i had other than my friend who plays console says its super laggy

orchid gate
onyx trellis
#

I just know its a massive red ship hovering near the city

orchid gate
onyx trellis
#

Alr will do 👍🏽

orchid gate
# onyx trellis

Thanks man! Found it and its deleted! Didn't realize it was above the clouds.

onyx trellis
#

All good bro i honestly noticed it cause i was running the 25k render distance mod so i could see it lurking from the city

orchid gate
#

I usually try and do a week of testing before I publish an update and I never noticed it lol. Right now Im trying to figure out how to get bridges to show up on the paper map and get the AI to be able to cross the bridges.

onyx trellis
#

Yeah im sure that’s difficult with the finicky ai

orchid gate
orchid gate
#

Uploading now. Update 0.7.0

Added Hasani Fortress
Added Underground Cave Training Facility
Removed Floating Ship
Regenerated Navmeshes
Updated In-Game Map

Worthy note, I have yet to figure out how to make bridges show up on ingame map or how to get AI to recognize them. WIll update when I figure this out

Send me your feedback

robust light
orchid gate
wind copper
#

Ooo this is neat!

orchid gate
wind copper
#

I'm definitely going to! Our group has been looking for more maps to play on!

orchid gate
#

Highly recommend Syraq, Fallujah, and Rahhaliya too for similar maps.

Benghazi is a good mix of Mountains, City, and Maritime though

wind copper
#

Our pub server is on fallujah rn and we are currently on kunar

#

Is this the same name as its called om the workshop?

orchid gate
#

Yessir!

wind copper
#

Sick!

orchid gate
wind copper
#

Both

orchid gate
# wind copper Both

Center of the city might see performance hits for Xbox but everywhere else should be good. Xbox might end up in the 20 fps range in the All Kish areas. Apparently Kiok is working on improving the performance of his buildings which should greatly improve this but until then, it is what it is.

wind copper
orchid gate
wind copper
#

I'll definitely check it out after work, maritime shit is cool

#

How are the nav meshes on the oil rigs? I know that the ai are kinda dumb and will walk off the ledges sometimes

orchid gate
#

I've never had them do that in internal testing and played 2 ops on them without it happening that I'm aware of. Would be interested to hear If you experience this. If so, I'll add some railings in the next update to keep them safe 😂

wind copper
#

Lol I will let you know

orchid gate
#

I am aware of the Wolf's building pack update. I'm working on fixing the buildings now and hoping to get the September update out by this upcoming Sunday if not before. The upcoming update features something special for fans of the show Seal Team or anyone who likes sneaking into underground bunkers through ventilation shafts. Also working on adding in a refugee camp and smoothing out some roads.

orchid gate
orchid gate
prime sleet
#

Very cool, do you mind if I use this layout in Bergamo?

orchid gate
#

Not at all. I copied it from a TV show.

orchid gate
prime sleet
#

Thank u so much

naive ermine
# orchid gate

Heh, that’s from seal team huh? Looks familiar to a raid they did in one of the episodes. If so that’s legit bro!

orchid gate
naive ermine
#

Oh man I am giddy

orchid gate
thorn flint
naive ermine
orchid gate
orchid gate
#

Update 0.8.1 Live
-Added underground mountain bunker with metal door and ventilation shaft entrances as featured in TV Show: Seal Team.

-Added Refugee Camp

-Added Dilapidated Airstrip

-Added foliage and trees to some open desert areas

-Reworked some roads to be more flat and vehicle friendly

-Made map compatible with latest version of WolfBuildingPack (No more floating buildings)

-Regenerated Navemeshes

void sandal
orchid gate
#

I'm hoping to get some testing in tonight on my gaming PC and make some tweaks to the refugee camp. The tents don't have occluders so they effect performance quite a bit. Going to have to rethink some things.

orchid gate
orchid gate
#

Update 0.8.3

#

-Reworked Refugee camp to slightly improve performance
-Reworked roads to be smoother
-Added additional details to Underground Bunker, Refugee Camp, and Airstrip.
-Improved terrain elevations around city to be more flat or appropriate with terrain.
-Regenerated Navmeshes.

royal lagoon
#

Have to tell you that you are doing an amazing job with this map, my favorite by far. Can't wait til it's finished, which I know won't be for a while.

orchid gate
orchid gate
#

No updates this month. Taking a break from Benghazi until April when I plan to start an overhaul to reduce dependencies and download size as well as improve performance if possible.