#@Anthony Roe You can by sending it

1 messages · Page 1 of 1 (latest)

steel bloom
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I've been doing what snake does and have been wondering how to do what you're saying. If player is triggering a trigger, how would you then have player's playercontroller call this, so that you can send it via owner?

tough cliff
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First time I am reading about MarioE's way in this discord
I haven't found yet any code doing MarioE's way

steel bloom
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So far I've been sending as broadcast and then filter for playerId vs localPlayerId. Works fine, but I've wondered how to send it specifically to one player.

tough cliff
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That's how most people will tell you to do
That's how I've been told to do so
It's not network friendly, but people been doing like this, as we aren't aware of another way of doing it
Must have been added recently. Hopefully @lime cloud can tell more about

tough cliff
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I guess no

steel bloom
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He mentioned it was late there, I think he probably went to sleep. Hopefully he chimes in tomorrow.

tough cliff
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Oh ok, makes sense 🤭

valid halo
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One way is to add a component and put it on the player controller that has the logic you need. Then because each client owns their player you can just use RplChannel.Owner to communicate with that player.

lime cloud